Player Matchup

Cupid
Cupid
BrSnGo
Cupid
Level 158
God Stats
0W - 3L
1,548 SR
Queue Stats
31W - 40L
1,467 Elo+
Solo
Merlin
Merlin
CirisTöeBeans
Merlin
Level 165
God Stats
9W - 18L
1,428 SR
Queue Stats
370W - 367L
1,538 Elo+
Party 2
Odin
Odin
ImMapBlind
Odin
Level 143
God Stats
8W - 11L
1,566 SR
Queue Stats
313W - 290L
1,542 Elo+
Party 2
Pele
Pele
werpelking
Pele
Level 206
God Stats
9W - 12L
1,452 SR
Queue Stats
416W - 421L
1,458 Elo+
Solo
Maui
Maui
xRefinedRogueX
Maui
Level 135
God Stats
1W - 2L
1,293 SR
Queue Stats
184W - 180L
1,548 Elo+
Solo
Team Averages
Level 161
1,458 SR
1,510 Elo+

VS

Team Averages
Level 135
1,516 SR
1,496 Elo+
Ra
Ra
Eddy Cool99
Ra
Level 124
God Stats
3W - 3L
1,566 SR
Queue Stats
226W - 207L
1,473 Elo+
Party 1
Horus
Horus
JorahX
Horus
Level 156
God Stats
5W - 3L
1,309 SR
Queue Stats
62W - 63L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
SentientBlender
Zhong Kui
Level 125
God Stats
1W - 1L
1,692 SR
Queue Stats
65W - 58L
1,556 Elo+
Solo
Rama
Rama
vSkup
Rama
Level 129
God Stats
5W - 4L
1,544 SR
Queue Stats
140W - 124L
1,463 Elo+
Party 1
Agni
Agni
xXbUrG3rXx90
Agni
Level 143
God Stats
11W - 7L
1,468 SR
Queue Stats
89W - 82L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BrSnGo
Cupid
12
1 / 1 / 1
6,491
464
4,982
6,727
1,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
6 / 1 / 2
7,953
568
12,265
6,427
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 1 / 7
7,045
503
5,592
11,744
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 2 / 0
4,872
348
1,086
4,076
990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 4 / 0
5,877
420
3,210
13,462
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
7,858
561
7,961
9,115
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
JorahX
Horus
12
3 / 1 / 4
6,988
499
8,572
14,271
8,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
SentientBlender
Zhong Kui
14
4 / 0 / 0
9,538
681
4,966
8,814
7,711
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
vSkup
Rama
14
0 / 2 / 5
7,956
568
6,604
5,639
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 3
7,437
531
3,608
8,018
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
9
Kills
9
9
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cupid
BrSnGo
Cupid
1
1
1
1.5
L
6
1
2
7
W
2
3
4
1.33
L
1
1
7
4.5
W
Horus
JorahX
Horus
3
1
4
5
W
Zhong Kui
SentientBlender
Zhong Kui
4
0
0
4
W
Rama
vSkup
Rama
0
2
5
1.25
L
0
2
0
0
L
1
4
0
0.25
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,135
Damage
31,711
42,436
Taken
45,857
18,536
Mitigated
24,034
13,892
Healing
18,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BrSnGo
Cupid
4,982
2,634
824
3,572
6,727
1,874
0
998
5,678
0
47,907
L
12,265
940
0
1,480
6,427
2,047
0
3,247
3,180
39,848
715
W
7,961
421
348
4,543
9,115
3,161
30
1,929
7,012
68,413
0
L
5,592
1,270
0
2,829
11,744
3,998
0
5,037
6,620
0
44,148
W
Horus
JorahX
Horus
8,572
3,022
896
4,617
14,271
8,902
0
5,744
8,275
0
21,846
W
Zhong Kui
SentientBlender
Zhong Kui
4,966
834
0
4,905
8,814
7,711
225
1,666
7,038
62,663
3,369
W
Rama
vSkup
Rama
6,604
4,950
0
1,837
5,639
2,044
541
3,026
2,451
0
69,717
L
1,086
259
0
1,027
4,076
990
0
2,116
1,960
0
12,648
L
3,210
718
371
3,789
13,462
9,627
0
4,633
8,664
12,707
0
W
3,608
355
0
1,204
8,018
2,216
41
2,485
5,300
51,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
39,777
295
Minions Killed
473
0
Camps Cleared
0
1,327,326
Distance Traveled
1,434,978
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,491
464
101
7
0
323,747
1
L
Merlin
7,953
568
69
5
0
299,271
0
W
Ra
7,858
561
99
7
0
318,136
0
L
Odin
7,045
503
78
6
0
336,397
0
W
Horus
6,988
499
25
2
0
301,569
0
W
Zhong Kui
9,538
681
115
8
0
253,613
4
W
Rama
7,956
568
129
9
0
250,878
0
L
Pele
4,872
348
28
2
0
73,031
0
L
Maui
5,877
420
19
1
0
294,880
10
W
Agni
7,437
531
105
8
0
310,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role