Player Matchup

Hun Batz
Hun Batz
Hyborem
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,429 Elo+
Solo
Medusa
Medusa
IceyRoz
Medusa
Level 142
God Stats
40W - 56L
1,413 SR
Queue Stats
116W - 164L
1,395 Elo+
Solo
Da Ji
Da Ji
M4KU2493
Da Ji
Level 103
God Stats
9W - 13L
1,352 SR
Queue Stats
200W - 241L
1,469 Elo+
Solo
Ah Puch
Ah Puch
PRODICAL SON245
Ah Puch
Level 49
God Stats
17W - 25L
1,343 SR
Queue Stats
227W - 252L
1,411 Elo+
Solo
Merlin
Merlin
Samwin
Merlin
Level 76
God Stats
0W - 1L
1,605 SR
Queue Stats
17W - 21L
1,441 Elo+
Solo
Team Averages
Level 90
1,443 SR
1,429 Elo+

VS

Team Averages
Level 75
1,528 SR
1,457 Elo+
Surtr
Surtr
GrimSirius
Surtr
Level 68
God Stats
5W - 1L
1,578 SR
Queue Stats
83W - 84L
1,466 Elo+
Solo
Danzaburou
Danzaburou
HolyPotato6427
Danzaburou
Level 146
God Stats
3W - 0L
1,579 SR
Queue Stats
181W - 202L
1,419 Elo+
Solo
Nemesis
Nemesis
Marcoslopezzz85
Nemesis
Level 48
God Stats
5W - 3L
1,551 SR
Queue Stats
108W - 119L
1,372 Elo+
Solo
Artio
Artio
MythKnight
Artio
Level 64
God Stats
2W - 2L
1,433 SR
Queue Stats
38W - 29L
1,530 Elo+
Solo
Hades
Hades
kittyKAT748
Hades
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hyborem
Hun Batz
14
0 / 5 / 4
8,488
1,061
6,007
13,420
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
IceyRoz
Medusa
13
0 / 0 / 0
7,420
928
0
0
0
Da Ji
M4KU2493
Da Ji
14
1 / 7 / 3
8,505
1,063
5,580
14,432
6,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 12 / 2
8,115
1,014
6,095
14,092
3,776
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
Samwin
Merlin
14
4 / 2 / 1
9,668
1,209
13,714
6,614
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

128

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
8 / 1 / 10
10,027
1,253
12,685
8,446
2,974
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
HolyPotato6427
Danzaburou
16
7 / 1 / 14
10,164
1,271
11,446
6,937
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
9 / 0 / 14
10,704
1,338
7,307
5,196
1,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Artio
15
2 / 1 / 14
9,994
1,249
3,662
9,043
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 2 / 17
8,771
1,096
7,593
6,569
2,429
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
95
5
Kills
26
26
Deaths
5
10
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Surtr
8
1
10
13
W
Danzaburou
HolyPotato6427
Danzaburou
7
1
14
14
L
Hun Batz
Hyborem
Hun Batz
0
5
4
0.4
L
Medusa
IceyRoz
Medusa
0
0
0
0
L
Da Ji
M4KU2493
Da Ji
1
7
3
0.36
W
9
0
14
16
W
Artio
2
1
14
9
L
0
12
2
0.08
L
Merlin
Samwin
Merlin
4
2
1
2.25
W
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,396
Damage
42,693
48,558
Taken
36,191
17,427
Mitigated
19,173
1,196
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
12,685
7,456
0
1,133
8,446
2,974
0
5,271
3,175
357
27,479
W
Danzaburou
HolyPotato6427
Danzaburou
11,446
4,955
445
1,057
6,937
2,384
0
3,475
3,462
0
24,671
L
Hun Batz
Hyborem
Hun Batz
6,007
722
0
574
13,420
5,742
0
3,192
10,228
0
26,092
L
Medusa
IceyRoz
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
M4KU2493
Da Ji
5,580
1,474
0
332
14,432
6,096
0
4,249
10,183
0
11,453
W
7,307
1,317
0
643
5,196
1,969
0
2,429
2,767
0
23,388
W
Artio
3,662
357
562
1,829
9,043
9,417
0
4,386
4,657
15,410
0
L
6,095
405
0
0
14,092
3,776
0
2,403
11,689
17,349
62
L
Merlin
Samwin
Merlin
13,714
785
0
290
6,614
1,813
0
1,681
4,933
31,440
0
W
7,593
507
323
979
6,569
2,429
0
4,248
2,321
13,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,196
Gold Earned
49,660
145
Minions Killed
162
3
Camps Cleared
5
561,036
Distance Traveled
797,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,027
1,253
37
5
2
151,944
0
W
Danzaburou
10,164
1,271
32
4
1
159,285
0
L
Hun Batz
8,488
1,061
39
5
1
154,436
0
L
Medusa
7,420
928
0
0
0
103
0
L
Da Ji
8,505
1,063
14
2
1
152,377
0
W
Nemesis
10,704
1,338
47
6
2
187,166
0
W
Artio
9,994
1,249
29
4
0
171,246
0
L
Ah Puch
8,115
1,014
28
4
1
100,042
0
L
Merlin
9,668
1,209
64
8
0
154,078
0
W
Hades
8,771
1,096
17
2
0
127,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role