Player Matchup

Surtr
Surtr
Gold IV
 
Surtr
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
ChinoLouFL
Neith
Gold V
Level 138
God Stats
1W - 1L
1,451 SR
Queue Stats
14W - 16L
1,430 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
MidoriElf
Zhong Kui
Gold IV
Level 241
God Stats
3W - 7L
1,415 SR
Queue Stats
336W - 353L
1,400 MMR
Solo
Tiamat
Tiamat
Gold V
Riqui0777
Tiamat
Gold V
Level 104
God Stats
19W - 16L
1,512 SR
Queue Stats
103W - 109L
1,477 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
javiqui
Tsukuyomi
Silver I
Level 117
God Stats
13W - 8L
1,571 SR
Queue Stats
221W - 241L
1,385 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,490 SR
1,438 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 177
1,393 SR
1,449 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 307
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
Forky083105
Artemis
Gold V
Level 141
God Stats
1W - 3L
1,502 SR
Queue Stats
203W - 211L
1,414 MMR
Solo
Tyr
Tyr
Gold V
X-Mc_Chubbz-X
Tyr
Gold V
Level 155
God Stats
0W - 1L
1,343 SR
Queue Stats
27W - 31L
1,429 MMR
Solo
Ravana
Ravana
Gold V
sebastian666
Ravana
Gold V
Level 126
God Stats
1W - 4L
1,120 SR
Queue Stats
98W - 102L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 1 / 5
10,160
564
8,140
18,097
17,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
20
2 / 2 / 5
11,862
659
12,384
12,266
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
MidoriElf
Zhong Kui
20
3 / 0 / 3
13,269
737
9,444
12,423
8,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
Riqui0777
Tiamat
17
2 / 0 / 8
10,944
608
6,640
7,660
4,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
javiqui
Tsukuyomi
18
8 / 2 / 3
10,927
607
12,435
15,596
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
Cu ChulainnThorBakasuraCthulhuMulan

VS

Bans
SusanoAresThanatosBastetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 4 / 1
8,817
490
7,424
9,857
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
 
Sylvanus
11
0 / 3 / 2
7,200
400
3,618
14,275
10,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Forky083105
Artemis
17
3 / 5 / 1
10,162
565
10,132
19,225
6,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
5,386
299
358
1,424
337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ravana
15
1 / 6 / 3
8,527
474
7,322
17,365
6,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
5
5
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
1
5
6.5
L
Merlin
 
Merlin
1
4
1
0.38
L
Sylvanus
 
Sylvanus
0
3
2
0.33
W
Neith
2
2
5
2.25
L
Artemis
Forky083105
Artemis
3
5
1
0.7
W
Zhong Kui
MidoriElf
Zhong Kui
3
0
3
4.5
W
Tiamat
Riqui0777
Tiamat
2
0
8
6
L
0
1
0
0
W
Tsukuyomi
javiqui
Tsukuyomi
8
2
3
4.75
L
Ravana
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,043
Damage
28,854
66,042
Taken
62,146
41,127
Mitigated
27,103
29,038
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,140
2,503
0
6,213
18,097
17,871
1,164
2,086
16,011
6,681
39,786
L
Merlin
 
Merlin
7,424
321
0
1,626
9,857
2,663
0
4,601
4,918
61,622
463
L
Sylvanus
 
Sylvanus
3,618
618
1,398
4,514
14,275
10,778
0
3,293
10,924
30,818
0
W
Neith
12,384
5,363
0
5,322
12,266
4,925
3,418
229
12,037
0
111,657
L
Artemis
Forky083105
Artemis
10,132
3,566
0
4,417
19,225
6,805
838
1,315
17,900
0
82,519
W
Zhong Kui
MidoriElf
Zhong Kui
9,444
2,090
0
8,849
12,423
8,446
7,741
1,471
10,952
109,312
18,867
W
Tiamat
Riqui0777
Tiamat
6,640
944
0
3,036
7,660
4,148
880
2,862
4,798
66,786
1,080
L
358
90
0
180
1,424
337
0
804
620
0
4,928
W
Tsukuyomi
javiqui
Tsukuyomi
12,435
1,213
0
5,618
15,596
5,737
3,300
4,359
11,237
0
82,820
L
Ravana
7,322
2,197
0
4,537
17,365
6,520
0
6,779
10,412
0
61,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,162
Gold Earned
40,092
694
Minions Killed
471
0
Camps Cleared
0
1,787,872
Distance Traveled
1,197,940
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,160
564
66
4
0
337,444
5
L
Merlin
8,817
490
156
9
0
284,748
0
L
Sylvanus
7,200
400
49
3
0
214,197
0
W
Neith
11,862
659
178
10
0
361,215
4
L
Artemis
10,162
565
136
8
0
289,079
0
W
Zhong Kui
13,269
737
207
12
0
298,872
2
W
Tiamat
10,944
608
143
8
0
370,229
5
L
Tyr
5,386
299
9
1
0
31,214
0
W
Tsukuyomi
10,927
607
100
6
0
420,112
0
L
Ravana
8,527
474
121
7
0
378,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role