Player Matchup

Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
MIDNIGHTzs
Cthulhu
Silver IV
Level 202
God Stats
10W - 24L
1,430 SR
Queue Stats
834W - 894L
733 MMR
Solo
Ne Zha
Ne Zha
Silver III
MortesUmbra
Ne Zha
Silver III
Level 65
God Stats
7W - 10L
1,461 SR
Queue Stats
48W - 58L
927 MMR
Solo
Chang'e
Chang'e
Silver III
ju-haknyeon
Chang'e
Silver III
Level 102
God Stats
16W - 24L
1,333 SR
Queue Stats
162W - 190L
1,025 MMR
Solo
Osiris
Osiris
Silver II
nchstk
Osiris
Silver II
Level 158
God Stats
7W - 12L
1,516 SR
Queue Stats
633W - 715L
1,045 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,448 SR
1,046 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,423 SR
1,173 MMR
Medusa
Medusa
Bronze II
 
Medusa
Bronze II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
IVTHEDEMON
Merlin
Silver III
Level 126
God Stats
2W - 9L
1,261 SR
Queue Stats
337W - 398L
941 MMR
Party 1
King Arthur
King Arthur
Silver III
Slime_Blitz
King Arthur
Silver III
Level 104
God Stats
0W - 1L
1,449 SR
Queue Stats
41W - 62L
1,116 MMR
Party 2
Bastet
Bastet
Silver II
TheAlmiighty_N
Bastet
Silver II
Level 119
God Stats
2W - 2L
1,538 SR
Queue Stats
68W - 81L
1,061 MMR
Party 2
Athena
Athena
Gold V
Toxic_Rainbow0
Athena
Gold V
Level 143
God Stats
4W - 3L
1,367 SR
Queue Stats
170W - 214L
1,250 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
5 / 3 / 4
7,415
618
9,131
7,873
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
MIDNIGHTzs
Cthulhu
11
2 / 3 / 6
7,178
598
5,269
9,939
6,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
12
3 / 2 / 4
6,799
567
6,049
9,049
3,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
ju-haknyeon
Chang'e
13
1 / 2 / 2
6,958
580
4,632
7,966
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
nchstk
Osiris
13
9 / 2 / 2
8,427
702
8,979
9,027
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SkadiMulanSerqetPoseidon

VS

Bans
AresNu WaNeithBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 5 / 2
6,778
565
4,893
9,248
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
IVTHEDEMON
Merlin
12
3 / 2 / 1
7,052
588
4,178
5,584
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Slime_Blitz
King Arthur
10
0 / 6 / 2
5,654
471
2,884
8,817
4,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 4 / 5
6,119
510
6,282
11,649
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
3 / 3 / 6
6,498
542
4,260
11,420
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
20
Kills
12
12
Deaths
20
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
5
3
4
2.33
L
Medusa
 
Medusa
4
5
2
1
L
Merlin
IVTHEDEMON
Merlin
3
2
1
1.75
W
Cthulhu
MIDNIGHTzs
Cthulhu
2
3
6
1.67
W
Ne Zha
3
2
4
2.5
L
King Arthur
Slime_Blitz
King Arthur
0
6
2
0.17
L
2
4
5
1.13
L
3
3
6
2
W
Chang'e
ju-haknyeon
Chang'e
1
2
2
1
W
Osiris
nchstk
Osiris
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,060
Damage
22,497
43,854
Taken
46,718
21,301
Mitigated
23,740
11,076
Healing
7,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,131
4,007
0
3,547
7,873
2,305
848
971
6,902
0
44,836
L
Medusa
 
Medusa
4,893
1,978
0
892
9,248
3,255
0
1,907
7,341
0
35,897
L
Merlin
IVTHEDEMON
Merlin
4,178
168
0
595
5,584
1,817
0
2,714
2,870
36,157
0
W
Cthulhu
MIDNIGHTzs
Cthulhu
5,269
760
50
1,034
9,939
6,929
377
2,330
7,494
21,354
0
W
Ne Zha
6,049
1,748
0
1,061
9,049
3,634
27
670
8,345
0
48,957
L
King Arthur
Slime_Blitz
King Arthur
2,884
818
0
530
8,817
4,979
0
0
8,409
168
22,308
L
6,282
2,406
0
2,119
11,649
3,976
0
640
10,857
0
31,256
L
4,260
1,391
0
3,202
11,420
9,713
0
4,520
6,855
12,705
1,454
W
Chang'e
ju-haknyeon
Chang'e
4,632
1,026
336
2,687
7,966
2,457
196
2,963
4,609
46,648
1,324
W
Osiris
nchstk
Osiris
8,979
3,479
0
2,361
9,027
5,976
0
607
8,366
0
46,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
32,101
337
Minions Killed
236
0
Camps Cleared
0
1,234,257
Distance Traveled
1,173,786
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,415
618
85
7
0
230,161
2
L
Medusa
6,778
565
60
5
0
229,058
2
L
Merlin
7,052
588
73
6
0
205,261
0
W
Cthulhu
7,178
598
27
2
0
262,967
2
W
Ne Zha
6,799
567
72
6
0
270,780
2
L
King Arthur
5,654
471
36
3
0
237,909
0
L
Bastet
6,119
510
49
4
0
263,798
0
L
Athena
6,498
542
18
2
0
237,760
5
W
Chang'e
6,958
580
75
6
0
229,026
0
W
Osiris
8,427
702
78
7
0
241,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role