Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Henrrico
Hel
Level 142
God Stats
0W - 1L
1,252 SR
Queue Stats
75W - 86L
1,512 Elo+
Solo
Team Averages
Level 163
1,450 SR
1,502 Elo+

VS

Team Averages
Level 157
1,469 SR
1,504 Elo+
Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Franklinho
Chaac
Level 153
God Stats
8W - 7L
1,504 SR
Queue Stats
1,034W - 1,069L
1,532 Elo+
Solo
Discordia
Discordia
Santiante
Discordia
Level 153
God Stats
3W - 3L
1,343 SR
Queue Stats
396W - 378L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
9
1 / 3 / 1
4,955
991
3,080
5,454
1,642
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Raijin
 
Raijin
9
0 / 3 / 1
4,615
923
4,275
5,502
1,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

He Bo
 
He Bo
7
0 / 2 / 1
4,548
910
1,462
3,168
1,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
 
Amaterasu
7
0 / 1 / 1
4,416
883
850
2,600
1,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 2 / 3
4,919
984
1,682
4,789
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
7 / 0 / 4
6,867
1,373
7,432
4,040
1,806
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Yemoja
 
Yemoja
11
1 / 0 / 9
6,231
1,246
1,254
3,513
1,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sobek
 
Sobek
10
1 / 1 / 9
5,817
1,163
1,967
6,672
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
9
0 / 1 / 10
5,412
1,082
3,699
4,381
3,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Santiante
Discordia
10
2 / 1 / 7
5,876
1,175
5,544
2,910
934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
1
Kills
11
11
Deaths
3
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
1
3
1
0.5
L
Raijin
 
Raijin
0
3
1
0.17
L
He Bo
 
He Bo
0
2
1
0.25
L
Amaterasu
 
Amaterasu
0
1
1
0.5
W
Zeus
 
Zeus
7
0
4
9
W
Yemoja
 
Yemoja
1
0
9
5.5
W
Sobek
 
Sobek
1
1
9
5.5
W
Chaac
0
1
10
5
L
0
2
3
0.75
W
Discordia
Santiante
Discordia
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,349
Damage
19,896
21,513
Taken
21,516
8,170
Mitigated
12,553
9,702
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
3,080
349
230
1,710
5,454
1,642
0
3,847
1,607
0
4,010
L
Raijin
 
Raijin
4,275
307
172
1,597
5,502
1,872
0
3,983
1,519
11,735
0
L
He Bo
 
He Bo
1,462
0
0
474
3,168
1,011
0
2,176
992
4,605
0
L
Amaterasu
 
Amaterasu
850
259
82
798
2,600
1,837
0
1,577
1,023
0
1,206
W
Zeus
 
Zeus
7,432
1,299
0
406
4,040
1,806
905
2,352
1,652
12,810
656
W
Yemoja
 
Yemoja
1,254
686
7,229
1,550
3,513
1,911
393
1,287
2,226
2,350
0
W
Sobek
 
Sobek
1,967
226
346
1,460
6,672
4,695
437
2,459
4,146
7,517
792
W
Chaac
3,699
242
213
905
4,381
3,207
232
641
3,740
0
9,577
L
1,682
25
2,117
2,522
4,789
1,808
0
4,124
665
5,645
0
W
Discordia
Santiante
Discordia
5,544
30
441
129
2,910
934
287
680
2,230
12,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,453
Gold Earned
30,203
35
Minions Killed
56
0
Camps Cleared
0
386,036
Distance Traveled
486,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
4,955
991
0
0
0
93,771
0
L
Raijin
4,615
923
14
3
0
76,763
0
L
He Bo
4,548
910
7
1
0
57,398
0
L
Amaterasu
4,416
883
0
0
0
65,272
0
W
Zeus
6,867
1,373
17
3
0
99,054
0
W
Yemoja
6,231
1,246
3
1
0
90,288
0
W
Sobek
5,817
1,163
16
3
0
86,420
0
W
Chaac
5,412
1,082
9
2
0
99,593
0
L
Hel
4,919
984
14
3
0
92,832
0
W
Discordia
5,876
1,175
11
2
0
110,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role