Player Matchup

Skadi
Skadi
Dejesef
Skadi
Level 151
God Stats
1W - 1L
1,486 SR
Queue Stats
60W - 55L
1,547 Elo+
Party 1
Hel
Hel
LynxSkrt
Hel
Level 84
God Stats
2W - 2L
1,395 SR
Queue Stats
279W - 310L
1,489 Elo+
Solo
Scylla
Scylla
MastaShot
Scylla
Level 157
God Stats
2W - 0L
1,543 SR
Queue Stats
64W - 47L
1,563 Elo+
Party 1
Shiva
Shiva
RKHOKAGE
Shiva
Level 126
God Stats
10W - 4L
1,699 SR
Queue Stats
436W - 445L
1,506 Elo+
Solo
Fafnir
Fafnir
syrnikk
Fafnir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,337 Elo+
Party 1
Team Averages
Level 121
1,524 SR
1,489 Elo+

VS

Team Averages
Level 142
1,472 SR
1,529 Elo+
Discordia
Discordia
FrederikVil
Discordia
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,706 Elo+
Solo
Arachne
Arachne
MATPlaythings
Arachne
Level 156
God Stats
3W - 5L
1,403 SR
Queue Stats
558W - 565L
1,445 Elo+
Party 2
Hercules
Hercules
QQiQQ
Hercules
Level 154
God Stats
4W - 2L
1,702 SR
Queue Stats
667W - 688L
1,498 Elo+
Party 2
Apollo
Apollo
dahme1508
Apollo
Level 156
God Stats
0W - 2L
1,155 SR
Queue Stats
56W - 67L
1,489 Elo+
Party 2
Hel
Hel
pikolowet
Hel
Level 89
God Stats
6W - 3L
1,601 SR
Queue Stats
383W - 371L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dejesef
Skadi
15
4 / 3 / 3
9,555
796
11,442
11,235
5,182
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 3 / 7
8,931
744
3,882
11,126
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
MastaShot
Scylla
16
6 / 3 / 4
10,528
877
9,002
8,491
3,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
RKHOKAGE
Shiva
14
1 / 4 / 5
8,472
706
9,815
13,478
13,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
syrnikk
Fafnir
16
1 / 2 / 8
9,731
811
2,673
13,742
18,048
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FrederikVil
Discordia
20
8 / 2 / 5
10,580
882
26,510
9,305
3,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
13
1 / 6 / 9
8,287
691
2,906
14,489
12,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
QQiQQ
Hercules
10
3 / 2 / 4
7,516
626
3,635
5,184
4,281
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Apollo
dahme1508
Apollo
12
2 / 1 / 3
7,576
631
3,517
6,800
2,627
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
1 / 2 / 7
7,568
631
3,936
7,858
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
43
12
Kills
15
15
Deaths
13
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
Dejesef
Skadi
4
3
3
1.83
L
Discordia
FrederikVil
Discordia
8
2
5
5.25
W
0
3
7
1.17
L
Arachne
1
6
9
0.92
W
Scylla
MastaShot
Scylla
6
3
4
2.67
L
Hercules
QQiQQ
Hercules
3
2
4
2.5
W
Shiva
RKHOKAGE
Shiva
1
4
5
0.88
L
Apollo
dahme1508
Apollo
2
1
3
3.5
L
1
2
7
2.25
W
Fafnir
syrnikk
Fafnir
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,814
Damage
40,504
58,072
Taken
43,636
46,265
Mitigated
27,024
24,371
Healing
21,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Dejesef
Skadi
11,442
2,508
1,299
631
11,235
5,182
2,908
6,878
4,357
0
35,594
L
Discordia
FrederikVil
Discordia
26,510
842
500
1,093
9,305
3,772
22
3,141
5,922
51,322
1,279
W
3,882
448
7,161
5,285
11,126
5,360
1,298
6,176
4,950
14,416
456
L
Arachne
2,906
982
45
3,715
14,489
12,397
0
3,978
10,136
0
5,624
W
Scylla
MastaShot
Scylla
9,002
375
730
818
8,491
3,708
2,360
5,008
3,483
27,239
1,091
L
Hercules
QQiQQ
Hercules
3,635
205
0
1,475
5,184
4,281
0
1,486
3,631
0
10,286
W
Shiva
RKHOKAGE
Shiva
9,815
1,094
3,290
2,662
13,478
13,967
45
6,831
6,647
0
16,746
L
Apollo
dahme1508
Apollo
3,517
986
227
1,151
6,800
2,627
0
2,545
4,136
0
9,117
L
3,936
408
8,049
5,253
7,858
3,947
0
3,814
3,968
11,972
379
W
Fafnir
syrnikk
Fafnir
2,673
1,286
276
2,219
13,742
18,048
667
4,746
8,996
9,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,217
Gold Earned
41,527
152
Minions Killed
101
0
Camps Cleared
0
1,142,067
Distance Traveled
767,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,555
796
44
4
0
230,833
0
L
Discordia
10,580
882
54
5
0
225,625
0
W
Hel
8,931
744
36
3
0
216,296
0
L
Arachne
8,287
691
6
1
0
165,065
0
W
Scylla
10,528
877
48
4
0
225,869
0
L
Hercules
7,516
626
9
1
0
70,972
0
W
Shiva
8,472
706
16
1
0
244,644
0
L
Apollo
7,576
631
15
1
0
122,859
0
L
Hel
7,568
631
17
1
0
182,864
0
W
Fafnir
9,731
811
8
1
0
224,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role