Player Matchup

King Arthur
King Arthur
El1onidas
King Arthur
Level 126
God Stats
16W - 19L
1,429 SR
Queue Stats
273W - 283L
1,465 Elo+
Party 1
Horus
Horus
GrandPapaBou
Horus
Level 127
God Stats
198W - 153L
1,595 SR
Queue Stats
466W - 429L
1,523 Elo+
Solo
Jing Wei
Jing Wei
McGee03
Jing Wei
Level 123
God Stats
2W - 2L
1,628 SR
Queue Stats
98W - 103L
1,477 Elo+
Party 1
Awilix
Awilix
Y0gaMat
Awilix
Level 155
God Stats
3W - 4L
1,568 SR
Queue Stats
129W - 105L
1,509 Elo+
Solo
Anubis
Anubis
spitfirelouis56
Anubis
Level 151
God Stats
5W - 3L
1,596 SR
Queue Stats
474W - 618L
1,486 Elo+
Party 1
Team Averages
Level 136
1,563 SR
1,492 Elo+

VS

Team Averages
Level 126
1,469 SR
1,530 Elo+
Xing Tian
Xing Tian
CCope
Xing Tian
Level 149
God Stats
2W - 6L
1,244 SR
Queue Stats
154W - 146L
1,462 Elo+
Solo
Arachne
Arachne
Leo Excalibur
Arachne
Level 129
God Stats
38W - 13L
1,697 SR
Queue Stats
209W - 171L
1,615 Elo+
Solo
Skadi
Skadi
Rom_Kom
Skadi
Level 60
God Stats
3W - 3L
1,243 SR
Queue Stats
91W - 103L
1,531 Elo+
Solo
Janus
Janus
dante01cruck
Janus
Level 147
God Stats
7W - 3L
1,569 SR
Queue Stats
118W - 99L
1,568 Elo+
Solo
Osiris
Osiris
zabne123
Osiris
Level 143
God Stats
13W - 13L
1,592 SR
Queue Stats
377W - 360L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El1onidas
King Arthur
8
0 / 2 / 6
4,996
454
2,147
7,929
5,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
5 / 2 / 0
7,720
702
7,989
9,177
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jing Wei
McGee03
Jing Wei
9
0 / 4 / 0
5,407
492
1,604
5,189
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Y0gaMat
Awilix
10
3 / 2 / 2
5,831
530
6,067
8,316
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 2
6,334
576
6,355
8,084
3,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CCope
Xing Tian
10
2 / 4 / 0
6,064
551
5,796
11,441
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
11
2 / 1 / 3
6,102
555
6,338
10,052
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
Rom_Kom
Skadi
12
5 / 0 / 1
6,719
611
4,580
3,068
700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 1 / 1
6,584
599
5,377
3,997
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
zabne123
Osiris
10
2 / 4 / 3
5,690
517
4,340
8,668
7,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
10
Kills
13
13
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CCope
Xing Tian
2
4
0
0.5
L
King Arthur
El1onidas
King Arthur
0
2
6
1.5
L
5
2
0
2.5
W
Arachne
2
1
3
3.5
L
Jing Wei
McGee03
Jing Wei
0
4
0
0
W
Skadi
Rom_Kom
Skadi
5
0
1
5.5
L
Awilix
Y0gaMat
Awilix
3
2
2
2
W
2
1
1
2.5
L
2
3
2
1
W
Osiris
zabne123
Osiris
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,162
Damage
26,431
38,695
Taken
37,226
16,220
Mitigated
15,187
11,117
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CCope
Xing Tian
5,796
343
0
2,904
11,441
3,582
0
517
10,924
26,702
0
L
King Arthur
El1onidas
King Arthur
2,147
273
0
2,011
7,929
5,115
0
809
7,045
0
14,685
L
7,989
3,129
80
3,867
9,177
3,728
0
4,074
4,505
0
50,720
W
Arachne
6,338
5,006
0
2,328
10,052
2,925
0
2,741
7,311
0
41,725
L
Jing Wei
McGee03
Jing Wei
1,604
815
0
983
5,189
1,341
0
0
5,189
0
32,806
W
Skadi
Rom_Kom
Skadi
4,580
1,404
0
656
3,068
700
419
0
3,068
0
46,192
L
Awilix
Y0gaMat
Awilix
6,067
2,990
0
994
8,316
3,019
0
839
7,319
0
37,531
W
5,377
362
0
820
3,997
894
0
2,624
1,373
44,824
1,074
L
6,355
172
0
3,182
8,084
3,017
0
4,125
3,545
50,552
0
W
Osiris
zabne123
Osiris
4,340
1,539
0
1,541
8,668
7,086
506
473
8,195
0
23,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,288
Gold Earned
31,159
319
Minions Killed
345
0
Camps Cleared
0
1,134,759
Distance Traveled
1,097,306
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,064
551
60
5
0
176,105
0
L
King Arthur
4,996
454
19
2
0
220,947
0
L
Horus
7,720
702
84
8
0
220,029
0
W
Arachne
6,102
555
66
6
0
266,151
0
L
Jing Wei
5,407
492
58
5
0
226,344
0
W
Skadi
6,719
611
79
7
0
219,759
0
L
Awilix
5,831
530
57
5
0
254,451
0
W
Janus
6,584
599
97
9
0
226,040
2
L
Anubis
6,334
576
101
9
0
212,988
2
W
Osiris
5,690
517
43
4
0
209,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role