Player Matchup

Sobek
Sobek
 
Sobek
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
PhilMianuss9643
Tiamat
Level 158
God Stats
0W - 2L
1,321 SR
Queue Stats
263W - 252L
1,548 Elo+
Party 3
Apollo
Apollo
ThatGuyRobbyy
Apollo
Level 173
God Stats
4W - 3L
1,768 SR
Queue Stats
235W - 218L
1,538 Elo+
Party 3
King Arthur
King Arthur
Tych90
King Arthur
Level 126
God Stats
26W - 27L
1,544 SR
Queue Stats
330W - 310L
1,505 Elo+
Solo
Team Averages
Level 145
1,527 SR
1,518 Elo+

VS

Team Averages
Level 158
1,622 SR
1,513 Elo+
Chiron
Chiron
Big7Benz-A-Stud
Chiron
Level 145
God Stats
1W - 0L
1,845 SR
Queue Stats
16W - 11L
1,561 Elo+
Party 1
Surtr
Surtr
Buffaloe_BEAST
Surtr
Level 142
God Stats
2W - 0L
1,907 SR
Queue Stats
14W - 11L
1,514 Elo+
Party 1
Poseidon
Poseidon
Thee_Doc_
Poseidon
Level 129
God Stats
1W - 0L
1,399 SR
Queue Stats
45W - 57L
1,485 Elo+
Party 1
Bastet
Bastet
riedelicious22
Bastet
Level 218
God Stats
2W - 2L
1,467 SR
Queue Stats
216W - 200L
1,509 Elo+
Solo
Mulan
Mulan
thejantasy
Mulan
Level 155
God Stats
19W - 22L
1,494 SR
Queue Stats
578W - 562L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 3 / 3
6,145
512
4,562
11,411
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
 
Poseidon
9
0 / 3 / 3
5,538
462
2,268
5,915
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 3
6,119
510
4,474
6,656
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 4 / 2
6,367
531
6,978
9,019
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Tych90
King Arthur
11
1 / 3 / 0
6,396
533
6,667
9,561
3,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 2
6,179
515
5,687
8,098
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 1
6,435
536
3,994
10,209
5,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Thee_Doc_
Poseidon
11
3 / 2 / 4
6,556
546
5,726
6,810
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
9 / 0 / 4
7,695
641
8,803
8,449
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
10
2 / 2 / 3
5,884
490
5,078
8,073
4,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
18
18
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
3
1.17
L
Poseidon
 
Poseidon
0
3
3
0.5
W
3
3
2
1.33
W
1
1
1
1.5
L
1
5
3
0.5
L
4
4
2
1.25
W
Poseidon
Thee_Doc_
Poseidon
3
2
4
2.5
L
King Arthur
Tych90
King Arthur
1
3
0
0.33
W
9
0
4
11
W
Mulan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,949
Damage
29,288
42,562
Taken
41,639
19,694
Mitigated
17,535
12,817
Healing
13,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,562
461
0
2,868
11,411
8,914
0
1,240
10,021
14,840
1,136
L
Poseidon
 
Poseidon
2,268
465
0
2,753
5,915
1,151
0
467
5,324
35,236
0
W
5,687
1,455
457
2,092
8,098
2,461
726
2,396
5,702
0
32,281
W
3,994
1,954
0
2,964
10,209
5,368
0
96
10,113
1,221
39,333
L
4,474
154
0
946
6,656
3,173
0
1,805
4,581
29,768
1,883
L
6,978
4,029
0
2,864
9,019
2,614
11
1,241
7,631
0
42,336
W
Poseidon
Thee_Doc_
Poseidon
5,726
1,252
0
2,217
6,810
1,970
0
2,950
3,578
40,524
0
L
King Arthur
Tych90
King Arthur
6,667
1,394
0
3,386
9,561
3,842
0
513
9,004
0
47,315
W
8,803
2,562
0
4,036
8,449
3,156
0
1,822
6,421
0
66,229
W
Mulan
5,078
352
0
1,496
8,073
4,580
142
3,068
4,887
0
25,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
32,749
288
Minions Killed
354
0
Camps Cleared
0
1,237,357
Distance Traveled
1,214,037
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,145
512
17
1
0
261,810
0
L
Poseidon
5,538
462
67
6
0
255,749
0
W
Chiron
6,179
515
63
5
0
218,645
1
W
Surtr
6,435
536
75
6
0
235,051
1
L
Tiamat
6,119
510
64
5
0
243,037
0
L
Apollo
6,367
531
65
5
0
238,063
0
W
Poseidon
6,556
546
76
6
0
240,525
4
L
King Arthur
6,396
533
75
6
0
238,698
2
W
Bastet
7,695
641
103
9
0
280,803
2
W
Mulan
5,884
490
37
3
0
239,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role