Player Matchup

Hera
Hera
Binouze-OT
Hera
Level 23
God Stats
7W - 7L
1,529 SR
Queue Stats
24W - 24L
1,470 Elo+
Party 3
Anhur
Anhur
HAGHHHH
Anhur
Level 38
God Stats
8W - 8L
1,357 SR
Queue Stats
49W - 69L
1,387 Elo+
Party 1
Surtr
Surtr
JPieck
Surtr
Level 56
God Stats
5W - 5L
1,498 SR
Queue Stats
35W - 62L
1,330 Elo+
Solo
Thor
Thor
RequinEX
Thor
Level 48
God Stats
4W - 2L
1,849 SR
Queue Stats
57W - 52L
1,590 Elo+
Party 3
Kuzenbo
Kuzenbo
xXNoobSlayerXxX
Kuzenbo
Level 27
God Stats
6W - 5L
1,624 SR
Queue Stats
37W - 53L
1,373 Elo+
Party 1
Team Averages
Level 38
1,571 SR
1,430 Elo+

VS

Team Averages
Level 125
1,461 SR
1,469 Elo+
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Chalonzo74
Horus
Level 122
God Stats
3W - 8L
1,409 SR
Queue Stats
130W - 147L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
KOTAБAPMOT
Nu Wa
Level 123
God Stats
32W - 37L
1,558 SR
Queue Stats
312W - 348L
1,401 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mastapav
Cu Chulainn
Level 188
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 102L
1,462 Elo+
Party 2
Arachne
Arachne
Struis
Arachne
Level 43
God Stats
3W - 4L
1,338 SR
Queue Stats
39W - 37L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,267
627
3,567
4,810
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
HAGHHHH
Anhur
12
4 / 0 / 4
7,068
707
4,243
2,759
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
JPieck
Surtr
11
0 / 2 / 0
5,846
585
1,636
5,484
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
12
3 / 1 / 2
6,142
614
3,881
7,363
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 0 / 5
6,676
668
7,181
6,085
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 6 / 0
4,869
487
2,171
7,522
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
8
0 / 3 / 0
4,524
452
1,095
9,901
4,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 4 / 2
5,254
525
4,993
4,510
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cu Chulainn
Mastapav
Cu Chulainn
12
3 / 0 / 0
6,952
695
3,211
6,468
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Struis
Arachne
8
2 / 3 / 0
5,069
507
2,630
8,099
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
16
Kills
5
5
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
0
0
W
3
2
3
2.25
L
Horus
0
3
0
0
W
Anhur
HAGHHHH
Anhur
4
0
4
6
W
Surtr
JPieck
Surtr
0
2
0
0
L
0
4
2
0.25
L
Cu Chulainn
Mastapav
Cu Chulainn
3
0
0
3
W
Thor
3
1
2
4
L
Arachne
Struis
Arachne
2
3
0
0.67
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,508
Damage
14,100
26,501
Taken
36,500
9,548
Mitigated
12,344
7,792
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,171
1,643
0
500
7,522
1,798
0
2,315
4,777
0
30,320
W
3,567
1,342
0
451
4,810
1,173
78
1,678
2,844
35,282
0
L
Horus
1,095
370
331
2,396
9,901
4,749
0
4,140
5,337
0
14,273
W
Anhur
HAGHHHH
Anhur
4,243
2,136
0
1,418
2,759
609
1,070
187
2,413
0
44,469
W
Surtr
JPieck
Surtr
1,636
904
0
504
5,484
2,233
0
284
5,114
1,421
35,227
L
4,993
718
0
291
4,510
1,079
0
1,417
3,053
28,940
480
L
Cu Chulainn
Mastapav
Cu Chulainn
3,211
334
0
2,235
6,468
2,627
0
905
5,563
0
52,022
W
Thor
3,881
1,740
0
3,972
7,363
2,257
0
1,317
5,838
0
46,208
L
Arachne
Struis
Arachne
2,630
2,009
0
2,873
8,099
2,091
0
1,048
6,983
0
31,497
W
7,181
1,586
0
1,447
6,085
3,276
119
803
5,065
27,876
1,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
26,668
365
Minions Killed
296
0
Camps Cleared
0
1,061,530
Distance Traveled
1,021,194
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,869
487
60
6
0
178,687
0
W
Hera
6,267
627
80
8
0
204,319
0
L
Horus
4,524
452
27
3
0
233,013
3
W
Anhur
7,068
707
89
9
0
193,349
0
W
Surtr
5,846
585
77
8
0
222,196
2
L
Nu Wa
5,254
525
57
6
0
163,188
0
L
Cu Chulainn
6,952
695
95
10
0
205,826
5
W
Thor
6,142
614
76
8
0
237,448
4
L
Arachne
5,069
507
57
6
0
240,480
2
W
Kuzenbo
6,676
668
43
4
0
204,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role