Player Matchup

Neith
Neith
Platinum II
 
Neith
Platinum II
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
oni cult 1
Fenrir
Platinum II
Level 250
God Stats
8W - 8L
1,738 SR
Queue Stats
404W - 397L
1,800 MMR
Solo
Ymir
Ymir
Platinum V
srchen
Ymir
Platinum V
Level 165
God Stats
8W - 9L
1,586 SR
Queue Stats
27W - 22L
1,745 MMR
Solo
Ra
Ra
Platinum III
verhuisdoos123
Ra
Platinum III
Level 126
God Stats
4W - 4L
1,546 SR
Queue Stats
200W - 195L
1,881 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 181
1,574 SR
1,685 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,469 SR
1,615 MMR
Rama
Rama
Diamond V
 
Rama
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum V
 
Cabrakan
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum III
 
Vulcan
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
Exc3ls
Thanatos
Platinum IV
Level 132
God Stats
8W - 7L
1,531 SR
Queue Stats
313W - 301L
1,842 MMR
Solo
Cthulhu
Cthulhu
Gold III
Quint049
Cthulhu
Gold III
Level 107
God Stats
1W - 0L
1,315 SR
Queue Stats
15W - 7L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 4 / 0
6,243
624
5,994
7,897
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
 
Mercury
6
0 / 16 / 3
4,357
436
2,812
11,658
2,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
oni cult 1
Fenrir
8
2 / 1 / 4
5,600
560
3,644
11,480
5,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
srchen
Ymir
11
0 / 2 / 0
5,079
508
426
6,796
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 3 / 1
4,473
447
1,245
3,701
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThorKuzenboAgniKali

VS

Bans
King ArthurChronosNe ZhaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
7 / 2 / 0
7,690
769
7,120
7,164
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cabrakan
 
Cabrakan
12
3 / 0 / 2
6,762
676
3,279
2,478
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
 
Vulcan
9
7 / 2 / 3
6,205
621
7,109
4,851
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Exc3ls
Thanatos
12
6 / 1 / 3
6,692
669
5,246
7,697
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Quint049
Cthulhu
9
0 / 3 / 6
5,652
565
4,588
7,603
4,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
23
26
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
4
0
1.25
L
Mercury
 
Mercury
0
16
3
0.09
W
Rama
 
Rama
7
2
0
3.5
W
Cabrakan
 
Cabrakan
3
0
2
4
W
Vulcan
 
Vulcan
7
2
3
4.25
W
Thanatos
Exc3ls
Thanatos
6
1
3
7.5
W
Cthulhu
Quint049
Cthulhu
0
3
6
1
L
Fenrir
oni cult 1
Fenrir
2
1
4
4
L
Ymir
srchen
Ymir
0
2
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,121
Damage
27,342
41,532
Taken
29,793
14,764
Mitigated
12,816
9,262
Healing
15,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,994
2,682
0
2,255
7,897
2,651
0
560
7,337
0
36,485
L
Mercury
 
Mercury
2,812
1,713
0
762
11,658
2,701
0
5,289
6,369
0
13,100
W
Rama
 
Rama
7,120
5,871
0
3,432
7,164
2,452
372
0
7,164
0
62,216
W
Cabrakan
 
Cabrakan
3,279
444
0
1,648
2,478
1,604
0
247
2,231
41,417
0
W
Vulcan
 
Vulcan
7,109
685
0
843
4,851
1,429
132
632
4,219
28,149
0
W
Thanatos
Exc3ls
Thanatos
5,246
1,645
0
8,904
7,697
2,343
201
179
7,518
0
41,617
W
Cthulhu
Quint049
Cthulhu
4,588
756
0
944
7,603
4,988
209
613
6,990
25,236
1,010
L
Fenrir
oni cult 1
Fenrir
3,644
1,204
0
3,529
11,480
5,864
0
4,914
6,566
0
14,147
L
Ymir
srchen
Ymir
426
110
0
2,013
6,796
2,737
0
3,264
3,532
31,642
0
L
1,245
163
204
499
3,701
811
0
862
2,839
17,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,752
Gold Earned
33,001
211
Minions Killed
361
0
Camps Cleared
0
945,704
Distance Traveled
1,043,259
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,243
624
70
7
0
170,870
2
L
Mercury
4,357
436
16
2
0
224,201
0
W
Rama
7,690
769
110
11
0
194,215
2
W
Cabrakan
6,762
676
87
9
0
182,633
1
W
Vulcan
6,205
621
53
5
0
211,123
0
W
Thanatos
6,692
669
78
8
0
242,879
4
W
Cthulhu
5,652
565
33
3
0
212,409
1
L
Fenrir
5,600
560
20
2
0
211,618
0
L
Ymir
5,079
508
68
7
0
209,302
0
L
Ra
4,473
447
37
4
0
129,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role