Player Matchup

Thoth
Thoth
AbsoluteUnit250
Thoth
Level 85
God Stats
1W - 3L
1,531 SR
Queue Stats
764W - 791L
1,465 Elo+
Solo
Martichoras
Martichoras
Jinister
Martichoras
Level 120
God Stats
13W - 9L
1,681 SR
Queue Stats
678W - 719L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
JivoMaster
Baron Samedi
Level 56
God Stats
14W - 13L
1,636 SR
Queue Stats
67W - 73L
1,461 Elo+
Solo
Artemis
Artemis
luis2413
Artemis
Level 39
God Stats
4W - 10L
1,321 SR
Queue Stats
7W - 11L
1,452 Elo+
Solo
Nu Wa
Nu Wa
unseasonedbreads
Nu Wa
Level 144
God Stats
46W - 31L
1,560 SR
Queue Stats
114W - 102L
1,492 Elo+
Solo
Team Averages
Level 89
1,546 SR
1,474 Elo+

VS

Team Averages
Level 105
1,532 SR
1,504 Elo+
Odin
Odin
Baked_Bread4
Odin
Level 48
God Stats
10W - 11L
1,506 SR
Queue Stats
102W - 126L
1,546 Elo+
Solo
Sol
Sol
GuruLaghima9057
Sol
Level 120
God Stats
1W - 0L
1,429 SR
Queue Stats
8W - 12L
1,401 Elo+
Party 1
Arachne
Arachne
ItsJustNick12
Arachne
Level 84
God Stats
7W - 2L
1,629 SR
Queue Stats
24W - 25L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
THETBONEKILLA
Nu Wa
Level 148
God Stats
2W - 0L
1,524 SR
Queue Stats
15W - 14L
1,514 Elo+
Party 1
Cerberus
Cerberus
The 2 Gun Kid
Cerberus
Level 127
God Stats
1W - 0L
1,570 SR
Queue Stats
11W - 6L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
7,093
1,013
3,893
3,793
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Jinister
Martichoras
13
2 / 4 / 5
7,959
1,137
7,845
8,782
1,844
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
JivoMaster
Baron Samedi
13
3 / 4 / 5
8,246
1,178
6,471
9,892
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
luis2413
Artemis
13
4 / 3 / 3
8,439
1,206
5,210
10,334
3,246
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 6 / 9
7,402
1,057
7,625
9,095
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

246

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
8,173
1,168
5,627
7,297
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
8 / 1 / 7
9,802
1,400
11,875
7,202
1,988
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
14
3 / 4 / 7
8,177
1,168
4,381
7,007
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 2 / 6
8,229
1,176
9,659
3,916
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
The 2 Gun Kid
Cerberus
14
3 / 2 / 10
9,004
1,286
6,429
10,142
8,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
10
Kills
18
18
Deaths
10
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
2
1
10
7
W
8
1
7
11.5
W
Arachne
3
4
7
1.63
L
Martichoras
Jinister
Martichoras
2
4
5
1.13
L
Baron Samedi
JivoMaster
Baron Samedi
3
4
5
1.38
W
2
2
6
2.5
W
Cerberus
The 2 Gun Kid
Cerberus
3
2
10
4
L
Artemis
luis2413
Artemis
4
3
3
1.83
L
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,044
Damage
37,971
41,896
Taken
35,564
12,711
Mitigated
19,676
3,845
Healing
5,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,893
405
0
336
3,793
853
0
2,063
1,601
10,223
0
W
5,627
960
0
169
7,297
4,826
0
3,727
3,368
0
14,134
W
11,875
4,120
0
3,231
7,202
1,988
0
3,302
3,781
34,491
0
W
Arachne
4,381
3,623
0
371
7,007
3,142
0
3,613
3,210
0
9,888
L
Martichoras
Jinister
Martichoras
7,845
3,052
0
518
8,782
1,844
0
7,512
1,056
0
31,758
L
Baron Samedi
JivoMaster
Baron Samedi
6,471
63
625
1,487
9,892
4,219
0
6,099
3,425
23,132
0
W
9,659
2,517
7
47
3,916
984
0
2,209
1,586
24,471
0
W
Cerberus
The 2 Gun Kid
Cerberus
6,429
90
0
1,301
10,142
8,736
0
4,143
5,715
18,334
864
L
Artemis
luis2413
Artemis
5,210
2,686
0
290
10,334
3,246
0
5,981
4,062
0
23,041
L
7,625
1,621
164
425
9,095
2,549
0
5,126
3,590
18,744
394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,139
Gold Earned
43,385
192
Minions Killed
166
3
Camps Cleared
8
515,242
Distance Traveled
668,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,093
1,013
18
3
1
79,974
0
W
Odin
8,173
1,168
15
2
3
127,464
0
W
Sol
9,802
1,400
60
9
3
137,379
0
W
Arachne
8,177
1,168
17
2
0
131,208
0
L
Martichoras
7,959
1,137
49
7
0
112,242
0
L
Baron Samedi
8,246
1,178
59
8
1
116,904
0
W
Nu Wa
8,229
1,176
37
5
2
133,995
0
W
Cerberus
9,004
1,286
37
5
0
138,623
0
L
Artemis
8,439
1,206
47
7
1
113,282
0
L
Nu Wa
7,402
1,057
19
3
0
92,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role