Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver I
Autent1vez
Ix Chel
Silver I
Level 142
God Stats
1W - 1L
1,893 SR
Queue Stats
123W - 140L
1,221 MMR
Party 3
Gilgamesh
Gilgamesh
Silver I
Hartzy V2
Gilgamesh
Silver I
Level 146
God Stats
0W - 1L
1,760 SR
Queue Stats
108W - 128L
1,246 MMR
Party 3
Thor
Thor
Bronze I
juicceewrrlld999
Thor
Bronze I
Level 108
God Stats
1W - 2L
1,463 SR
Queue Stats
128W - 161L
1,021 MMR
Party 1
Medusa
Medusa
Bronze III
kyle rocks 141
Medusa
Bronze III
Level 86
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,635 SR
1,278 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,547 SR
1,286 MMR
Charybdis
Charybdis
Silver V
 
Charybdis
Silver V
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
BlitzzCreedx
Geb
Silver I
Level 159
God Stats
9W - 1L
1,835 SR
Queue Stats
873W - 893L
1,222 MMR
Solo
Jormungandr
Jormungandr
Gold V
ShrimpleKriller
Jormungandr
Gold V
Level 56
God Stats
17W - 8L
1,545 SR
Queue Stats
49W - 40L
1,282 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
X_phatty_X
Zhong Kui
Gold IV
Level 61
God Stats
22W - 21L
1,404 SR
Queue Stats
70W - 75L
1,436 MMR
Party 2
Ratatoskr
Ratatoskr
Silver II
ZomBCow
Ratatoskr
Silver II
Level 109
God Stats
9W - 9L
1,451 SR
Queue Stats
173W - 197L
990 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 3 / 5
5,536
503
2,814
8,763
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Autent1vez
Ix Chel
12
2 / 4 / 3
7,206
655
2,823
5,169
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Hartzy V2
Gilgamesh
10
0 / 5 / 0
5,491
499
2,386
11,913
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
3 / 4 / 2
5,964
542
3,854
9,369
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 1
6,164
560
5,639
6,696
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bans
Sun WukongLokiAphrodite

VS

Bans
ApolloKumbhakarnaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 2 / 1
6,552
596
6,544
6,909
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 3 / 5
6,040
549
3,977
9,679
6,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
ShrimpleKriller
Jormungandr
13
6 / 1 / 4
8,055
732
12,184
5,771
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
X_phatty_X
Zhong Kui
12
4 / 1 / 3
6,889
626
2,673
5,423
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ratatoskr
ZomBCow
Ratatoskr
12
3 / 2 / 4
6,580
598
3,058
8,175
2,507
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
17
17
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
5
0.83
W
Charybdis
 
Charybdis
4
2
1
2.25
L
Ix Chel
Autent1vez
Ix Chel
2
4
3
0.88
W
0
3
5
0.83
L
Gilgamesh
Hartzy V2
Gilgamesh
0
5
0
0
W
Jormungandr
ShrimpleKriller
Jormungandr
6
1
4
8
W
Zhong Kui
X_phatty_X
Zhong Kui
4
1
3
5.5
W
Ratatoskr
ZomBCow
Ratatoskr
3
2
4
2.5
L
3
4
2
1
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,516
Damage
28,436
41,910
Taken
35,957
13,821
Mitigated
17,237
6,137
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,814
509
0
1,696
8,763
5,267
0
3,269
5,494
12,982
0
W
Charybdis
 
Charybdis
6,544
3,680
0
2,761
6,909
1,945
477
556
6,353
0
45,729
L
Ix Chel
Autent1vez
Ix Chel
2,823
399
0
596
5,169
1,285
0
2,372
2,569
41,185
617
W
3,977
681
0
1,913
9,679
6,277
0
1,586
8,093
15,833
0
L
Gilgamesh
Hartzy V2
Gilgamesh
2,386
528
0
1,699
11,913
3,136
0
8,483
3,422
0
31,662
W
Jormungandr
ShrimpleKriller
Jormungandr
12,184
3,343
0
500
5,771
3,194
0
652
5,119
53,292
1,858
W
Zhong Kui
X_phatty_X
Zhong Kui
2,673
147
0
1,466
5,423
3,314
468
1,513
3,910
34,673
464
W
Ratatoskr
ZomBCow
Ratatoskr
3,058
1,063
0
3,812
8,175
2,507
0
1,550
6,625
0
44,489
L
3,854
369
0
750
9,369
2,469
0
2,300
6,963
0
31,665
L
5,639
1,613
0
1,396
6,696
1,664
0
1,837
4,859
0
42,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,361
Gold Earned
34,116
308
Minions Killed
343
0
Camps Cleared
0
1,146,641
Distance Traveled
1,196,861
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,536
503
24
2
0
231,179
4
W
Charybdis
6,552
596
74
7
0
216,555
0
L
Ix Chel
7,206
655
95
9
0
230,095
5
W
Geb
6,040
549
15
1
0
233,174
4
L
Gilgamesh
5,491
499
66
6
0
222,099
2
W
Jormungandr
8,055
732
94
9
0
229,399
4
W
Zhong Kui
6,889
626
77
7
0
235,827
0
W
Ratatoskr
6,580
598
83
8
0
281,906
0
L
Thor
5,964
542
43
4
0
231,206
0
L
Medusa
6,164
560
80
7
0
232,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role