Player Matchup

Maui
Maui
Eitholas
Maui
Level 129
God Stats
28W - 29L
1,533 SR
Queue Stats
280W - 211L
1,632 Elo+
Solo
Chiron
Chiron
GriimReaperr
Chiron
Level 155
God Stats
16W - 8L
1,659 SR
Queue Stats
311W - 296L
1,543 Elo+
Solo
Da Ji
Da Ji
Mach_Aph3tamin3
Da Ji
Level 145
God Stats
81W - 62L
1,548 SR
Queue Stats
243W - 214L
1,600 Elo+
Solo
Vamana
Vamana
desecho_opcional
Vamana
Level 154
God Stats
10W - 5L
2,011 SR
Queue Stats
557W - 540L
1,553 Elo+
Solo
Discordia
Discordia
xzZeuszx
Discordia
Level 75
God Stats
5W - 3L
1,399 SR
Queue Stats
59W - 51L
1,513 Elo+
Solo
Team Averages
Level 132
1,630 SR
1,568 Elo+

VS

Team Averages
Level 145
1,547 SR
1,547 Elo+
Skadi
Skadi
ArgonianSlave
Skadi
Level 159
God Stats
2W - 3L
1,597 SR
Queue Stats
239W - 196L
1,631 Elo+
Solo
Scylla
Scylla
Corritoo
Scylla
Level 76
God Stats
1W - 1L
1,551 SR
Queue Stats
49W - 45L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
Da_Real_302
Cthulhu
Level 154
God Stats
63W - 61L
1,573 SR
Queue Stats
285W - 272L
1,543 Elo+
Solo
Fenrir
Fenrir
colebob25
Fenrir
Level 136
God Stats
90W - 86L
1,563 SR
Queue Stats
299W - 281L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ŋεℓℓiεℓ
Hun Batz
Level 200
God Stats
3W - 7L
1,453 SR
Queue Stats
236W - 240L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
3 / 0 / 8
5,757
576
4,622
6,660
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chiron
12
5 / 0 / 3
6,498
650
5,354
6,555
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
3 / 0 / 5
5,950
595
4,460
5,900
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 0
7,433
743
5,351
6,285
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
xzZeuszx
Discordia
11
4 / 1 / 2
6,693
669
2,467
2,210
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,584
458
3,109
6,083
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
Corritoo
Scylla
10
1 / 2 / 0
5,155
516
1,330
3,984
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Da_Real_302
Cthulhu
8
0 / 3 / 0
4,607
461
4,730
7,279
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
colebob25
Fenrir
8
0 / 5 / 0
4,654
465
1,344
8,355
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,321
532
3,947
8,350
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
19
Kills
1
1
Deaths
19
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Scylla
Corritoo
Scylla
1
2
0
0.5
L
Cthulhu
Da_Real_302
Cthulhu
0
3
0
0
W
Maui
3
0
8
7
W
Chiron
5
0
3
6.5
W
3
0
5
5.5
L
Fenrir
colebob25
Fenrir
0
5
0
0
W
4
0
0
4
W
Discordia
xzZeuszx
Discordia
4
1
2
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,254
Damage
14,460
27,610
Taken
34,051
12,207
Mitigated
9,861
7,540
Healing
7,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,109
1,122
0
752
6,083
1,476
0
2,484
3,530
0
24,014
L
Scylla
Corritoo
Scylla
1,330
224
0
741
3,984
1,021
0
1,531
2,256
25,071
0
L
Cthulhu
Da_Real_302
Cthulhu
4,730
174
47
1,070
7,279
2,645
0
1,768
5,398
25,518
1,723
W
Maui
4,622
1,523
0
1,379
6,660
3,393
52
1,597
5,063
16,541
7,186
W
Chiron
5,354
2,341
183
2,793
6,555
2,161
723
2,803
3,752
0
46,237
W
4,460
1,402
0
787
5,900
2,431
42
108
5,792
0
37,389
L
Fenrir
colebob25
Fenrir
1,344
332
0
2,900
8,355
2,498
0
602
7,692
0
31,938
W
5,351
1,896
0
1,798
6,285
3,642
0
42
6,243
0
52,564
W
Discordia
xzZeuszx
Discordia
2,467
42
0
600
2,210
580
315
1,122
960
43,008
665
L
3,947
712
0
2,310
8,350
2,221
0
0
8,350
0
38,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
24,321
360
Minions Killed
280
0
Camps Cleared
0
1,059,892
Distance Traveled
1,026,978
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,584
458
48
5
0
212,409
3
L
Scylla
5,155
516
51
5
0
183,537
0
L
Cthulhu
4,607
461
41
4
0
204,509
0
W
Maui
5,757
576
38
4
0
224,768
0
W
Chiron
6,498
650
83
8
0
201,473
0
W
Da Ji
5,950
595
57
6
0
238,382
3
L
Fenrir
4,654
465
61
6
0
210,142
0
W
Vamana
7,433
743
99
10
0
218,383
0
W
Discordia
6,693
669
83
8
0
176,886
0
L
Hun Batz
5,321
532
79
8
0
216,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role