Player Matchup

Ra
Ra
Boo_Charles_14
Ra
Level 141
God Stats
12W - 14L
1,511 SR
Queue Stats
225W - 205L
1,549 Elo+
Party 1
Geb
Geb
Novagog56
Geb
Level 138
God Stats
26W - 20L
1,591 SR
Queue Stats
103W - 103L
1,526 Elo+
Party 1
Medusa
Medusa
OneTapIGuess
Medusa
Level 117
God Stats
1W - 4L
1,185 SR
Queue Stats
159W - 185L
1,466 Elo+
Solo
Nu Wa
Nu Wa
XJS_V1P3R
Nu Wa
Level 124
God Stats
11W - 8L
1,546 SR
Queue Stats
109W - 106L
1,526 Elo+
Party 1
Fenrir
Fenrir
issa_david0228
Fenrir
Level 84
God Stats
26W - 16L
1,560 SR
Queue Stats
236W - 220L
1,483 Elo+
Solo
Team Averages
Level 121
1,479 SR
1,510 Elo+

VS

Team Averages
Level 96
1,452 SR
1,473 Elo+
Vulcan
Vulcan
Arte_Twitch
Vulcan
Level 158
God Stats
22W - 17L
1,596 SR
Queue Stats
456W - 452L
1,532 Elo+
Solo
Ra
Ra
Cryotechnic
Ra
Level 106
God Stats
9W - 13L
1,170 SR
Queue Stats
45W - 44L
1,460 Elo+
Party 2
Anhur
Anhur
MaxBatchyKins
Anhur
Level 95
God Stats
3W - 5L
1,544 SR
Queue Stats
43W - 45L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
generalinsane2
Gilgamesh
Level 107
God Stats
1W - 4L
1,451 SR
Queue Stats
42W - 38L
1,540 Elo+
Solo
He Bo
He Bo
ihartpuzi
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,192
654
5,329
5,427
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 0 / 3
6,108
555
3,651
8,643
4,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
9
1 / 0 / 4
5,355
487
6,458
7,009
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
XJS_V1P3R
Nu Wa
11
0 / 1 / 1
6,317
574
7,016
2,197
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
5 / 0 / 0
6,664
606
3,698
7,038
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 3 / 0
6,158
560
3,396
5,391
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,677
425
3,478
8,702
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,792
436
4,592
7,061
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
generalinsane2
Gilgamesh
10
0 / 1 / 0
5,822
529
787
8,524
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
ihartpuzi
He Bo
10
1 / 2 / 0
5,544
504
3,262
6,607
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
3
0
0
W
4
0
2
5
L
0
3
0
0
L
0
2
0
0
W
1
0
3
2.5
W
Medusa
1
0
4
3
W
Nu Wa
XJS_V1P3R
Nu Wa
0
1
1
0.5
L
Gilgamesh
generalinsane2
Gilgamesh
0
1
0
0
L
He Bo
ihartpuzi
He Bo
1
2
0
0.5
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,152
Damage
15,515
30,314
Taken
36,285
10,599
Mitigated
12,247
14,446
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
3,396
0
0
890
5,391
1,660
200
3,394
1,812
46,928
975
W
5,329
220
696
2,888
5,427
1,532
0
2,710
2,717
63,866
1,069
L
3,478
713
1,511
2,995
8,702
2,735
0
2,781
5,723
22,171
1,142
L
4,592
3,299
0
1,362
7,061
2,071
0
2,867
4,046
0
24,827
W
3,651
109
1,741
3,574
8,643
4,192
312
1,366
7,277
22,129
995
W
Medusa
6,458
2,866
0
1,407
7,009
1,826
669
2,804
4,147
0
34,453
W
Nu Wa
XJS_V1P3R
Nu Wa
7,016
2,288
0
641
2,197
520
0
444
1,753
39,472
267
L
Gilgamesh
generalinsane2
Gilgamesh
787
186
0
996
8,524
4,221
0
4,709
3,361
0
41,400
L
He Bo
ihartpuzi
He Bo
3,262
208
0
2,691
6,607
1,560
0
870
5,633
34,239
735
W
3,698
551
0
3,499
7,038
2,529
0
2,515
4,523
0
44,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
26,993
345
Minions Killed
353
0
Camps Cleared
0
1,077,473
Distance Traveled
1,004,949
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,158
560
99
9
0
222,045
0
W
Ra
7,192
654
120
11
0
250,962
0
L
Ra
4,677
425
36
3
0
196,910
6
L
Anhur
4,792
436
53
5
0
193,021
0
W
Geb
6,108
555
28
3
0
205,739
2
W
Medusa
5,355
487
50
5
0
180,344
4
W
Nu Wa
6,317
574
68
6
0
198,916
2
L
Gilgamesh
5,822
529
92
8
0
185,649
1
L
He Bo
5,544
504
73
7
0
207,324
0
W
Fenrir
6,664
606
79
7
0
241,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role