Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver II
Joe_Fitz420
Ymir
Silver II
Level 106
God Stats
1W - 4L
1,580 SR
Queue Stats
134W - 156L
1,138 MMR
Party 1
King Arthur
King Arthur
Silver II
MRHYD3
King Arthur
Silver II
Level 175
God Stats
1W - 3L
1,475 SR
Queue Stats
244W - 271L
1,073 MMR
Solo
Hun Batz
Hun Batz
Gold V
SitbyKong
Hun Batz
Gold V
Level 134
God Stats
2W - 4L
1,571 SR
Queue Stats
173W - 181L
1,235 MMR
Solo
Scylla
Scylla
Silver III
jhonawan
Scylla
Silver III
Level 125
God Stats
0W - 1L
1,516 SR
Queue Stats
23W - 28L
1,189 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,528 SR
1,227 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,532 SR
1,084 MMR
Terra
Terra
Bronze I
 
Terra
Bronze I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
DCMERKS
Pele
Gold III
Level 156
God Stats
11W - 6L
1,435 SR
Queue Stats
331W - 343L
1,249 MMR
Solo
Hera
Hera
Bronze III
GoldenGoldie232
Hera
Bronze III
Level 111
God Stats
2W - 2L
1,518 SR
Queue Stats
100W - 185L
185 MMR
Solo
Nu Wa
Nu Wa
Gold V
QueijoMinas2712
Nu Wa
Gold V
Level 159
God Stats
172W - 151L
1,632 SR
Queue Stats
609W - 644L
1,239 MMR
Solo
Sylvanus
Sylvanus
Silver I
adrianpli
Sylvanus
Silver I
Level 124
God Stats
32W - 23L
1,577 SR
Queue Stats
139W - 143L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 4 / 1
7,150
477
10,705
10,564
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 3
6,975
465
6,594
12,945
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
MRHYD3
King Arthur
12
0 / 7 / 1
7,142
476
4,015
15,541
8,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
SitbyKong
Hun Batz
16
7 / 5 / 0
8,577
572
10,640
14,310
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
jhonawan
Scylla
13
1 / 4 / 2
7,262
484
7,202
8,252
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
MedusaSurtrChang'eCthulhu

VS

Bans
ThanatosMulanKuzenboXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 2 / 3
7,580
505
6,307
17,482
8,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
DCMERKS
Pele
18
12 / 2 / 1
10,006
667
12,081
13,446
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 2
8,070
538
3,723
7,643
2,975
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 8
9,462
631
12,257
6,314
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
adrianpli
Sylvanus
12
2 / 3 / 5
7,889
526
6,703
14,521
10,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
11
Kills
21
22
Deaths
11
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
1
0.63
W
Terra
 
Terra
2
2
3
1.75
W
Pele
DCMERKS
Pele
12
2
1
6.25
W
0
3
2
0.33
L
1
2
3
1.25
L
King Arthur
MRHYD3
King Arthur
0
7
1
0.07
W
5
1
8
9
L
Hun Batz
SitbyKong
Hun Batz
7
5
0
1.4
W
Sylvanus
adrianpli
Sylvanus
2
3
5
1.5
L
Scylla
jhonawan
Scylla
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,156
Damage
41,071
61,612
Taken
59,406
29,887
Mitigated
31,063
11,376
Healing
26,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,705
5,642
0
2,658
10,564
3,211
0
6,076
4,488
0
51,306
W
Terra
 
Terra
6,307
1,027
2,326
6,171
17,482
8,176
0
3,108
14,374
27,542
2,261
W
Pele
DCMERKS
Pele
12,081
2,317
0
6,785
13,446
5,452
381
2,463
10,983
0
82,986
W
3,723
1,401
0
3,269
7,643
2,975
161
3,837
3,806
54,876
1,827
L
6,594
1,493
0
2,215
12,945
9,597
0
6,718
6,227
23,975
3,631
L
King Arthur
MRHYD3
King Arthur
4,015
168
0
4,137
15,541
8,815
98
7,890
7,651
0
60,302
W
12,257
4,527
0
1,797
6,314
3,820
0
547
5,767
61,353
3,458
L
Hun Batz
SitbyKong
Hun Batz
10,640
3,476
0
460
14,310
5,903
11
2,291
12,019
0
80,034
W
Sylvanus
adrianpli
Sylvanus
6,703
1,820
1,750
4,238
14,521
10,640
133
4,182
10,339
34,080
2,734
L
Scylla
jhonawan
Scylla
7,202
1,055
0
1,906
8,252
2,361
0
4,326
3,926
55,113
25

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,106
Gold Earned
43,007
428
Minions Killed
395
0
Camps Cleared
0
1,447,076
Distance Traveled
1,506,648
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,150
477
69
5
0
265,002
0
W
Terra
7,580
505
37
2
0
316,635
0
W
Pele
10,006
667
103
7
0
383,255
0
W
Hera
8,070
538
113
8
0
269,875
0
L
Ymir
6,975
465
43
3
0
290,402
6
L
King Arthur
7,142
476
101
7
0
286,990
5
W
Nu Wa
9,462
631
88
6
0
281,941
5
L
Hun Batz
8,577
572
115
8
0
337,520
0
W
Sylvanus
7,889
526
54
4
0
254,942
5
L
Scylla
7,262
484
100
7
0
267,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role