Player Matchup

Hercules
Hercules
 
Hercules
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GonKen4095
Danzaburou
Level 123
God Stats
3W - 3L
1,669 SR
Queue Stats
128W - 143L
1,451 Elo+
Party 1
Baron Samedi
Baron Samedi
Gozzah
Baron Samedi
Level 159
God Stats
1W - 1L
1,539 SR
Queue Stats
176W - 83L
1,706 Elo+
Party 1
Arachne
Arachne
Jerem1218
Arachne
Level 259
God Stats
5W - 2L
1,671 SR
Queue Stats
170W - 80L
1,639 Elo+
Party 1
Team Averages
Level 176
1,576 SR
1,559 Elo+

VS

Team Averages
Level 139
1,523 SR
1,467 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DoubtingThomas23
Nike
Level 111
God Stats
597W - 545L
1,496 SR
Queue Stats
690W - 696L
1,416 Elo+
Solo
Sylvanus
Sylvanus
Skunk_Fu_Ninja
Sylvanus
Level 170
God Stats
94W - 82L
1,565 SR
Queue Stats
174W - 166L
1,460 Elo+
Solo
Skadi
Skadi
StinkingHalo69
Skadi
Level 129
God Stats
0W - 1L
1,540 SR
Queue Stats
104W - 89L
1,529 Elo+
Solo
Freya
Freya
XxKingDomainxX
Freya
Level 129
God Stats
3W - 5L
1,516 SR
Queue Stats
481W - 503L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 0 / 1
6,681
607
6,985
8,923
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Athena
 
Athena
9
0 / 2 / 1
5,240
476
1,900
8,216
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
GonKen4095
Danzaburou
11
0 / 1 / 1
5,948
541
3,456
5,220
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
Gozzah
Baron Samedi
12
3 / 0 / 2
6,535
594
4,326
5,804
2,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Jerem1218
Arachne
12
4 / 0 / 3
6,327
575
3,512
9,381
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 4 / 2
4,834
439
3,971
8,372
4,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

2
0 / 1 / 0
3,710
337
111
1,272
398
Sylvanus
9
1 / 1 / 2
5,947
541
3,631
9,707
5,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 1 / 1
5,744
522
5,634
6,803
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 4 / 0
5,105
464
2,541
6,834
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
3
3
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
1
4.5
W
Athena
 
Athena
0
2
1
0.25
L
Cu Chulainn
 
Cu Chulainn
0
4
2
0.25
L
0
1
0
0
W
Danzaburou
GonKen4095
Danzaburou
0
1
1
0.5
W
Baron Samedi
Gozzah
Baron Samedi
3
0
2
4
W
Arachne
Jerem1218
Arachne
4
0
3
5.5
L
Sylvanus
1
1
2
2
L
2
1
1
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,179
Damage
15,888
37,544
Taken
32,988
17,364
Mitigated
14,467
19,527
Healing
13,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,985
3,630
0
5,140
8,923
4,639
0
171
8,752
0
42,581
W
Athena
 
Athena
1,900
592
0
1,869
8,216
5,305
0
1,093
7,123
17,956
0
L
Cu Chulainn
 
Cu Chulainn
3,971
715
0
2,381
8,372
4,187
0
58
7,942
0
21,933
L
111
111
0
48
1,272
398
0
0
1,272
0
4,889
W
Danzaburou
GonKen4095
Danzaburou
3,456
1,205
0
3,091
5,220
1,379
0
1,345
3,875
0
38,713
W
Baron Samedi
Gozzah
Baron Samedi
4,326
630
113
3,774
5,804
2,268
0
2,944
2,578
43,046
2,468
W
Arachne
Jerem1218
Arachne
3,512
2,119
0
5,540
9,381
3,773
9
317
9,044
0
49,675
L
Sylvanus
3,631
934
2,549
4,732
9,707
5,657
0
1,965
7,702
23,779
0
L
5,634
2,866
0
2,736
6,803
2,012
28
722
6,081
0
43,522
L
2,541
928
0
656
6,834
2,213
0
3,392
3,442
26,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,731
Gold Earned
25,340
351
Minions Killed
222
0
Camps Cleared
0
1,143,806
Distance Traveled
788,026
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,681
607
80
7
0
251,006
0
W
Athena
5,240
476
29
3
0
251,025
3
L
Cu Chulainn
4,834
439
46
4
0
176,537
1
L
Nike
3,710
337
6
1
0
37,236
0
W
Danzaburou
5,948
541
75
7
0
185,508
1
W
Baron Samedi
6,535
594
86
8
0
215,747
0
W
Arachne
6,327
575
81
7
0
240,520
0
L
Sylvanus
5,947
541
34
3
0
188,238
0
L
Skadi
5,744
522
73
7
0
197,895
1
L
Freya
5,105
464
63
6
0
188,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role