Player Matchup

Anubis
Anubis
DrewGameZ2121
Anubis
Level 69
God Stats
7W - 8L
1,447 SR
Queue Stats
288W - 269L
1,426 Elo+
Solo
Hun Batz
Hun Batz
I3yxan
Hun Batz
Level 79
God Stats
4W - 1L
1,936 SR
Queue Stats
40W - 49L
1,397 Elo+
Party 1
Ymir
Ymir
swaggybruh
Ymir
Level 4
God Stats
3W - 4L
1,381 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 1
Team Averages
Level 51
1,588 SR
1,408 Elo+

VS

Team Averages
Level 51
1,506 SR
1,421 Elo+
Anubis
Anubis
juancho011
Anubis
Level 63
God Stats
95W - 83L
1,489 SR
Queue Stats
221W - 252L
1,384 Elo+
Solo
Danzaburou
Danzaburou
skidmarks260
Danzaburou
Level 45
God Stats
24W - 20L
1,542 SR
Queue Stats
157W - 162L
1,432 Elo+
Solo
Hercules
Hercules
tH_Vision420
Hercules
Level 44
God Stats
93W - 90L
1,487 SR
Queue Stats
149W - 168L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
9,675
691
13,496
13,594
7,662
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
I3yxan
Hun Batz
16
2 / 3 / 0
9,718
694
11,938
12,600
6,154
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 5 / 2
8,955
640
4,004
16,362
15,856
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
juancho011
Anubis
18
3 / 1 / 9
11,434
817
11,288
13,475
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
skidmarks260
Danzaburou
18
4 / 0 / 8
12,150
868
12,136
8,931
3,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
tH_Vision420
Hercules
17
5 / 2 / 8
11,172
798
12,735
19,449
21,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
12
13
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Hun Batz
I3yxan
Hun Batz
2
3
0
0.67
W
Anubis
juancho011
Anubis
3
1
9
7.5
W
Danzaburou
skidmarks260
Danzaburou
4
0
8
8
L
0
5
2
0.2
W
Hercules
tH_Vision420
Hercules
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
36,159
42,556
Taken
41,855
29,672
Mitigated
30,379
2,975
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,496
417
776
1,264
13,594
7,662
160
2,401
11,117
32,130
0
L
Hun Batz
I3yxan
Hun Batz
11,938
2,389
0
935
12,600
6,154
0
2,767
9,779
0
39,477
W
Anubis
juancho011
Anubis
11,288
103
216
5,596
13,475
5,945
739
4,991
8,484
55,271
0
W
Danzaburou
skidmarks260
Danzaburou
12,136
4,579
0
3,730
8,931
3,079
2,872
4,369
4,562
0
48,594
L
4,004
674
0
0
16,362
15,856
0
6,154
10,083
12,722
0
W
Hercules
tH_Vision420
Hercules
12,735
3,796
294
5,177
19,449
21,355
95
8,215
11,234
0
25,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,348
Gold Earned
34,756
99
Minions Killed
178
0
Camps Cleared
0
681,003
Distance Traveled
711,433
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,675
691
38
3
0
212,807
7
L
Hun Batz
9,718
694
48
3
0
260,949
2
W
Anubis
11,434
817
77
6
0
220,251
0
W
Danzaburou
12,150
868
70
5
0
230,267
0
L
Ymir
8,955
640
13
1
0
207,247
0
W
Hercules
11,172
798
31
2
0
260,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role