Player Matchup

Arachne
Arachne
 
Arachne
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
GreatEspiri
Persephone
Level 58
God Stats
8W - 11L
1,415 SR
Queue Stats
60W - 73L
1,327 Elo+
Party 2
Bellona
Bellona
SamBChan28
Bellona
Level 86
God Stats
10W - 11L
1,499 SR
Queue Stats
81W - 91L
1,386 Elo+
Solo
Skadi
Skadi
rayleooty
Skadi
Level 88
God Stats
94W - 85L
1,484 SR
Queue Stats
151W - 158L
1,408 Elo+
Solo
Team Averages
Level 81
1,480 SR
1,424 Elo+

VS

Team Averages
Level 82
1,459 SR
1,429 Elo+
Nemesis
Nemesis
DualRedSKULL
Nemesis
Level 99
God Stats
2W - 4L
1,292 SR
Queue Stats
30W - 29L
1,396 Elo+
Solo
Mulan
Mulan
ObsrvAssassin
Mulan
Level 81
God Stats
19W - 13L
1,527 SR
Queue Stats
280W - 264L
1,492 Elo+
Party 1
Apollo
Apollo
SerBronn87
Apollo
Level 128
God Stats
5W - 6L
1,538 SR
Queue Stats
95W - 100L
1,463 Elo+
Solo
Surtr
Surtr
jeffy_reinert
Surtr
Level 42
God Stats
6W - 7L
1,446 SR
Queue Stats
40W - 71L
1,345 Elo+
Solo
Baron Samedi
Baron Samedi
l340hunnidxlos
Baron Samedi
Level 59
God Stats
7W - 6L
1,492 SR
Queue Stats
98W - 109L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
3 / 1 / 2
5,174
575
2,908
5,982
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
10
3 / 2 / 0
4,991
555
3,573
7,968
6,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Persephone
GreatEspiri
Persephone
6
0 / 2 / 1
4,273
475
2,295
2,931
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
SamBChan28
Bellona
10
6 / 2 / 2
6,352
706
6,584
9,782
7,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Skadi
rayleooty
Skadi
1
0 / 0 / 0
3,246
361
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DualRedSKULL
Nemesis
9
3 / 3 / 1
5,754
639
2,301
8,058
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 1
5,626
625
2,338
6,098
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
SerBronn87
Apollo
10
0 / 1 / 1
5,870
652
2,815
4,082
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 6 / 0
5,300
589
1,713
6,632
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
l340hunnidxlos
Baron Samedi
9
1 / 2 / 3
5,493
610
3,809
5,001
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
12
Kills
7
7
Deaths
13
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
1
2
4
L
Bacchus
 
Bacchus
3
2
0
1.5
W
Nemesis
DualRedSKULL
Nemesis
3
3
1
1.17
L
Persephone
GreatEspiri
Persephone
0
2
1
0.25
W
2
1
1
2.5
L
Bellona
SamBChan28
Bellona
6
2
2
3.5
W
Apollo
SerBronn87
Apollo
0
1
1
0.5
W
1
6
0
0.17
W
Baron Samedi
l340hunnidxlos
Baron Samedi
1
2
3
1.25
L
Skadi
rayleooty
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,360
Damage
12,976
26,663
Taken
29,871
16,441
Mitigated
11,705
7,956
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,908
2,568
0
1,219
5,982
2,034
0
1,386
4,596
0
19,107
L
Bacchus
 
Bacchus
3,573
270
0
2,883
7,968
6,461
0
228
7,624
23,173
2,016
W
Nemesis
DualRedSKULL
Nemesis
2,301
611
0
2,387
8,058
3,413
148
1,265
6,793
0
23,917
L
Persephone
GreatEspiri
Persephone
2,295
373
0
449
2,931
649
0
1,047
1,760
15,673
0
W
2,338
206
0
2,582
6,098
2,069
0
688
5,410
0
29,370
L
Bellona
SamBChan28
Bellona
6,584
1,964
0
3,405
9,782
7,297
0
1,146
8,528
0
40,367
W
Apollo
SerBronn87
Apollo
2,815
2,061
0
1,808
4,082
1,470
395
2,035
2,047
0
45,024
W
1,713
792
0
1,076
6,632
2,412
0
0
6,632
334
18,000
W
Baron Samedi
l340hunnidxlos
Baron Samedi
3,809
162
82
1,652
5,001
2,341
105
1,569
3,432
24,125
0
L
Skadi
rayleooty
Skadi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,036
Gold Earned
28,043
171
Minions Killed
255
0
Camps Cleared
0
672,179
Distance Traveled
925,806
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,174
575
35
4
0
229,407
0
L
Bacchus
4,991
555
36
4
0
182,966
0
W
Nemesis
5,754
639
34
4
0
196,861
0
L
Persephone
4,273
475
28
3
0
95,201
0
W
Mulan
5,626
625
64
7
0
221,756
2
L
Bellona
6,352
706
72
8
0
164,500
2
W
Apollo
5,870
652
79
9
0
168,021
0
W
Surtr
5,300
589
34
4
0
160,663
0
W
Baron Samedi
5,493
610
44
5
0
178,505
0
L
Skadi
3,246
361
0
0
0
105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role