Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ArkhamJoker
Zhong Kui
Level 158
God Stats
7W - 5L
1,480 SR
Queue Stats
240W - 223L
1,512 Elo+
Solo
Neith
Neith
Heaven270
Neith
Level 70
God Stats
35W - 39L
1,467 SR
Queue Stats
70W - 68L
1,471 Elo+
Solo
Hades
Hades
X SPARK05 X
Hades
Level 108
God Stats
26W - 19L
1,525 SR
Queue Stats
314W - 314L
1,518 Elo+
Solo
Team Averages
Level 99
1,494 SR
1,500 Elo+

VS

Team Averages
Level 48
1,512 SR
1,412 Elo+
Medusa
Medusa
Biribistar
Medusa
Level 66
God Stats
11W - 10L
1,389 SR
Queue Stats
49W - 44L
1,424 Elo+
Party 1
Achilles
Achilles
NefiKimori
Achilles
Level 104
God Stats
2W - 5L
1,480 SR
Queue Stats
106W - 86L
1,474 Elo+
Solo
Tyr
Tyr
Pabloski789
Tyr
Level 29
God Stats
2W - 4L
1,600 SR
Queue Stats
53W - 83L
1,413 Elo+
Party 1
Thanatos
Thanatos
Rydeeer
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Party 1
Cthulhu
Cthulhu
abocado1284
Cthulhu
Level 32
God Stats
1W - 1L
1,591 SR
Queue Stats
3W - 4L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
3 / 2 / 9
6,582
658
2,728
8,292
5,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
 
Merlin
11
5 / 5 / 1
6,579
658
2,856
4,279
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
ArkhamJoker
Zhong Kui
12
8 / 1 / 3
7,015
702
6,123
6,228
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Heaven270
Neith
11
2 / 3 / 7
6,437
644
7,781
6,674
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 3
6,364
636
4,541
4,796
2,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Biribistar
Medusa
8
2 / 6 / 1
5,307
531
5,090
8,367
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
NefiKimori
Achilles
1
0 / 0 / 0
3,590
359
0
0
0
11
5 / 4 / 2
6,036
604
4,172
8,307
3,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thanatos
Rydeeer
Thanatos
10
5 / 5 / 3
6,278
628
6,224
8,739
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
abocado1284
Cthulhu
8
0 / 4 / 1
4,805
481
1,994
8,570
4,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
12
12
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
3
2
9
3.75
W
Merlin
 
Merlin
5
5
1
1.1
W
Zhong Kui
ArkhamJoker
Zhong Kui
8
1
3
9.5
L
Medusa
Biribistar
Medusa
2
6
1
0.42
W
Neith
Heaven270
Neith
2
3
7
1.83
L
Achilles
NefiKimori
Achilles
0
0
0
0
L
5
4
2
1.5
L
Thanatos
Rydeeer
Thanatos
5
5
3
1.3
W
1
1
3
2.5
L
Cthulhu
abocado1284
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,029
Damage
17,480
30,269
Taken
33,983
15,038
Mitigated
13,150
9,192
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,728
242
0
1,804
8,292
5,717
0
862
7,430
19,677
0
W
Merlin
 
Merlin
2,856
231
0
250
4,279
974
0
0
4,279
26,508
438
W
Zhong Kui
ArkhamJoker
Zhong Kui
6,123
1,710
0
3,181
6,228
4,019
0
210
6,018
33,668
14,523
L
Medusa
Biribistar
Medusa
5,090
1,800
0
427
8,367
2,408
0
4,411
3,956
0
21,635
W
Neith
Heaven270
Neith
7,781
2,896
0
1,213
6,674
1,960
0
922
5,752
0
45,142
L
Achilles
NefiKimori
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
4,172
820
0
919
8,307
3,737
0
3,897
4,410
0
29,974
L
Thanatos
Rydeeer
Thanatos
6,224
1,775
0
4,570
8,739
2,858
0
3,953
4,786
0
35,548
W
4,541
678
128
2,616
4,796
2,368
146
0
4,796
33,972
2,932
L
Cthulhu
abocado1284
Cthulhu
1,994
71
755
1,968
8,570
4,147
0
3,256
5,314
17,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,977
Gold Earned
26,016
322
Minions Killed
169
0
Camps Cleared
0
963,360
Distance Traveled
772,494
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,582
658
31
3
0
187,908
0
W
Merlin
6,579
658
61
6
0
192,417
2
W
Zhong Kui
7,015
702
78
8
0
212,969
0
L
Medusa
5,307
531
32
3
0
196,528
0
W
Neith
6,437
644
82
8
0
193,788
0
L
Achilles
3,590
359
0
0
0
0
0
L
Tyr
6,036
604
41
4
0
203,017
0
L
Thanatos
6,278
628
62
6
0
188,572
0
W
Hades
6,364
636
70
7
0
176,278
0
L
Cthulhu
4,805
481
34
3
0
184,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role