Player Matchup

Nemesis
Nemesis
CluelessTwo34
Nemesis
Level 127
God Stats
3W - 1L
1,717 SR
Queue Stats
213W - 265L
1,423 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NemesisPrime343
Morgan Le Fay
Level 127
God Stats
4W - 7L
1,348 SR
Queue Stats
300W - 273L
1,457 Elo+
Solo
Hou Yi
Hou Yi
RelapsingRag
Hou Yi
Level 65
God Stats
10W - 14L
1,318 SR
Queue Stats
163W - 173L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
SHEESHTAPTAP
Gilgamesh
Level 63
God Stats
27W - 25L
1,633 SR
Queue Stats
106W - 107L
1,524 Elo+
Solo
Achilles
Achilles
alcholic-annonem
Achilles
Level 66
God Stats
6W - 7L
1,440 SR
Queue Stats
232W - 217L
1,452 Elo+
Solo
Team Averages
Level 90
1,491 SR
1,463 Elo+

VS

Team Averages
Level 73
1,473 SR
1,344 Elo+
Kukulkan
Kukulkan
FisterHarder
Kukulkan
Level 77
God Stats
1W - 1L
1,489 SR
Queue Stats
3W - 12L
1,182 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Itadakimas4
Morgan Le Fay
Level 133
God Stats
2W - 1L
1,808 SR
Queue Stats
52W - 57L
1,437 Elo+
Solo
Chiron
Chiron
Raziel711
Chiron
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 30L
1,258 Elo+
Solo
Bacchus
Bacchus
ShadowAisha6000
Bacchus
Level 57
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 4L
1,323 Elo+
Solo
Hun Batz
Hun Batz
warlordloinheart
Hun Batz
Level 62
God Stats
0W - 1L
1,272 SR
Queue Stats
6W - 3L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
0 / 3 / 4
5,601
467
1,455
10,254
3,433
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
NemesisPrime343
Morgan Le Fay
14
9 / 0 / 3
8,903
742
7,457
5,234
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
11
3 / 3 / 3
6,692
558
3,999
7,537
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SHEESHTAPTAP
Gilgamesh
12
5 / 0 / 7
7,399
617
7,536
8,845
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 1
7,862
655
2,733
6,052
2,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FisterHarder
Kukulkan
8
0 / 2 / 0
5,226
436
844
3,351
869
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Itadakimas4
Morgan Le Fay
11
0 / 4 / 0
5,924
494
4,585
7,582
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
Raziel711
Chiron
11
6 / 4 / 0
6,423
535
8,938
8,285
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 3 / 3
5,440
453
1,737
7,311
5,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 7 / 0
5,348
446
2,929
10,498
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
20
Kills
6
6
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
0
3
4
0.67
L
Kukulkan
FisterHarder
Kukulkan
0
2
0
0
L
Morgan Le Fay
Itadakimas4
Morgan Le Fay
0
4
0
0
W
Morgan Le Fay
NemesisPrime343
Morgan Le Fay
9
0
3
10.5
L
Chiron
Raziel711
Chiron
6
4
0
1.5
W
Hou Yi
3
3
3
1.5
W
Gilgamesh
SHEESHTAPTAP
Gilgamesh
5
0
7
8.5
L
0
3
3
0.5
W
3
0
1
3.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,180
Damage
19,033
37,922
Taken
37,027
13,316
Mitigated
14,453
10,551
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
1,455
323
0
2,248
10,254
3,433
0
968
9,286
0
17,821
L
Kukulkan
FisterHarder
Kukulkan
844
92
0
422
3,351
869
0
0
3,351
21,922
0
L
Morgan Le Fay
Itadakimas4
Morgan Le Fay
4,585
52
0
1,374
7,582
2,201
0
1,464
6,118
46,844
0
W
Morgan Le Fay
NemesisPrime343
Morgan Le Fay
7,457
959
0
1,304
5,234
1,897
374
973
4,261
56,902
1,578
L
Chiron
Raziel711
Chiron
8,938
3,021
284
1,858
8,285
2,430
220
1,890
6,340
0
47,456
W
Hou Yi
3,999
1,745
0
3,251
7,537
2,407
472
982
6,555
0
35,327
W
Gilgamesh
SHEESHTAPTAP
Gilgamesh
7,536
3,304
0
1,356
8,845
3,061
0
2,708
6,137
0
45,489
L
1,737
466
0
1,905
7,311
5,578
110
1,995
5,316
6,883
0
W
2,733
504
0
2,392
6,052
2,518
303
1,535
4,517
0
46,865
L
2,929
848
0
1,072
10,498
3,375
0
2,047
8,451
0
37,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,457
Gold Earned
28,361
349
Minions Killed
279
0
Camps Cleared
0
1,216,509
Distance Traveled
1,147,431
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,601
467
33
3
0
254,124
0
L
Kukulkan
5,226
436
44
4
0
196,441
0
L
Morgan Le Fay
5,924
494
86
7
0
236,169
2
W
Morgan Le Fay
8,903
742
100
8
0
225,235
0
L
Chiron
6,423
535
66
6
0
223,038
2
W
Hou Yi
6,692
558
60
5
0
214,695
2
W
Gilgamesh
7,399
617
72
6
0
304,736
0
L
Bacchus
5,440
453
14
1
0
241,218
4
W
Achilles
7,862
655
84
7
0
217,719
0
L
Hun Batz
5,348
446
69
6
0
250,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role