Player Matchup

Awilix
Awilix
 
Awilix
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ItsNotAidss
Chang'e
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,425 Elo+
Solo
Bacchus
Bacchus
gurisp
Bacchus
Level 220
God Stats
44W - 46L
1,568 SR
Queue Stats
594W - 581L
1,497 Elo+
Party 1
Team Averages
Level 175
1,514 SR
1,484 Elo+

VS

Team Averages
Level 135
1,540 SR
1,503 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Koreeeem
Ravana
Level 134
God Stats
3W - 2L
1,577 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 2
Charybdis
Charybdis
pickamachu
Charybdis
Level 122
God Stats
3W - 0L
1,478 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 2
Surtr
Surtr
wallyragnar
Surtr
Level 132
God Stats
10W - 7L
1,614 SR
Queue Stats
283W - 269L
1,503 Elo+
Solo
Cthulhu
Cthulhu
xCOOKI3Mast3rx
Cthulhu
Level 144
God Stats
2W - 0L
1,531 SR
Queue Stats
4W - 3L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 2 / 0
5,558
556
2,366
6,984
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
11
0 / 2 / 0
5,534
553
3,245
6,756
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Neith
 
Neith
10
0 / 3 / 2
5,376
538
2,935
4,882
1,504
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ItsNotAidss
Chang'e
10
1 / 2 / 0
5,298
530
1,903
6,234
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
gurisp
Bacchus
9
0 / 3 / 1
5,082
508
2,687
8,787
5,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 1
6,661
666
3,879
4,041
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Koreeeem
Ravana
12
7 / 0 / 0
6,843
684
5,054
3,417
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
pickamachu
Charybdis
10
1 / 0 / 4
5,790
579
3,667
4,368
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
2 / 0 / 1
6,996
700
5,590
7,973
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

10
1 / 2 / 5
6,260
626
4,984
6,570
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
0
1
L
Tiamat
 
Tiamat
0
2
0
0
L
Neith
 
Neith
0
3
2
0.33
W
Ra
 
Ra
1
1
1
1.5
L
Chang'e
ItsNotAidss
Chang'e
1
2
0
0.5
W
Ravana
Koreeeem
Ravana
7
0
0
7
L
Bacchus
gurisp
Bacchus
0
3
1
0.17
W
Charybdis
pickamachu
Charybdis
1
0
4
3
W
2
0
1
2.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,136
Damage
23,174
33,643
Taken
26,369
13,903
Mitigated
10,519
10,377
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,366
478
0
2,470
6,984
1,945
0
1,692
5,227
0
34,426
L
Tiamat
 
Tiamat
3,245
172
0
2,811
6,756
3,270
0
307
6,449
33,965
434
L
Neith
 
Neith
2,935
870
0
573
4,882
1,504
0
1,456
3,426
0
38,258
W
Ra
 
Ra
3,879
645
216
1,746
4,041
1,245
0
1,972
2,069
51,272
0
L
Chang'e
ItsNotAidss
Chang'e
1,903
237
243
1,823
6,234
1,352
0
2,045
4,189
32,031
0
W
Ravana
Koreeeem
Ravana
5,054
1,523
0
585
3,417
1,438
0
438
2,939
0
44,306
L
Bacchus
gurisp
Bacchus
2,687
424
0
2,457
8,787
5,832
0
3,492
5,295
12,721
1,427
W
Charybdis
pickamachu
Charybdis
3,667
1,749
0
1,297
4,368
1,305
657
763
3,605
0
30,858
W
5,590
2,149
0
3,450
7,973
2,961
0
2,738
4,693
1,365
42,968
W
4,984
668
152
1,861
6,570
3,570
0
1,181
5,389
29,612
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,848
Gold Earned
32,550
295
Minions Killed
365
0
Camps Cleared
0
1,036,269
Distance Traveled
1,077,870
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,558
556
62
6
0
247,800
0
L
Tiamat
5,534
553
81
8
0
190,517
5
L
Neith
5,376
538
71
7
0
191,935
0
W
Ra
6,661
666
100
10
0
203,714
0
L
Chang'e
5,298
530
58
6
0
193,557
2
W
Ravana
6,843
684
74
7
0
260,421
0
L
Bacchus
5,082
508
23
2
0
212,460
6
W
Charybdis
5,790
579
52
5
0
197,584
0
W
Surtr
6,996
700
92
9
0
197,913
0
W
Cthulhu
6,260
626
47
5
0
218,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role