Player Matchup

Xing Tian
Xing Tian
Masters
AlmightyYerf
Xing Tian
Masters
Level 105
God Stats
31W - 15L
1,677 SR
Queue Stats
174W - 62L
2,398 MMR
Party 1
Sol
Sol
Platinum IV
MustyMufasa
Sol
Platinum IV
Level 104
God Stats
2W - 2L
1,466 SR
Queue Stats
55W - 69L
1,930 MMR
Solo
Danzaburou
Danzaburou
Diamond II
vJayy
Danzaburou
Diamond II
Level 120
God Stats
3W - 2L
1,560 SR
Queue Stats
118W - 40L
2,202 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,568 SR
2,177 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,605 SR
1,630 MMR
Baron Samedi
Baron Samedi
Gold I
Abellesg
Baron Samedi
Gold I
Level 200
God Stats
3W - 9L
1,526 SR
Queue Stats
183W - 181L
1,489 MMR
Party 2
Cthulhu
Cthulhu
Gold I
ElKingBoricua
Cthulhu
Gold I
Level 156
God Stats
2W - 1L
1,563 SR
Queue Stats
50W - 55L
1,778 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
Valentinalamas
Hou Yi
Platinum IV
Level 85
God Stats
2W - 2L
1,727 SR
Queue Stats
54W - 57L
1,624 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AlmightyYerf
Xing Tian
19
2 / 0 / 6
12,341
771
13,653
17,080
18,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

20
3 / 2 / 6
13,791
862
9,872
10,684
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
vJayy
Danzaburou
20
4 / 1 / 5
13,619
851
21,383
13,524
7,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KumbhakarnaKuzenboCerberusFafnirSerqet

VS

Bans
AchillesJormungandrVulcanOdinPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abellesg
Baron Samedi
18
0 / 2 / 2
11,062
691
5,458
13,820
5,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
17
0 / 6 / 2
10,635
665
10,379
20,930
22,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
3 / 1 / 0
11,878
742
12,431
13,930
4,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
9
Kills
3
3
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Abellesg
Baron Samedi
0
2
2
0.5
W
Xing Tian
AlmightyYerf
Xing Tian
2
0
6
5
L
Cthulhu
0
6
2
0.17
W
3
2
6
3
L
3
1
0
3
W
Danzaburou
vJayy
Danzaburou
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,908
Damage
28,268
41,288
Taken
48,680
29,709
Mitigated
32,553
18,139
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Abellesg
Baron Samedi
5,458
447
691
2,688
13,820
5,614
0
6,714
6,492
37,077
425
W
Xing Tian
AlmightyYerf
Xing Tian
13,653
456
0
5,633
17,080
18,287
297
5,385
11,695
35,367
853
L
Cthulhu
10,379
707
49
1,806
20,930
22,378
0
8,228
11,101
29,373
1,330
W
9,872
2,275
0
5,438
10,684
4,077
1,160
4,053
6,631
63,926
1,396
L
12,431
8,042
0
2,410
13,930
4,561
0
6,462
6,700
0
46,088
W
Danzaburou
vJayy
Danzaburou
21,383
8,591
0
7,068
13,524
7,345
1,998
5,487
8,037
0
83,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,751
Gold Earned
33,575
241
Minions Killed
204
0
Camps Cleared
0
961,604
Distance Traveled
906,631
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,062
691
82
5
0
312,558
7
W
Xing Tian
12,341
771
32
2
0
329,710
0
L
Cthulhu
10,635
665
43
3
0
280,948
2
W
Sol
13,791
862
109
7
0
319,418
1
L
Hou Yi
11,878
742
79
5
0
313,125
0
W
Danzaburou
13,619
851
100
6
0
312,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role