Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DJDaddyDadford
Nut
Level 43
God Stats
20W - 24L
1,468 SR
Queue Stats
38W - 49L
1,402 Elo+
Solo
Chaac
Chaac
MyNameIzJIFF
Chaac
Level 144
God Stats
10W - 5L
1,595 SR
Queue Stats
145W - 147L
1,414 Elo+
Solo
Fenrir
Fenrir
Samyueru1584
Fenrir
Level 57
God Stats
3W - 1L
1,625 SR
Queue Stats
99W - 100L
1,432 Elo+
Solo
Ares
Ares
Thick_SusRanger
Ares
Level 145
God Stats
7W - 6L
1,536 SR
Queue Stats
127W - 102L
1,556 Elo+
Solo
Team Averages
Level 107
1,545 SR
1,461 Elo+

VS

Team Averages
Level 83
1,425 SR
1,477 Elo+
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Raybonium74
Anubis
Level 85
God Stats
33W - 19L
1,631 SR
Queue Stats
368W - 367L
1,475 Elo+
Solo
Shiva
Shiva
freakyrican11
Shiva
Level 88
God Stats
38W - 34L
1,524 SR
Queue Stats
229W - 236L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
jvin921
Baron Samedi
Level 48
God Stats
1W - 3L
1,150 SR
Queue Stats
57W - 58L
1,480 Elo+
Solo
Ymir
Ymir
yetiTx94
Ymir
Level 45
God Stats
1W - 3L
1,317 SR
Queue Stats
32W - 51L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 1 / 5
8,169
545
6,864
4,045
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 4 / 6
8,580
572
5,966
8,435
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 2
8,843
590
8,685
12,160
12,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
14
7 / 1 / 3
8,795
586
6,340
10,769
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 5
7,865
524
8,270
13,960
10,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 2 / 6
7,747
516
8,840
9,928
3,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
1
0 / 0 / 0
3,018
201
0
0
0
13
1 / 3 / 2
7,534
502
9,324
17,122
11,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
jvin921
Baron Samedi
12
2 / 5 / 0
7,232
482
3,860
10,040
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
6 / 6 / 5
8,129
542
6,825
13,353
8,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
16
Kills
13
13
Deaths
16
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
5
4.5
L
Charybdis
 
Charybdis
4
2
6
3.5
W
0
4
6
0.75
W
5
2
2
3
L
Anubis
0
0
0
0
W
Fenrir
7
1
3
8.5
W
2
5
5
0.9
L
1
3
2
0.67
L
Baron Samedi
jvin921
Baron Samedi
2
5
0
0.4
L
Ymir
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,125
Damage
28,849
49,369
Taken
50,443
32,694
Mitigated
26,123
11,645
Healing
9,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,864
211
0
673
4,045
1,458
1,678
2,135
1,865
39,965
2,266
L
Charybdis
 
Charybdis
8,840
3,811
0
3,667
9,928
3,254
850
3,049
6,879
0
46,936
W
5,966
3,702
0
2,520
8,435
3,171
1,187
3,273
5,140
0
74,700
W
8,685
633
0
1,809
12,160
12,215
843
1,157
10,466
0
51,899
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
6,340
988
0
3,719
10,769
5,159
330
1,062
9,621
0
56,572
W
8,270
551
40
2,884
13,960
10,691
43
2,703
11,083
21,531
0
L
9,324
1,444
70
3,534
17,122
11,049
0
1,794
15,328
0
54,769
L
Baron Samedi
jvin921
Baron Samedi
3,860
301
347
1,440
10,040
3,318
0
5,107
4,933
31,799
280
L
Ymir
6,825
670
388
483
13,353
8,502
102
5,089
8,264
29,115
231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,252
Gold Earned
33,660
398
Minions Killed
287
0
Camps Cleared
0
1,367,154
Distance Traveled
1,063,943
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,169
545
85
6
0
216,086
2
L
Charybdis
7,747
516
79
5
0
264,488
0
W
Nut
8,580
572
137
9
0
259,505
0
W
Chaac
8,843
590
81
5
0
250,620
7
L
Anubis
3,018
201
0
0
0
0
0
W
Fenrir
8,795
586
83
6
0
344,780
0
W
Ares
7,865
524
12
1
0
296,163
1
L
Shiva
7,534
502
80
5
0
315,246
1
L
Baron Samedi
7,232
482
92
6
0
251,153
0
L
Ymir
8,129
542
36
2
0
233,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role