Player Matchup

Terra
Terra
BeHiNDYou7119
Terra
Level 108
God Stats
63W - 58L
1,459 SR
Queue Stats
634W - 617L
1,397 Elo+
Solo
Vamana
Vamana
II-Sayori-II
Vamana
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,388 Elo+
Party 2
Pele
Pele
Ilovebrijuly3
Pele
Level 61
God Stats
22W - 7L
1,781 SR
Queue Stats
128W - 158L
1,416 Elo+
Solo
Medusa
Medusa
ST-KingofKings
Medusa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,475 Elo+
Party 2
Scylla
Scylla
Viperrzz_RJ
Scylla
Level 114
God Stats
10W - 9L
1,534 SR
Queue Stats
89W - 79L
1,459 Elo+
Party 2
Team Averages
Level 90
1,555 SR
1,427 Elo+

VS

Team Averages
Level 68
1,458 SR
1,381 Elo+
Cerberus
Cerberus
MiloAstro
Cerberus
Level 88
God Stats
4W - 2L
1,459 SR
Queue Stats
36W - 43L
1,374 Elo+
Party 3
Medusa
Medusa
PhoenixAstro
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,247 Elo+
Party 3
Hercules
Hercules
R4NDOMHER0
Hercules
Level 125
God Stats
1W - 1L
1,571 SR
Queue Stats
62W - 60L
1,433 Elo+
Solo
Da Ji
Da Ji
Sle3py27
Da Ji
Level 36
God Stats
3W - 9L
1,182 SR
Queue Stats
141W - 151L
1,418 Elo+
Party 1
Poseidon
Poseidon
XGN Vert1cal
Poseidon
Level 69
God Stats
47W - 39L
1,577 SR
Queue Stats
274W - 249L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,618
575
10,383
11,174
9,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vamana
13
0 / 3 / 1
7,620
508
6,214
8,122
7,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 1 / 3
7,963
531
9,351
13,284
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
5 / 5 / 2
8,644
576
10,365
9,981
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
15
4 / 1 / 2
9,045
603
7,295
8,149
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MiloAstro
Cerberus
11
3 / 2 / 2
7,188
479
6,248
12,309
9,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
2 / 5 / 1
6,822
455
6,383
9,966
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
R4NDOMHER0
Hercules
13
1 / 1 / 2
7,545
503
5,979
13,276
13,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Sle3py27
Da Ji
12
3 / 3 / 2
6,795
453
7,270
14,279
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
XGN Vert1cal
Poseidon
12
1 / 5 / 1
7,074
472
6,988
7,972
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
10
10
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Vamana
0
3
1
0.17
W
4
1
3
5.5
L
Cerberus
MiloAstro
Cerberus
3
2
2
2
L
Medusa
2
5
1
0.5
L
Hercules
R4NDOMHER0
Hercules
1
1
2
2
W
5
5
2
1.2
L
Da Ji
Sle3py27
Da Ji
3
3
2
1.33
W
Scylla
4
1
2
5
L
Poseidon
XGN Vert1cal
Poseidon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,608
Damage
32,868
50,710
Taken
57,802
27,565
Mitigated
34,660
12,187
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,383
1,312
299
2,704
11,174
9,466
0
3,322
7,762
33,355
563
W
Vamana
6,214
2,076
0
773
8,122
7,423
596
0
7,510
0
40,740
W
9,351
1,378
0
4,523
13,284
5,094
10
3,787
9,413
0
58,043
L
Cerberus
MiloAstro
Cerberus
6,248
383
0
3,501
12,309
9,218
0
3,927
8,304
28,118
0
L
Medusa
6,383
2,619
0
1,346
9,966
4,326
190
2,862
7,104
0
45,184
L
Hercules
R4NDOMHER0
Hercules
5,979
1,840
0
5,657
13,276
13,467
0
3,079
9,117
0
42,928
W
10,365
5,354
76
1,912
9,981
3,094
780
3,137
6,844
0
61,064
L
Da Ji
Sle3py27
Da Ji
7,270
849
0
4,773
14,279
5,414
0
4,175
9,921
0
40,933
W
Scylla
7,295
984
0
1,900
8,149
2,488
407
2,990
5,074
59,134
1,082
L
Poseidon
XGN Vert1cal
Poseidon
6,988
1,149
0
669
7,972
2,235
0
2,863
4,943
51,563
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,890
Gold Earned
35,424
391
Minions Killed
376
0
Camps Cleared
0
1,520,618
Distance Traveled
1,435,138
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,618
575
38
3
0
328,115
3
W
Vamana
7,620
508
60
4
0
302,760
0
W
Pele
7,963
531
65
4
0
338,819
0
L
Cerberus
7,188
479
55
4
0
294,248
0
L
Medusa
6,822
455
77
5
0
256,913
0
L
Hercules
7,545
503
98
7
0
282,222
5
W
Medusa
8,644
576
110
7
0
257,643
0
L
Da Ji
6,795
453
64
4
0
308,149
1
W
Scylla
9,045
603
118
8
0
293,281
0
L
Poseidon
7,074
472
82
5
0
293,606
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role