Player Matchup

Heimdallr
Heimdallr
Alex_zander19
Heimdallr
Level 89
God Stats
42W - 32L
1,537 SR
Queue Stats
63W - 59L
1,439 Elo+
Solo
He Bo
He Bo
CRUNCHmunch42
He Bo
Level 102
God Stats
3W - 5L
1,259 SR
Queue Stats
24W - 36L
1,368 Elo+
Solo
Mercury
Mercury
DialIos
Mercury
Level 156
God Stats
3W - 1L
1,689 SR
Queue Stats
31W - 21L
1,593 Elo+
Solo
Ra
Ra
IlGzuslI
Ra
Level 146
God Stats
6W - 5L
1,541 SR
Queue Stats
282W - 257L
1,546 Elo+
Solo
Mulan
Mulan
UprootedCheese4
Mulan
Level 81
God Stats
8W - 9L
1,553 SR
Queue Stats
166W - 158L
1,513 Elo+
Solo
Team Averages
Level 115
1,516 SR
1,492 Elo+

VS

Team Averages
Level 75
1,486 SR
1,452 Elo+
Cthulhu
Cthulhu
Geico760
Cthulhu
Level 37
God Stats
34W - 30L
1,536 SR
Queue Stats
103W - 127L
1,463 Elo+
Party 1
Janus
Janus
Hoodini69
Janus
Level 86
God Stats
2W - 4L
1,373 SR
Queue Stats
139W - 139L
1,437 Elo+
Party 1
Ravana
Ravana
Nikodeamus
Ravana
Level 145
God Stats
6W - 2L
1,629 SR
Queue Stats
55W - 49L
1,468 Elo+
Solo
Heimdallr
Heimdallr
NotInMaCase
Heimdallr
Level 82
God Stats
6W - 8L
1,416 SR
Queue Stats
28W - 27L
1,467 Elo+
Party 1
Arachne
Arachne
VitoTheDorito
Arachne
Level 26
God Stats
10W - 14L
1,476 SR
Queue Stats
39W - 66L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alex_zander19
Heimdallr
10
0 / 5 / 3
5,769
524
3,667
6,801
2,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 6 / 4
4,331
394
576
5,281
1,132
Mercury
DialIos
Mercury
12
10 / 1 / 2
7,499
682
8,743
6,194
2,384
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 2 / 5
6,980
635
7,600
7,639
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 2 / 2
6,506
591
3,664
11,107
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geico760
Cthulhu
10
2 / 2 / 7
6,140
558
4,851
9,399
5,116
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Janus
Hoodini69
Janus
11
3 / 2 / 3
6,780
616
3,130
5,617
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Nikodeamus
Ravana
13
2 / 2 / 0
7,669
697
7,919
6,500
6,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
NotInMaCase
Heimdallr
11
6 / 3 / 3
7,278
662
6,316
7,507
2,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
9
1 / 5 / 3
5,388
490
2,194
7,263
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
14
Kills
14
16
Deaths
14
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alex_zander19
Heimdallr
0
5
3
0.3
L
0
6
4
0.33
L
Mercury
DialIos
Mercury
10
1
2
11
W
Cthulhu
Geico760
Cthulhu
2
2
7
2.75
W
Janus
Hoodini69
Janus
3
2
3
2.25
L
4
2
5
3.25
W
Ravana
Nikodeamus
Ravana
2
2
0
1
W
Heimdallr
NotInMaCase
Heimdallr
6
3
3
2.5
L
0
2
2
0.5
W
Arachne
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,250
Damage
24,410
37,022
Taken
36,286
13,894
Mitigated
17,979
11,239
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alex_zander19
Heimdallr
3,667
1,308
0
1,100
6,801
2,129
0
1,636
5,123
0
34,950
L
576
0
0
582
5,281
1,132
10
1,845
3,390
3,866
0
L
Mercury
DialIos
Mercury
8,743
5,128
0
1,117
6,194
2,384
0
1,201
4,884
0
34,895
W
Cthulhu
Geico760
Cthulhu
4,851
356
17
1,808
9,399
5,116
108
2,100
7,058
29,125
0
W
Janus
Hoodini69
Janus
3,130
418
0
713
5,617
1,708
492
1,818
3,476
33,076
825
L
7,600
958
149
2,576
7,639
2,477
222
3,008
4,513
48,943
1,778
W
Ravana
Nikodeamus
Ravana
7,919
2,268
0
1,694
6,500
6,157
0
0
6,500
340
56,899
W
Heimdallr
NotInMaCase
Heimdallr
6,316
3,488
0
2,395
7,507
2,863
1,430
996
6,349
0
42,407
L
3,664
1,081
0
5,715
11,107
5,772
0
340
10,062
0
44,220
W
Arachne
2,194
1,548
0
1,471
7,263
2,135
4
1,807
5,226
0
21,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,085
Gold Earned
33,255
317
Minions Killed
330
0
Camps Cleared
0
1,161,390
Distance Traveled
1,164,866
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,769
524
48
4
0
239,007
0
L
He Bo
4,331
394
7
1
0
202,369
0
L
Mercury
7,499
682
50
5
0
238,457
0
W
Cthulhu
6,140
558
46
4
0
278,450
0
W
Janus
6,780
616
75
7
0
216,878
4
L
Ra
6,980
635
119
11
0
240,886
2
W
Ravana
7,669
697
103
9
0
185,441
0
W
Heimdallr
7,278
662
73
7
0
221,954
1
L
Mulan
6,506
591
93
8
0
240,671
0
W
Arachne
5,388
490
33
3
0
262,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role