Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
OutgrowPeace
Sun Wukong
Platinum III
Level 108
God Stats
4W - 8L
1,512 SR
Queue Stats
287W - 266L
1,743 MMR
Solo
Janus
Janus
Platinum II
SirRuko
Janus
Platinum II
Level 159
God Stats
24W - 31L
1,466 SR
Queue Stats
300W - 287L
1,858 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum III
ThePandaMonium
Kuzenbo
Platinum III
Level 206
God Stats
10W - 16L
1,508 SR
Queue Stats
474W - 464L
1,870 MMR
Party 1
Horus
Horus
Platinum V
energety
Horus
Platinum V
Level 108
God Stats
21W - 14L
1,673 SR
Queue Stats
175W - 167L
1,689 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,532 SR
1,732 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,674 SR
1,684 MMR
Chiron
Chiron
Platinum I
 
Chiron
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold I
 
Xing Tian
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum III
BroThinkHeisHIM
Surtr
Platinum III
Level 64
God Stats
8W - 4L
1,628 SR
Queue Stats
57W - 40L
1,780 MMR
Solo
Serqet
Serqet
Platinum III
Dea7hblow
Serqet
Platinum III
Level 122
God Stats
11W - 7L
1,747 SR
Queue Stats
114W - 94L
1,837 MMR
Solo
Nu Wa
Nu Wa
Gold II
zonsol
Nu Wa
Gold II
Level 174
God Stats
7W - 0L
1,993 SR
Queue Stats
15W - 9L
1,804 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 3 / 0
5,944
594
3,489
6,257
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
OutgrowPeace
Sun Wukong
10
1 / 3 / 1
5,606
561
4,027
10,329
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
SirRuko
Janus
11
1 / 2 / 0
5,946
595
3,842
4,069
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 0
4,604
460
2,009
9,342
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
energety
Horus
8
0 / 0 / 2
4,783
478
2,003
4,849
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
AthenaCu ChulainnCthulhuAphrodite

VS

Bans
GaneshaSusanoAresLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 0 / 0
7,200
720
2,964
4,878
1,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
 
Xing Tian
11
3 / 0 / 1
7,001
700
2,070
8,031
5,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 3
6,555
656
4,800
7,127
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
Dea7hblow
Serqet
11
3 / 2 / 6
6,800
680
5,401
7,473
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
zonsol
Nu Wa
13
3 / 1 / 3
7,743
774
7,234
5,547
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
12
12
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
0
1
W
Chiron
 
Chiron
2
0
0
2
W
Xing Tian
 
Xing Tian
3
0
1
3.5
W
1
2
3
1.25
W
Serqet
Dea7hblow
Serqet
3
2
6
3
L
Sun Wukong
OutgrowPeace
Sun Wukong
1
3
1
0.5
L
Janus
SirRuko
Janus
1
2
0
0.5
L
0
4
0
0
L
Horus
energety
Horus
0
0
2
1
W
Nu Wa
zonsol
Nu Wa
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,370
Damage
22,469
34,846
Taken
33,056
17,153
Mitigated
15,303
7,065
Healing
10,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,489
1,807
0
1,117
6,257
1,717
0
1,254
4,865
0
32,199
W
Chiron
 
Chiron
2,964
1,151
268
2,234
4,878
1,382
464
388
4,490
0
61,486
W
Xing Tian
 
Xing Tian
2,070
147
0
1,325
8,031
5,494
0
1,710
6,281
17,302
0
W
4,800
1,421
0
1,757
7,127
4,921
452
0
7,127
1,837
40,257
W
Serqet
Dea7hblow
Serqet
5,401
892
0
3,037
7,473
2,181
0
526
6,907
0
43,216
L
Sun Wukong
OutgrowPeace
Sun Wukong
4,027
337
0
2,742
10,329
6,922
0
1,208
8,643
0
37,381
L
Janus
SirRuko
Janus
3,842
146
0
610
4,069
956
0
2,029
1,641
45,914
0
L
2,009
682
0
1,760
9,342
5,927
0
3,005
6,050
24,269
0
L
Horus
energety
Horus
2,003
986
120
716
4,849
1,631
0
1,159
3,474
0
13,146
W
Nu Wa
zonsol
Nu Wa
7,234
1,447
0
1,761
5,547
1,325
962
3,390
1,841
56,088
2,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,883
Gold Earned
35,299
283
Minions Killed
410
0
Camps Cleared
0
1,036,785
Distance Traveled
1,114,147
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,944
594
59
6
0
205,201
0
W
Chiron
7,200
720
114
11
0
221,394
0
W
Xing Tian
7,001
700
22
2
0
239,406
3
W
Surtr
6,555
656
71
7
0
215,304
1
W
Serqet
6,800
680
73
7
0
252,239
0
L
Sun Wukong
5,606
561
71
7
0
228,568
2
L
Janus
5,946
595
89
9
0
223,142
0
L
Kuzenbo
4,604
460
46
5
0
178,266
0
L
Horus
4,783
478
18
2
0
201,608
0
W
Nu Wa
7,743
774
130
13
0
185,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role