Player Matchup

Anubis
Anubis
DrHiff
Anubis
Level 170
God Stats
1W - 1L
1,203 SR
Queue Stats
464W - 422L
1,527 Elo+
Party 2
Atlas
Atlas
KrzakiiDrzewa
Atlas
Level 145
God Stats
5W - 0L
1,900 SR
Queue Stats
173W - 164L
1,526 Elo+
Party 2
Hou Yi
Hou Yi
Memvisto
Hou Yi
Level 88
God Stats
4W - 1L
1,839 SR
Queue Stats
18W - 21L
1,514 Elo+
Party 2
Merlin
Merlin
Wärd
Merlin
Level 266
God Stats
4W - 5L
1,598 SR
Queue Stats
149W - 161L
1,568 Elo+
Solo
Chaac
Chaac
Znafca
Chaac
Level 28
God Stats
4W - 2L
1,321 SR
Queue Stats
5W - 7L
1,242 Elo+
Party 2
Team Averages
Level 139
1,572 SR
1,476 Elo+

VS

Team Averages
Level 139
1,517 SR
1,516 Elo+
Mulan
Mulan
 
Mulan
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BodyBlockFalke
Yemoja
Level 178
God Stats
5W - 3L
1,559 SR
Queue Stats
358W - 390L
1,564 Elo+
Party 1
Hades
Hades
BronzeBomberF6
Hades
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,500 Elo+
Party 1
Discordia
Discordia
Bundeskartellamt
Discordia
Level 162
God Stats
15W - 17L
1,504 SR
Queue Stats
424W - 424L
1,580 Elo+
Party 1
Skadi
Skadi
soy_maklein
Skadi
Level 141
God Stats
169W - 162L
1,524 SR
Queue Stats
522W - 514L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrHiff
Anubis
13
2 / 1 / 3
7,538
942
5,150
5,733
1,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 3
7,566
946
7,447
7,967
6,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Memvisto
Hou Yi
14
2 / 0 / 3
8,252
1,032
2,906
3,648
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Wärd
Merlin
14
0 / 0 / 5
7,978
997
6,025
4,340
1,621
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Znafca
Chaac
12
0 / 1 / 4
7,086
886
2,293
7,001
5,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 2 / 0
6,427
803
1,571
2,613
1,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 0 / 2
7,601
950
3,484
6,680
3,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 4 / 0
7,761
970
3,879
9,307
3,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Discordia
13
0 / 0 / 2
7,151
894
8,958
3,575
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 3
7,466
933
5,392
4,741
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
6
Kills
3
3
Deaths
6
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
2
0
0
L
1
0
2
2
L
2
4
0
0.5
L
Discordia
0
0
2
1
W
Anubis
DrHiff
Anubis
2
1
3
3.5
W
2
1
3
3.5
W
Hou Yi
Memvisto
Hou Yi
2
0
3
3.5
W
Merlin
Wärd
Merlin
0
0
5
2.5
W
Chaac
Znafca
Chaac
0
1
4
2
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,821
Damage
23,284
28,689
Taken
26,916
16,679
Mitigated
11,847
8,483
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
1,571
277
0
190
2,613
1,723
0
664
1,916
0
2,807
L
3,484
423
5,043
3,438
6,680
3,977
0
4,918
1,731
7,395
408
L
3,879
101
100
2,478
9,307
3,454
0
6,561
2,602
22,204
717
L
Discordia
8,958
32
0
13
3,575
1,199
0
2,770
765
21,691
0
W
Anubis
DrHiff
Anubis
5,150
40
0
2,090
5,733
1,890
0
3,514
1,881
17,464
227
W
7,447
2,367
0
2,140
7,967
6,865
0
4,624
3,098
13,422
0
W
Hou Yi
Memvisto
Hou Yi
2,906
846
0
2,038
3,648
1,218
1,798
2,034
1,374
0
24,834
W
Merlin
Wärd
Merlin
6,025
39
0
624
4,340
1,621
240
1,716
2,506
36,536
0
W
Chaac
Znafca
Chaac
2,293
78
0
1,591
7,001
5,085
104
2,940
3,724
0
12,430
L
5,392
1,174
0
150
4,741
1,494
0
3,685
983
0
23,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,420
Gold Earned
36,406
205
Minions Killed
145
0
Camps Cleared
0
899,115
Distance Traveled
769,815
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,427
803
3
0
0
58,691
0
L
Yemoja
7,601
950
11
1
0
167,116
0
L
Hades
7,761
970
47
6
0
158,226
0
L
Discordia
7,151
894
40
5
0
182,404
0
W
Anubis
7,538
942
36
5
0
183,028
0
W
Atlas
7,566
946
12
2
0
180,315
0
W
Hou Yi
8,252
1,032
65
8
0
164,579
0
W
Merlin
7,978
997
74
9
0
182,460
5
W
Chaac
7,086
886
18
2
0
188,733
0
L
Skadi
7,466
933
44
6
0
203,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role