Player Matchup

Fenrir
Fenrir
DetailedMink446
Fenrir
Level 46
God Stats
12W - 14L
1,456 SR
Queue Stats
42W - 61L
1,442 Elo+
Party 1
Baron Samedi
Baron Samedi
JaKeTheSniZZake4
Baron Samedi
Level 157
God Stats
8W - 2L
1,765 SR
Queue Stats
650W - 623L
1,491 Elo+
Solo
Cernunnos
Cernunnos
Marranona7170
Cernunnos
Level 67
God Stats
2W - 2L
1,684 SR
Queue Stats
184W - 205L
1,551 Elo+
Party 1
Cerberus
Cerberus
Tabanoy
Cerberus
Level 27
God Stats
9W - 18L
1,495 SR
Queue Stats
38W - 63L
1,428 Elo+
Party 1
Shiva
Shiva
moneyman9221
Shiva
Level 149
God Stats
28W - 14L
1,778 SR
Queue Stats
236W - 225L
1,579 Elo+
Party 1
Team Averages
Level 89
1,636 SR
1,498 Elo+

VS

Team Averages
Level 84
1,573 SR
1,522 Elo+
Hercules
Hercules
 
Hercules
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
I Goly I
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,556 Elo+
Party 3
Atlas
Atlas
smitegoon0417
Atlas
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 145L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
stud muffin1376
Baron Samedi
Level 88
God Stats
5W - 5L
1,638 SR
Queue Stats
79W - 80L
1,540 Elo+
Party 3
Danzaburou
Danzaburou
wyd_stepbro699
Danzaburou
Level 156
God Stats
27W - 16L
1,726 SR
Queue Stats
1,177W - 1,169L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 5 / 3
7,449
677
8,703
9,688
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JaKeTheSniZZake4
Baron Samedi
12
4 / 4 / 3
6,814
619
7,222
8,770
3,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Marranona7170
Cernunnos
11
2 / 5 / 3
6,246
568
5,938
8,684
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Tabanoy
Cerberus
11
3 / 4 / 4
6,417
583
8,063
8,810
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 2
7,598
691
7,677
8,004
4,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 3 / 0
6,638
603
3,955
10,786
6,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
I Goly I
Hun Batz
12
7 / 3 / 3
7,088
644
8,005
9,128
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 10
6,716
611
6,019
13,580
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
stud muffin1376
Baron Samedi
12
3 / 6 / 2
6,669
606
5,103
8,584
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
wyd_stepbro699
Danzaburou
12
7 / 4 / 1
7,430
675
7,238
8,100
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
19
Kills
19
19
Deaths
19
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
0
0.33
W
8
5
3
1.9
L
Hun Batz
I Goly I
Hun Batz
7
3
3
2.83
W
Baron Samedi
JaKeTheSniZZake4
Baron Samedi
4
4
3
1.38
W
Cernunnos
Marranona7170
Cernunnos
2
5
3
0.7
W
Cerberus
Tabanoy
Cerberus
3
4
4
1.25
W
2
1
2
3
L
1
3
10
2
L
Baron Samedi
stud muffin1376
Baron Samedi
3
6
2
0.67
L
Danzaburou
wyd_stepbro699
Danzaburou
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,603
Damage
30,320
43,956
Taken
50,178
16,530
Mitigated
24,599
12,118
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,955
1,570
0
2,276
10,786
6,363
0
90
10,696
0
47,498
W
8,703
1,436
0
1,533
9,688
3,828
0
1,596
8,092
0
42,925
L
Hun Batz
I Goly I
Hun Batz
8,005
1,993
0
1,111
9,128
3,175
0
3,012
5,966
0
39,771
W
Baron Samedi
JaKeTheSniZZake4
Baron Samedi
7,222
600
134
2,847
8,770
3,073
0
4,166
4,604
40,152
601
W
Cernunnos
Marranona7170
Cernunnos
5,938
2,329
0
2,830
8,684
2,195
0
1,882
6,802
0
36,979
W
Cerberus
Tabanoy
Cerberus
8,063
409
0
3,352
8,810
3,015
0
3,478
5,332
17,138
0
W
7,677
1,226
0
1,422
8,004
4,419
0
0
8,004
111
59,734
L
6,019
2,450
278
3,630
13,580
10,071
0
5,508
7,406
21,826
0
L
Baron Samedi
stud muffin1376
Baron Samedi
5,103
244
273
1,580
8,584
2,720
0
4,628
3,822
34,248
0
L
Danzaburou
wyd_stepbro699
Danzaburou
7,238
2,497
0
2,983
8,100
2,270
0
706
7,172
0
43,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,524
Gold Earned
34,541
337
Minions Killed
341
0
Camps Cleared
0
1,170,442
Distance Traveled
1,162,617
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,638
603
107
10
0
198,478
0
W
Fenrir
7,449
677
63
6
0
241,799
0
L
Hun Batz
7,088
644
59
5
0
278,956
0
W
Baron Samedi
6,814
619
77
7
0
223,870
4
W
Cernunnos
6,246
568
63
6
0
220,376
0
W
Cerberus
6,417
583
28
3
0
238,200
0
W
Shiva
7,598
691
106
10
0
246,197
0
L
Atlas
6,716
611
23
2
0
243,517
2
L
Baron Samedi
6,669
606
73
7
0
214,743
0
L
Danzaburou
7,430
675
79
7
0
226,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role