Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
KingTrigga1234
Neith
Gold IV
Level 169
God Stats
751W - 805L
1,507 SR
Queue Stats
848W - 925L
1,338 MMR
Solo
Aphrodite
Aphrodite
Gold II
LUKASMESSIBR
Aphrodite
Gold II
Level 151
God Stats
5W - 7L
1,585 SR
Queue Stats
157W - 190L
1,493 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 167
1,531 SR
1,444 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,456 SR
1,374 MMR
Chang'e
Chang'e
Bronze V
ZayTooFyeee
Chang'e
Bronze V
Level 69
God Stats
0W - 1L
1,338 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Xing Tian
Xing Tian
Silver III
iPurgeXps
Xing Tian
Silver III
Level 118
God Stats
11W - 11L
1,498 SR
Queue Stats
36W - 40L
1,284 MMR
Solo
Chaac
Chaac
Platinum V
lDannyP6572
Chaac
Platinum V
Level 139
God Stats
5W - 9L
1,532 SR
Queue Stats
233W - 203L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
0 / 1 / 4
8,820
735
6,075
15,587
14,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
3 / 0 / 1
10,487
874
14,582
8,828
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
LUKASMESSIBR
Aphrodite
16
1 / 2 / 3
9,478
790
5,804
7,690
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BacchusBellonaAchillesAh Muzen CabCthulhu

VS

Bans
NoxHorusKumbhakarnaGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ZayTooFyeee
Chang'e
16
3 / 1 / 0
9,933
828
8,486
9,915
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
iPurgeXps
Xing Tian
14
0 / 2 / 3
8,602
717
9,656
13,293
12,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 1 / 3
9,067
756
7,668
10,598
8,447
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
3
3
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
4
2
W
3
0
1
3.5
W
Aphrodite
LUKASMESSIBR
Aphrodite
1
2
3
1.25
L
Chang'e
ZayTooFyeee
Chang'e
3
1
0
3
L
Xing Tian
iPurgeXps
Xing Tian
0
2
3
0.75
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,461
Damage
25,810
32,105
Taken
33,806
20,311
Mitigated
24,489
16,942
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,075
479
897
5,788
15,587
14,148
500
7,724
7,173
14,613
973
W
14,582
4,694
0
2,758
8,828
2,801
2,109
5,175
3,424
0
60,586
W
Aphrodite
LUKASMESSIBR
Aphrodite
5,804
278
3,595
3,904
7,690
3,362
877
3,639
4,012
32,764
506
L
Chang'e
ZayTooFyeee
Chang'e
8,486
509
3,127
4,888
9,915
3,569
0
2,543
7,372
36,984
0
L
Xing Tian
iPurgeXps
Xing Tian
9,656
178
0
1,324
13,293
12,473
0
4,825
8,468
21,898
1,748
L
7,668
638
0
3,057
10,598
8,447
0
3,990
6,608
0
46,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,785
Gold Earned
27,602
164
Minions Killed
169
0
Camps Cleared
0
669,104
Distance Traveled
700,671
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,820
735
6
1
0
201,899
4
W
Neith
10,487
874
99
8
0
252,838
5
W
Aphrodite
9,478
790
59
5
0
214,367
0
L
Chang'e
9,933
828
78
7
0
248,287
0
L
Xing Tian
8,602
717
37
3
0
227,267
0
L
Chaac
9,067
756
54
5
0
225,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role