Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BattleBoy1991
Thor
Level 156
God Stats
2W - 2L
1,592 SR
Queue Stats
436W - 481L
1,585 Elo+
Solo
Ganesha
Ganesha
HeftyTurd
Ganesha
Level 109
God Stats
2W - 2L
1,651 SR
Queue Stats
339W - 153L
1,587 Elo+
Solo
Sol
Sol
SteelNail
Sol
Level 145
God Stats
7W - 3L
1,803 SR
Queue Stats
330W - 340L
1,542 Elo+
Party 1
Baba Yaga
Baba Yaga
narsilblade
Baba Yaga
Level 146
God Stats
4W - 7L
1,443 SR
Queue Stats
291W - 280L
1,565 Elo+
Solo
Team Averages
Level 140
1,598 SR
1,556 Elo+

VS

Team Averages
Level 150
1,556 SR
1,602 Elo+
Morgan Le Fay
Morgan Le Fay
Corpneer
Morgan Le Fay
Level 151
God Stats
1W - 1L
1,335 SR
Queue Stats
77W - 60L
1,544 Elo+
Solo
Baba Yaga
Baba Yaga
Hiperionn
Baba Yaga
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 27L
1,644 Elo+
Solo
Atlas
Atlas
MrFridger26
Atlas
Level 124
God Stats
1W - 0L
1,773 SR
Queue Stats
15W - 5L
1,705 Elo+
Solo
Anubis
Anubis
Spikello
Anubis
Level 126
God Stats
4W - 9L
1,523 SR
Queue Stats
366W - 345L
1,504 Elo+
Solo
Serqet
Serqet
Viví
Serqet
Level 157
God Stats
6W - 2L
1,647 SR
Queue Stats
193W - 128L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 5 / 2
7,329
733
8,892
7,531
2,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
1 / 5 / 3
7,483
748
3,192
9,473
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
HeftyTurd
Ganesha
16
1 / 2 / 6
8,524
852
7,503
11,566
12,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 3 / 3
7,534
753
10,629
7,013
2,658
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
narsilblade
Baba Yaga
10
1 / 6 / 0
6,492
649
8,000
7,352
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Corpneer
Morgan Le Fay
15
5 / 1 / 12
8,853
885
7,536
6,609
3,032
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Hiperionn
Baba Yaga
16
6 / 1 / 11
9,343
934
12,342
8,299
3,980
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 3 / 13
8,925
893
8,302
13,997
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Spikello
Anubis
15
4 / 1 / 11
8,652
865
7,383
6,665
3,317
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Viví
Serqet
14
3 / 3 / 11
8,378
838
4,631
12,346
14,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
7
Kills
21
21
Deaths
9
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
2
0.6
L
1
5
3
0.5
W
Morgan Le Fay
Corpneer
Morgan Le Fay
5
1
12
11
L
Ganesha
HeftyTurd
Ganesha
1
2
6
2
W
Baba Yaga
Hiperionn
Baba Yaga
6
1
11
11.5
W
3
3
13
3.17
W
Anubis
Spikello
Anubis
4
1
11
9.5
L
2
3
3
1.17
W
Serqet
Viví
Serqet
3
3
11
2.83
L
Baba Yaga
narsilblade
Baba Yaga
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,216
Damage
40,194
42,935
Taken
47,916
25,788
Mitigated
39,546
9,934
Healing
18,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,892
1,996
643
197
7,531
2,910
0
6,495
996
0
18,071
L
3,192
148
94
1,385
9,473
5,242
0
7,042
2,113
0
12,028
W
Morgan Le Fay
Corpneer
Morgan Le Fay
7,536
290
1,568
1,157
6,609
3,032
266
3,038
3,571
19,962
589
L
Ganesha
HeftyTurd
Ganesha
7,503
377
368
2,267
11,566
12,109
0
8,742
2,289
19,946
0
W
Baba Yaga
Hiperionn
Baba Yaga
12,342
476
637
3,529
8,299
3,980
469
5,126
3,173
23,757
863
W
8,302
2,128
1,194
2,923
13,997
14,885
0
7,287
6,710
16,553
504
W
Anubis
Spikello
Anubis
7,383
371
995
1,652
6,665
3,317
590
3,256
3,409
21,513
586
L
10,629
2,163
1,427
2,278
7,013
2,658
0
5,885
1,027
18,027
638
W
Serqet
Viví
Serqet
4,631
781
1,331
3,933
12,346
14,332
0
6,670
5,676
137
6,222
L
Baba Yaga
narsilblade
Baba Yaga
8,000
162
549
726
7,352
2,869
0
5,476
1,465
14,111
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,362
Gold Earned
44,151
98
Minions Killed
124
0
Camps Cleared
0
932,229
Distance Traveled
1,010,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,329
733
31
3
0
218,164
0
L
Thor
7,483
748
22
2
0
171,352
0
W
Morgan Le Fay
8,853
885
22
2
0
198,824
0
L
Ganesha
8,524
852
4
0
0
202,153
0
W
Baba Yaga
9,343
934
29
3
0
221,578
0
W
Atlas
8,925
893
23
2
0
193,034
0
W
Anubis
8,652
865
39
4
0
183,603
0
L
Sol
7,534
753
30
3
0
204,554
0
W
Serqet
8,378
838
11
1
0
213,087
0
L
Baba Yaga
6,492
649
11
1
0
136,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role