Player Matchup

Merlin
Merlin
BloodeyFarts
Merlin
Level 156
God Stats
13W - 4L
1,788 SR
Queue Stats
508W - 536L
1,460 Elo+
Solo
Vamana
Vamana
GhostlyAngeI
Vamana
Level 93
God Stats
7W - 2L
1,713 SR
Queue Stats
108W - 126L
1,447 Elo+
Party 3
Heimdallr
Heimdallr
Janmoo
Heimdallr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 76L
1,474 Elo+
Party 3
Tyr
Tyr
PHENIXGaming
Tyr
Level 139
God Stats
3W - 0L
1,812 SR
Queue Stats
153W - 131L
1,530 Elo+
Party 2
Anhur
Anhur
lizzothickasf
Anhur
Level 40
God Stats
1W - 1L
1,315 SR
Queue Stats
20W - 15L
1,571 Elo+
Party 2
Team Averages
Level 95
1,626 SR
1,496 Elo+

VS

Team Averages
Level 144
1,413 SR
1,466 Elo+
Cliodhna
Cliodhna
CtrlAltDLish
Cliodhna
Level 131
God Stats
4W - 8L
1,390 SR
Queue Stats
153W - 154L
1,485 Elo+
Party 4
Ullr
Ullr
THEHUMANBIDET
Ullr
Level 202
God Stats
1W - 1L
1,681 SR
Queue Stats
40W - 46L
1,530 Elo+
Party 1
Cerberus
Cerberus
eaRNedit21
Cerberus
Level 109
God Stats
1W - 4L
1,376 SR
Queue Stats
165W - 172L
1,480 Elo+
Party 4
Tiamat
Tiamat
io7
Tiamat
Level 158
God Stats
2W - 7L
1,429 SR
Queue Stats
97W - 123L
1,398 Elo+
Solo
Thoth
Thoth
x FireBawl x
Thoth
Level 118
God Stats
0W - 3L
1,190 SR
Queue Stats
38W - 56L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 3 / 13
8,896
890
7,044
7,156
2,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
15
6 / 3 / 11
9,468
947
6,048
10,881
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Heimdallr
Janmoo
Heimdallr
15
3 / 2 / 14
8,959
896
5,893
6,357
2,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 3 / 9
10,065
1,007
11,486
12,771
12,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 3 / 10
8,247
825
5,003
6,019
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CtrlAltDLish
Cliodhna
15
6 / 4 / 3
8,550
855
7,791
8,123
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 5 / 8
7,475
748
9,599
11,063
4,037
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Cerberus
eaRNedit21
Cerberus
10
1 / 4 / 3
6,732
673
2,375
7,369
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
io7
Tiamat
14
2 / 4 / 2
8,038
804
6,012
6,595
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 3
9,125
913
6,885
6,286
1,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
21
Kills
14
14
Deaths
21
57
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
3
13
2.83
L
Cliodhna
CtrlAltDLish
Cliodhna
6
4
3
1.88
W
Vamana
6
3
11
3.83
W
Heimdallr
Janmoo
Heimdallr
3
2
14
5
W
9
3
9
4.5
L
1
5
8
1
L
Cerberus
eaRNedit21
Cerberus
1
4
3
0.63
L
Tiamat
io7
Tiamat
2
4
2
0.75
W
1
3
10
2
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,474
Damage
32,662
43,184
Taken
39,436
27,678
Mitigated
19,420
13,865
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,044
354
678
2,289
7,156
2,114
1,466
2,671
4,412
28,541
0
L
Cliodhna
CtrlAltDLish
Cliodhna
7,791
330
697
919
8,123
3,390
0
557
7,224
0
18,052
W
Vamana
6,048
1,465
1,592
2,659
10,881
8,985
1,655
4,649
6,159
0
9,971
W
Heimdallr
Janmoo
Heimdallr
5,893
1,322
379
554
6,357
2,285
3,489
1,461
4,824
0
15,438
W
11,486
956
1,753
3,384
12,771
12,289
808
3,608
8,984
0
16,109
L
9,599
2,496
347
2,739
11,063
4,037
0
1,448
9,176
0
16,309
L
Cerberus
eaRNedit21
Cerberus
2,375
0
305
1,521
7,369
6,219
0
1,866
5,245
2,925
1,499
L
Tiamat
io7
Tiamat
6,012
511
317
793
6,595
3,815
0
2,177
4,266
11,512
0
W
5,003
2,201
329
248
6,019
2,005
26
2,233
3,786
0
9,816
L
6,885
293
646
702
6,286
1,959
0
996
5,061
25,106
168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,635
Gold Earned
39,920
123
Minions Killed
104
0
Camps Cleared
0
1,009,960
Distance Traveled
855,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,896
890
49
5
0
177,127
0
L
Cliodhna
8,550
855
23
2
0
208,831
0
W
Vamana
9,468
947
17
2
0
213,822
0
W
Heimdallr
8,959
896
21
2
0
219,557
0
W
Tyr
10,065
1,007
12
1
0
193,852
0
L
Ullr
7,475
748
7
1
0
154,477
0
L
Cerberus
6,732
673
9
1
0
121,161
0
L
Tiamat
8,038
804
15
2
0
175,327
0
W
Anhur
8,247
825
24
2
0
205,602
0
L
Thoth
9,125
913
50
5
0
195,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role