Player Matchup

Anubis
Anubis
Silver III
ProKNB
Anubis
Silver III
Level 88
God Stats
19W - 20L
1,504 SR
Queue Stats
33W - 44L
1,112 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Roaztez09
Amaterasu
Bronze III
Level 86
God Stats
13W - 12L
1,469 SR
Queue Stats
19W - 23L
1,376 MMR
Solo
Anhur
Anhur
Silver III
fernanduki3001
Anhur
Silver III
Level 57
God Stats
4W - 4L
1,500 SR
Queue Stats
53W - 49L
1,328 MMR
Solo
Artio
Artio
Gold V
meblckie
Artio
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 155L
1,372 MMR
Solo
Fenrir
Fenrir
Bronze IV
zIWxrio
Fenrir
Bronze IV
Level 139
God Stats
0W - 1L
1,601 SR
Queue Stats
5W - 12L
1,344 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,515 SR
1,306 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,516 SR
1,377 MMR
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
HMO_od-18
Merlin
Gold IV
Level 140
God Stats
34W - 38L
1,484 SR
Queue Stats
277W - 303L
1,382 MMR
Solo
Heimdallr
Heimdallr
Bronze I
HenokucT
Heimdallr
Bronze I
Level 81
God Stats
2W - 0L
1,561 SR
Queue Stats
4W - 21L
998 MMR
Solo
Bakasura
Bakasura
Platinum IV
MugilTime
Bakasura
Platinum IV
Level 145
God Stats
1W - 1L
1,581 SR
Queue Stats
33W - 28L
1,638 MMR
Solo
Ymir
Ymir
Gold III
Nellyious
Ymir
Gold III
Level 142
God Stats
5W - 5L
1,453 SR
Queue Stats
148W - 163L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ProKNB
Anubis
13
2 / 6 / 3
7,584
542
6,477
11,403
4,432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Roaztez09
Amaterasu
14
4 / 4 / 2
8,752
625
9,770
17,303
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
2 / 3 / 2
8,002
572
4,504
8,020
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
meblckie
Artio
12
3 / 8 / 1
7,058
504
4,389
16,355
8,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
zIWxrio
Fenrir
13
2 / 7 / 4
7,626
545
5,750
14,301
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Ao KuangJing WeiNe ZhaThanatos

VS

Bans
ArachneJanusHerculesSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
13 / 2 / 7
9,637
688
15,157
8,646
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
HMO_od-18
Merlin
14
1 / 2 / 14
8,054
575
7,807
6,463
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
HenokucT
Heimdallr
12
1 / 5 / 4
7,058
504
4,276
8,518
2,258
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bakasura
MugilTime
Bakasura
16
10 / 2 / 1
10,139
724
17,052
11,230
7,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
13
3 / 2 / 7
7,318
523
4,466
11,724
8,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
13
Kills
28
28
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
13
2
7
8.25
W
Merlin
HMO_od-18
Merlin
1
2
14
4
W
Heimdallr
HenokucT
Heimdallr
1
5
4
0.6
W
Bakasura
MugilTime
Bakasura
10
2
1
5.25
W
Ymir
3
2
7
3.25
L
Anubis
ProKNB
Anubis
2
6
3
0.58
L
Amaterasu
Roaztez09
Amaterasu
4
4
2
1.25
L
2
3
2
1
L
Artio
meblckie
Artio
3
8
1
0.44
L
Fenrir
zIWxrio
Fenrir
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,890
Damage
48,758
67,382
Taken
46,581
29,177
Mitigated
23,033
17,026
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
15,157
3,061
0
371
8,646
2,600
673
1,544
6,772
78,654
0
W
Merlin
HMO_od-18
Merlin
7,807
158
0
750
6,463
1,924
1,039
1,701
4,632
52,289
140
W
Heimdallr
HenokucT
Heimdallr
4,276
1,844
0
236
8,518
2,258
0
3,735
4,609
0
32,121
W
Bakasura
MugilTime
Bakasura
17,052
10,962
0
6,015
11,230
7,377
890
809
9,778
0
49,861
W
Ymir
4,466
194
0
3,143
11,724
8,874
165
2,013
9,251
34,262
0
L
Anubis
ProKNB
Anubis
6,477
352
0
4,019
11,403
4,432
0
7,196
4,082
54,509
1,133
L
Amaterasu
Roaztez09
Amaterasu
9,770
3,285
0
3,712
17,303
9,681
0
3,627
11,273
0
55,775
L
4,504
2,036
0
3,133
8,020
2,315
936
3,244
4,776
0
60,707
L
Artio
meblckie
Artio
4,389
529
240
2,662
16,355
8,368
168
6,282
8,533
21,632
1,013
L
Fenrir
zIWxrio
Fenrir
5,750
911
0
3,260
14,301
4,381
0
7,001
7,120
0
46,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
42,206
440
Minions Killed
428
0
Camps Cleared
0
1,420,648
Distance Traveled
1,488,210
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,637
688
114
8
0
331,751
1
W
Merlin
8,054
575
99
7
0
278,850
2
W
Heimdallr
7,058
504
58
4
0
259,167
0
W
Bakasura
10,139
724
122
9
0
326,401
0
W
Ymir
7,318
523
35
3
0
292,041
4
L
Anubis
7,584
542
109
8
0
273,212
2
L
Amaterasu
8,752
625
103
7
0
284,157
4
L
Anhur
8,002
572
121
9
0
252,071
2
L
Artio
7,058
504
37
3
0
290,628
0
L
Fenrir
7,626
545
70
5
0
320,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role