Player Matchup

Arachne
Arachne
 
Arachne
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Juicy_BananaBoy
Bellona
Level 136
God Stats
2W - 2L
1,456 SR
Queue Stats
245W - 256L
1,487 Elo+
Party 1
Sol
Sol
MadamePaladin
Sol
Level 122
God Stats
2W - 2L
1,423 SR
Queue Stats
71W - 64L
1,494 Elo+
Solo
Sylvanus
Sylvanus
Mandres7
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 100L
1,523 Elo+
Party 2
Cernunnos
Cernunnos
WEISIL
Cernunnos
Level 128
God Stats
27W - 28L
1,506 SR
Queue Stats
134W - 141L
1,467 Elo+
Party 2
Team Averages
Level 122
1,477 SR
1,494 Elo+

VS

Team Averages
Level 127
1,611 SR
1,478 Elo+
Surtr
Surtr
EckoSan
Surtr
Level 228
God Stats
23W - 17L
1,593 SR
Queue Stats
520W - 490L
1,438 Elo+
Solo
Heimdallr
Heimdallr
Kamuy88
Heimdallr
Level 114
God Stats
4W - 7L
1,617 SR
Queue Stats
253W - 233L
1,562 Elo+
Solo
Scylla
Scylla
Solutiоn
Scylla
Level 158
God Stats
1W - 2L
1,574 SR
Queue Stats
226W - 212L
1,525 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 89
God Stats
169W - 147L
1,570 SR
Queue Stats
180W - 162L
1,517 Elo+
Solo
Cthulhu
Cthulhu
fonlegend
Cthulhu
Level 46
God Stats
5W - 4L
1,701 SR
Queue Stats
56W - 89L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 0 / 3
4,949
495
2,666
5,544
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 0
6,487
649
3,098
7,418
6,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
2 / 0 / 0
6,536
654
5,031
6,206
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Mandres7
Sylvanus
10
2 / 0 / 7
6,501
650
2,866
7,101
4,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
WEISIL
Cernunnos
10
6 / 0 / 3
6,364
636
4,872
5,546
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EckoSan
Surtr
10
0 / 1 / 0
5,234
523
4,248
9,021
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Kamuy88
Heimdallr
9
0 / 3 / 0
4,842
484
4,389
5,096
1,314
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Solutiоn
Scylla
8
0 / 2 / 0
4,804
480
2,269
3,455
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
VseMozno
Izanami
11
1 / 2 / 0
6,117
612
3,018
3,363
945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
fonlegend
Cthulhu
5
0 / 6 / 0
4,258
426
2,343
7,759
3,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
14
Kills
1
1
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
3
2.5
L
Surtr
EckoSan
Surtr
0
1
0
0
W
3
1
0
3
L
Heimdallr
Kamuy88
Heimdallr
0
3
0
0
W
2
0
0
2
W
Sylvanus
Mandres7
Sylvanus
2
0
7
5.5
L
Scylla
Solutiоn
Scylla
0
2
0
0
L
Izanami
VseMozno
Izanami
1
2
0
0.5
W
Cernunnos
WEISIL
Cernunnos
6
0
3
7.5
L
Cthulhu
fonlegend
Cthulhu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,533
Damage
16,267
31,815
Taken
28,694
15,371
Mitigated
10,009
16,152
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,666
1,914
0
1,763
5,544
1,503
0
570
4,910
0
21,623
L
Surtr
EckoSan
Surtr
4,248
1,725
0
3,128
9,021
3,638
0
2,547
6,282
1,705
38,579
W
3,098
1,474
0
3,482
7,418
6,109
0
50
7,368
0
40,985
L
Heimdallr
Kamuy88
Heimdallr
4,389
3,130
0
1,581
5,096
1,314
0
1,126
3,970
0
33,196
W
5,031
1,601
0
3,320
6,206
1,635
0
1,709
4,287
48,511
3,187
W
Sylvanus
Mandres7
Sylvanus
2,866
1,210
2,832
3,209
7,101
4,308
325
1,332
5,769
23,451
0
L
Scylla
Solutiоn
Scylla
2,269
333
0
754
3,455
796
0
2,333
854
22,849
66
L
Izanami
VseMozno
Izanami
3,018
1,971
0
747
3,363
945
0
0
3,363
0
44,044
W
Cernunnos
WEISIL
Cernunnos
4,872
2,815
0
1,546
5,546
1,816
735
921
4,625
0
40,975
L
Cthulhu
fonlegend
Cthulhu
2,343
514
612
341
7,759
3,316
0
1,385
6,374
9,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
25,255
335
Minions Killed
309
0
Camps Cleared
0
1,028,564
Distance Traveled
911,302
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,949
495
32
3
0
239,836
6
L
Surtr
5,234
523
78
8
0
228,308
0
W
Bellona
6,487
649
89
9
0
214,398
1
L
Heimdallr
4,842
484
65
7
0
194,990
0
W
Sol
6,536
654
111
11
0
200,997
2
W
Sylvanus
6,501
650
24
2
0
206,412
0
L
Scylla
4,804
480
61
6
0
149,208
0
L
Izanami
6,117
612
91
9
0
148,914
0
W
Cernunnos
6,364
636
79
8
0
166,921
3
L
Cthulhu
4,258
426
14
1
0
189,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role