Player Matchup

Discordia
Discordia
EOD B711
Discordia
Level 120
God Stats
2W - 1L
1,593 SR
Queue Stats
40W - 44L
1,493 Elo+
Party 1
Sylvanus
Sylvanus
H3Phantom
Sylvanus
Level 109
God Stats
1W - 1L
1,938 SR
Queue Stats
26W - 26L
1,490 Elo+
Party 1
Bellona
Bellona
HaywireRegent48
Bellona
Level 175
God Stats
60W - 61L
1,458 SR
Queue Stats
292W - 276L
1,446 Elo+
Solo
Sol
Sol
LADYASSASSIN114
Sol
Level 125
God Stats
78W - 69L
1,562 SR
Queue Stats
149W - 148L
1,450 Elo+
Solo
Hun Batz
Hun Batz
piratacrazy
Hun Batz
Level 60
God Stats
7W - 1L
1,899 SR
Queue Stats
168W - 191L
1,436 Elo+
Solo
Team Averages
Level 118
1,690 SR
1,463 Elo+

VS

Team Averages
Level 106
1,505 SR
1,458 Elo+
Poseidon
Poseidon
Goloso-_-sabroso
Poseidon
Level 107
God Stats
3W - 4L
1,469 SR
Queue Stats
256W - 280L
1,469 Elo+
Solo
Lancelot
Lancelot
GrownOrc3
Lancelot
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 80L
1,400 Elo+
Solo
Aphrodite
Aphrodite
HelloThere109
Aphrodite
Level 68
God Stats
44W - 24L
1,628 SR
Queue Stats
47W - 38L
1,517 Elo+
Solo
Mulan
Mulan
Murkierman
Mulan
Level 186
God Stats
6W - 9L
1,567 SR
Queue Stats
129W - 123L
1,519 Elo+
Solo
Charybdis
Charybdis
Slippery_Cacti
Charybdis
Level 122
God Stats
2W - 4L
1,359 SR
Queue Stats
91W - 87L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EOD B711
Discordia
17
7 / 1 / 4
11,145
619
8,953
9,141
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sylvanus
H3Phantom
Sylvanus
16
3 / 1 / 12
10,000
556
9,403
19,246
18,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 1 / 5
10,676
593
8,488
14,332
17,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
9 / 1 / 8
10,181
566
20,637
13,708
5,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
piratacrazy
Hun Batz
18
9 / 2 / 10
11,137
619
9,679
13,208
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
8,898
494
12,504
12,663
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
GrownOrc3
Lancelot
13
1 / 4 / 2
7,682
427
3,921
11,577
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
HelloThere109
Aphrodite
13
1 / 4 / 2
8,317
462
7,475
18,368
6,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
14
1 / 6 / 0
8,611
478
7,886
15,713
10,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Slippery_Cacti
Charybdis
13
1 / 7 / 3
8,331
463
13,404
16,717
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
29
Kills
5
6
Deaths
29
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
EOD B711
Discordia
7
1
4
9
L
1
8
2
0.25
L
Lancelot
GrownOrc3
Lancelot
1
4
2
0.5
W
Sylvanus
H3Phantom
Sylvanus
3
1
12
9
W
1
1
5
3.5
L
Aphrodite
HelloThere109
Aphrodite
1
4
2
0.5
W
9
1
8
13
L
Mulan
1
6
0
0.17
L
Charybdis
Slippery_Cacti
Charybdis
1
7
3
0.36
W
Hun Batz
piratacrazy
Hun Batz
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,160
Damage
45,190
69,635
Taken
75,038
49,587
Mitigated
29,582
26,825
Healing
22,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EOD B711
Discordia
8,953
375
66
1,419
9,141
3,020
617
3,829
4,846
77,630
0
L
12,504
1,349
0
1,877
12,663
3,543
0
6,784
5,279
61,832
1,594
L
Lancelot
GrownOrc3
Lancelot
3,921
345
0
262
11,577
4,683
0
3,928
7,345
0
43,329
W
Sylvanus
H3Phantom
Sylvanus
9,403
2,287
3,157
7,674
19,246
18,203
0
6,466
12,572
40,069
0
W
8,488
1,127
0
4,591
14,332
17,513
2,530
0
14,332
3,069
67,390
L
Aphrodite
HelloThere109
Aphrodite
7,475
1,226
6,267
9,071
18,368
6,117
0
12,346
5,942
37,023
1,331
W
20,637
8,692
306
6,562
13,708
5,394
722
3,761
9,849
72,034
0
L
Mulan
7,886
1,171
0
3,260
15,713
10,110
0
2,798
12,867
0
56,113
L
Charybdis
Slippery_Cacti
Charybdis
13,404
7,854
0
2,011
16,717
5,129
678
13,252
3,465
0
57,116
W
Hun Batz
piratacrazy
Hun Batz
9,679
854
0
3,050
13,208
5,457
312
4,973
7,891
0
101,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,139
Gold Earned
41,839
564
Minions Killed
439
0
Camps Cleared
0
1,771,979
Distance Traveled
1,670,041
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,145
619
142
8
0
359,298
3
L
Poseidon
8,898
494
125
7
0
323,716
4
L
Lancelot
7,682
427
73
4
0
445,444
0
W
Sylvanus
10,000
556
47
3
0
332,446
4
W
Bellona
10,676
593
134
7
0
354,109
0
L
Aphrodite
8,317
462
54
3
0
308,328
8
W
Sol
10,181
566
104
6
0
349,050
2
L
Mulan
8,611
478
92
5
0
291,746
0
L
Charybdis
8,331
463
95
5
0
300,807
0
W
Hun Batz
11,137
619
137
8
0
377,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role