Player Matchup

Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Die-Lord21
Janus
Level 109
God Stats
1W - 3L
1,398 SR
Queue Stats
91W - 116L
1,446 Elo+
Solo
Nut
Nut
DomNextDoor9688
Nut
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,493 Elo+
Party 1
Vamana
Vamana
GrimxMoon2329
Vamana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,403 Elo+
Party 1
Anubis
Anubis
LordCaeserNero
Anubis
Level 105
God Stats
0W - 1L
1,685 SR
Queue Stats
11W - 16L
1,413 Elo+
Solo
Team Averages
Level 84
1,517 SR
1,451 Elo+

VS

Team Averages
Level 120
1,571 SR
1,546 Elo+
Chaac
Chaac
Allunaky
Chaac
Level 159
God Stats
5W - 4L
1,423 SR
Queue Stats
386W - 434L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
Fabulust420
Ao Kuang
Level 146
God Stats
1W - 2L
1,171 SR
Queue Stats
115W - 112L
1,544 Elo+
Solo
Bacchus
Bacchus
Java820
Bacchus
Level 89
God Stats
4W - 0L
1,640 SR
Queue Stats
168W - 53L
1,662 Elo+
Solo
Artemis
Artemis
RonFrog05ttv
Artemis
Level 124
God Stats
5W - 1L
1,806 SR
Queue Stats
244W - 249L
1,490 Elo+
Solo
Ullr
Ullr
kiese1e
Ullr
Level 84
God Stats
3W - 0L
1,815 SR
Queue Stats
103W - 95L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 2 / 8
7,854
785
3,860
12,058
15,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
15
6 / 3 / 5
8,742
874
12,236
6,981
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 11
7,880
788
9,132
7,973
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 6 / 6
7,743
774
6,035
9,734
6,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
1 / 5 / 9
7,080
708
4,718
8,878
4,368
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allunaky
Chaac
17
3 / 2 / 10
9,775
978
12,077
11,541
14,052
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
Fabulust420
Ao Kuang
13
3 / 3 / 4
8,160
816
4,970
11,455
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Java820
Bacchus
17
11 / 3 / 5
11,163
1,116
9,918
11,463
11,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
RonFrog05ttv
Artemis
14
1 / 4 / 7
8,490
849
8,566
7,716
2,360
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ullr
kiese1e
Ullr
13
2 / 4 / 4
8,325
833
6,902
8,583
2,766
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
50
16
Kills
20
20
Deaths
16
39
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
8
3.5
W
Chaac
Allunaky
Chaac
3
2
10
4
L
Janus
6
3
5
2.83
L
2
4
11
1.88
W
Ao Kuang
Fabulust420
Ao Kuang
3
3
4
1.67
L
4
6
6
1.17
W
Bacchus
Java820
Bacchus
11
3
5
4.5
L
1
5
9
1.1
W
Artemis
RonFrog05ttv
Artemis
1
4
7
1.13
W
Ullr
kiese1e
Ullr
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,981
Damage
42,433
45,624
Taken
50,758
32,846
Mitigated
38,337
13,686
Healing
17,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,860
788
508
5,263
12,058
15,044
0
2,852
9,006
0
6,060
W
Chaac
Allunaky
Chaac
12,077
515
476
4,436
11,541
14,052
144
3,396
7,879
0
27,222
L
Janus
12,236
806
117
1,589
6,981
3,056
0
2,779
4,124
25,026
0
L
9,132
3,591
699
1,138
7,973
3,583
0
2,872
5,025
0
17,927
W
Ao Kuang
Fabulust420
Ao Kuang
4,970
866
479
3,260
11,455
7,852
0
3,067
8,186
6,275
654
L
6,035
3,250
105
804
9,734
6,795
0
2,574
7,119
0
8,897
W
Bacchus
Java820
Bacchus
9,918
351
188
3,209
11,463
11,307
240
2,487
8,803
19,904
0
L
4,718
145
1,008
2,455
8,878
4,368
0
3,120
5,601
14,639
328
W
Artemis
RonFrog05ttv
Artemis
8,566
3,812
871
2,172
7,716
2,360
2,108
3,148
4,442
0
18,325
W
Ullr
kiese1e
Ullr
6,902
2,847
447
1,623
8,583
2,766
1,183
3,671
4,654
0
18,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
45,913
84
Minions Killed
106
0
Camps Cleared
0
879,124
Distance Traveled
962,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,854
785
5
1
0
212,974
0
W
Chaac
9,775
978
29
3
0
214,905
0
L
Janus
8,742
874
40
4
0
166,172
0
L
Nut
7,880
788
19
2
0
172,023
0
W
Ao Kuang
8,160
816
10
1
0
210,768
0
L
Vamana
7,743
774
4
0
0
171,897
0
W
Bacchus
11,163
1,116
19
2
0
184,555
0
L
Anubis
7,080
708
16
2
0
156,058
0
W
Artemis
8,490
849
26
3
0
164,380
0
W
Ullr
8,325
833
22
2
0
187,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role