Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DarkDeity96
Zhong Kui
Level 103
God Stats
1W - 1L
1,730 SR
Queue Stats
38W - 32L
1,533 Elo+
Party 1
Rama
Rama
MissCalypso
Rama
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,342 Elo+
Solo
Horus
Horus
TingeOfGinge893
Horus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,203 Elo+
Party 1
Ah Puch
Ah Puch
joe590
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,203 Elo+
Party 1
Team Averages
Level 77
1,546 SR
1,356 Elo+

VS

Team Averages
Level 157
1,421 SR
1,456 Elo+
Hercules
Hercules
S1NNL05
Hercules
Level 164
God Stats
3W - 3L
1,426 SR
Queue Stats
244W - 290L
1,471 Elo+
Solo
Hachiman
Hachiman
Schelix93
Hachiman
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 84L
1,511 Elo+
Solo
Ah Puch
Ah Puch
Spartack44
Ah Puch
Level 193
God Stats
13W - 5L
1,588 SR
Queue Stats
540W - 569L
1,455 Elo+
Solo
Bacchus
Bacchus
vikabot3000
Bacchus
Level 144
God Stats
1W - 5L
1,093 SR
Queue Stats
136W - 150L
1,443 Elo+
Party 2
Ra
Ra
xamlololo
Ra
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 6 / 3
9,554
955
12,315
10,732
5,138
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
DarkDeity96
Zhong Kui
10
0 / 6 / 5
6,430
643
5,887
9,216
5,468
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 6 / 6
7,053
705
4,910
8,976
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 6 / 7
9,341
934
4,480
14,241
14,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
joe590
Ah Puch
13
0 / 7 / 3
6,943
694
7,853
11,499
4,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
S1NNL05
Hercules
15
6 / 3 / 18
9,370
937
7,215
15,704
16,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Schelix93
Hachiman
16
9 / 2 / 16
9,893
989
11,500
8,369
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
Spartack44
Ah Puch
16
9 / 2 / 14
9,870
987
16,233
6,995
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
vikabot3000
Bacchus
12
1 / 4 / 17
8,393
839
3,811
14,203
18,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 1 / 21
9,617
962
11,288
10,449
5,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
117
10
Kills
31
31
Deaths
12
24
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
6
3
1.25
L
Zhong Kui
DarkDeity96
Zhong Kui
0
6
5
0.42
L
1
6
6
0.67
W
Hercules
S1NNL05
Hercules
6
3
18
5
W
Hachiman
Schelix93
Hachiman
9
2
16
8.5
W
Ah Puch
Spartack44
Ah Puch
9
2
14
8
L
3
6
7
1.08
L
Ah Puch
joe590
Ah Puch
0
7
3
0.21
W
Bacchus
vikabot3000
Bacchus
1
4
17
2.38
W
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,445
Damage
50,047
54,664
Taken
55,720
33,044
Mitigated
47,439
11,880
Healing
27,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,315
8,367
68
1,445
10,732
5,138
0
5,426
4,987
0
35,191
L
Zhong Kui
DarkDeity96
Zhong Kui
5,887
692
37
1,499
9,216
5,468
0
4,064
4,886
8,500
173
L
4,910
2,740
0
551
8,976
3,332
0
5,159
3,475
0
8,666
W
Hercules
S1NNL05
Hercules
7,215
1,000
891
5,263
15,704
16,484
263
2,695
13,009
0
14,191
W
Hachiman
Schelix93
Hachiman
11,500
7,700
265
307
8,369
4,034
3,468
3,104
5,265
0
19,666
W
Ah Puch
Spartack44
Ah Puch
16,233
331
630
983
6,995
2,998
950
1,726
5,269
28,800
889
L
4,480
1,772
2,632
3,603
14,241
14,274
0
7,043
6,579
0
8,137
L
Ah Puch
joe590
Ah Puch
7,853
500
0
2,045
11,499
4,832
0
7,081
3,921
17,164
0
W
Bacchus
vikabot3000
Bacchus
3,811
590
1,111
2,484
14,203
18,232
427
2,195
12,008
5,324
0
W
11,288
907
9,292
6,314
10,449
5,691
1,001
4,003
6,446
29,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,321
Gold Earned
47,143
103
Minions Killed
122
0
Camps Cleared
0
670,630
Distance Traveled
836,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,554
955
59
6
0
136,846
0
L
Zhong Kui
6,430
643
6
1
0
104,398
0
L
Rama
7,053
705
14
1
0
150,615
0
W
Hercules
9,370
937
8
1
0
158,852
0
W
Hachiman
9,893
989
30
3
0
148,418
0
W
Ah Puch
9,870
987
35
4
0
160,278
0
L
Horus
9,341
934
3
0
0
155,935
0
L
Ah Puch
6,943
694
21
2
0
122,836
0
W
Bacchus
8,393
839
3
0
0
173,805
0
W
Ra
9,617
962
46
5
0
195,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role