Player Matchup

Rama
Rama
DeviousInk82
Rama
Level 148
God Stats
4W - 3L
1,565 SR
Queue Stats
77W - 108L
1,414 Elo+
Solo
Terra
Terra
Gh0st3aterATD
Terra
Level 51
God Stats
2W - 3L
1,434 SR
Queue Stats
29W - 43L
1,464 Elo+
Party 1
Ishtar
Ishtar
TKL253
Ishtar
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
ThatGirlNamedTy
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,497 Elo+
Party 1
Odin
Odin
killascott012
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,449 Elo+
Party 1
Team Averages
Level 77
1,500 SR
1,466 Elo+

VS

Team Averages
Level 126
1,476 SR
1,431 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Teejaysosilly
Chaac
Level 178
God Stats
1W - 0L
1,559 SR
Queue Stats
6W - 11L
1,313 Elo+
Solo
Hera
Hera
VolutedKnave6
Hera
Level 140
God Stats
2W - 2L
1,321 SR
Queue Stats
80W - 62L
1,522 Elo+
Solo
Yu Huang
Yu Huang
Zeckktor02
Yu Huang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
8,181
744
9,467
10,707
4,290
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 4 / 4
9,046
822
10,096
20,310
14,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
TKL253
Ishtar
11
0 / 6 / 3
6,965
633
11,036
10,560
3,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
12
2 / 9 / 3
7,601
691
10,390
12,949
5,661
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 7 / 2
8,184
744
6,899
14,672
18,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
5 / 2 / 18
10,183
926
15,058
15,750
17,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
 
Mercury
15
1 / 1 / 21
8,999
818
6,100
11,188
4,884
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
13 / 1 / 10
10,940
995
21,352
19,309
12,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 2 / 20
9,233
839
11,640
5,330
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
Zeckktor02
Yu Huang
17
7 / 3 / 15
10,212
928
9,943
9,537
4,024
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
112
9
Kills
28
28
Deaths
9
17
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
18
7
W
Mercury
 
Mercury
1
1
21
11.5
L
2
2
5
2.25
L
2
4
4
1
L
Ishtar
TKL253
Ishtar
0
6
3
0.25
W
13
1
10
18
L
Hun Batz
2
9
3
0.39
W
2
2
20
6
W
Yu Huang
Zeckktor02
Yu Huang
7
3
15
4.83
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,888
Damage
64,093
69,198
Taken
61,114
46,910
Mitigated
40,917
22,326
Healing
34,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
15,058
4,060
10,375
9,374
15,750
17,372
619
2,562
13,188
21,749
699
W
Mercury
 
Mercury
6,100
2,024
1,211
3,051
11,188
4,884
201
2,710
8,478
0
13,262
L
9,467
6,394
594
2,446
10,707
4,290
0
4,356
6,351
0
29,504
L
10,096
397
5,897
7,845
20,310
14,510
0
12,291
8,019
19,051
0
L
Ishtar
TKL253
Ishtar
11,036
5,746
478
1,213
10,560
3,850
0
3,128
7,432
0
19,612
W
21,352
2,154
432
7,328
19,309
12,571
314
2,142
17,167
0
35,670
L
Hun Batz
10,390
1,878
816
712
12,949
5,661
0
6,306
6,643
0
17,122
W
11,640
3,777
466
67
5,330
2,066
1,552
696
4,634
27,286
1,964
W
Yu Huang
Zeckktor02
Yu Huang
9,943
2,755
197
2,433
9,537
4,024
984
1,986
7,551
21,698
0
L
6,899
1,809
507
1,818
14,672
18,599
0
9,764
4,908
0
14,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,977
Gold Earned
49,567
107
Minions Killed
141
0
Camps Cleared
0
889,764
Distance Traveled
1,022,928
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,183
926
18
2
0
186,937
0
W
Mercury
8,999
818
12
1
0
252,415
0
L
Rama
8,181
744
44
4
0
188,250
0
L
Terra
9,046
822
21
2
0
192,437
0
L
Ishtar
6,965
633
14
1
0
150,726
0
W
Chaac
10,940
995
41
4
0
236,273
0
L
Hun Batz
7,601
691
14
1
0
167,986
0
W
Hera
9,233
839
42
4
0
185,006
0
W
Yu Huang
10,212
928
28
3
0
162,297
0
L
Odin
8,184
744
14
1
0
190,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role