Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BBooyKun
He Bo
Level 154
God Stats
2W - 8L
1,526 SR
Queue Stats
602W - 609L
1,511 Elo+
Party 1
Ullr
Ullr
Jpbrocaneli
Ullr
Level 148
God Stats
4W - 6L
1,740 SR
Queue Stats
88W - 92L
1,482 Elo+
Solo
Artemis
Artemis
McAlien
Artemis
Level 148
God Stats
2W - 6L
1,279 SR
Queue Stats
150W - 145L
1,471 Elo+
Solo
Chaac
Chaac
Rhip00
Chaac
Level 121
God Stats
1W - 1L
1,702 SR
Queue Stats
130W - 122L
1,540 Elo+
Party 1
Team Averages
Level 146
1,549 SR
1,501 Elo+

VS

Team Averages
Level 154
1,514 SR
1,479 Elo+
Apollo
Apollo
 
Apollo
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Basuraaa
Ravana
Level 158
God Stats
5W - 1L
1,698 SR
Queue Stats
103W - 110L
1,516 Elo+
Party 3
Hun Batz
Hun Batz
Kahyooow
Hun Batz
Level 134
God Stats
2W - 1L
1,618 SR
Queue Stats
66W - 84L
1,434 Elo+
Party 2
Sylvanus
Sylvanus
SebaIlla
Sylvanus
Level 154
God Stats
4W - 3L
1,280 SR
Queue Stats
47W - 61L
1,470 Elo+
Party 3
Scylla
Scylla
SrAcaso
Scylla
Level 159
God Stats
16W - 17L
1,474 SR
Queue Stats
335W - 352L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
5
0 / 1 / 0
3,470
578
517
2,618
1,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
BBooyKun
He Bo
7
1 / 3 / 0
3,944
657
2,999
4,955
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 1
3,598
600
1,090
2,324
625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artemis
McAlien
Artemis
4
0 / 3 / 0
2,986
498
1,371
3,276
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Rhip00
Chaac
7
0 / 2 / 0
3,833
639
2,673
6,084
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
2 / 0 / 4
4,428
738
2,398
2,587
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
Basuraaa
Ravana
9
2 / 0 / 0
5,317
886
4,030
3,997
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Kahyooow
Hun Batz
9
2 / 0 / 2
4,247
708
1,420
3,480
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
SebaIlla
Sylvanus
8
2 / 0 / 4
4,268
711
2,889
3,370
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
SrAcaso
Scylla
8
2 / 1 / 1
4,171
695
1,706
1,983
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
0
0
W
Apollo
 
Apollo
2
0
4
4
L
He Bo
BBooyKun
He Bo
1
3
0
0.33
W
Ravana
Basuraaa
Ravana
2
0
0
2
L
0
1
1
0.5
W
Hun Batz
Kahyooow
Hun Batz
2
0
2
3
L
Artemis
McAlien
Artemis
0
3
0
0
L
Chaac
Rhip00
Chaac
0
2
0
0
W
Sylvanus
SebaIlla
Sylvanus
2
0
4
4
W
Scylla
SrAcaso
Scylla
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,650
Damage
12,443
19,257
Taken
15,417
6,089
Mitigated
5,332
6,091
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
517
27
417
1,572
2,618
1,168
0
830
1,788
8,413
0
W
Apollo
 
Apollo
2,398
1,441
0
1,233
2,587
618
0
645
1,942
0
23,881
L
He Bo
BBooyKun
He Bo
2,999
187
0
1,518
4,955
1,139
0
1,563
3,392
21,714
0
W
Ravana
Basuraaa
Ravana
4,030
1,066
0
2,120
3,997
2,007
0
490
3,507
0
36,418
L
1,090
59
0
424
2,324
625
0
799
1,525
0
14,903
W
Hun Batz
Kahyooow
Hun Batz
1,420
479
0
460
3,480
1,075
0
578
2,902
0
23,361
L
Artemis
McAlien
Artemis
1,371
501
0
331
3,276
817
0
1,115
2,161
0
9,940
L
Chaac
Rhip00
Chaac
2,673
596
0
1,829
6,084
2,340
0
0
6,084
0
22,505
W
Sylvanus
SebaIlla
Sylvanus
2,889
1,131
653
1,393
3,370
1,181
30
1,095
2,275
16,015
6,681
W
Scylla
SrAcaso
Scylla
1,706
227
0
500
1,983
451
0
708
1,275
19,147
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,831
Gold Earned
22,431
146
Minions Killed
238
0
Camps Cleared
0
571,075
Distance Traveled
675,055
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,470
578
20
3
0
128,258
4
W
Apollo
4,428
738
50
8
0
125,028
0
L
He Bo
3,944
657
44
7
0
129,216
0
W
Ravana
5,317
886
61
10
0
144,176
0
L
Ullr
3,598
600
26
4
0
110,759
0
W
Hun Batz
4,247
708
49
8
0
152,421
0
L
Artemis
2,986
498
13
2
0
77,313
0
L
Chaac
3,833
639
43
7
0
125,529
0
W
Sylvanus
4,268
711
40
7
0
115,704
0
W
Scylla
4,171
695
38
6
0
137,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role