Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Damnitsandrew
Geb
Level 137
God Stats
0W - 1L
1,481 SR
Queue Stats
17W - 10L
1,588 Elo+
Solo
Thanatos
Thanatos
EBTNorman
Thanatos
Level 106
God Stats
18W - 23L
1,487 SR
Queue Stats
575W - 544L
1,464 Elo+
Solo
Cernunnos
Cernunnos
Montimer2612
Cernunnos
Level 85
God Stats
4W - 1L
1,596 SR
Queue Stats
164W - 118L
1,498 Elo+
Solo
Nu Wa
Nu Wa
kurosakidiego
Nu Wa
Level 108
God Stats
19W - 17L
1,574 SR
Queue Stats
409W - 371L
1,481 Elo+
Solo
Team Averages
Level 112
1,528 SR
1,506 Elo+

VS

Team Averages
Level 136
1,610 SR
1,479 Elo+
Nu Wa
Nu Wa
Goutti
Nu Wa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,385 Elo+
Solo
Medusa
Medusa
Hannink
Medusa
Level 89
God Stats
6W - 3L
1,659 SR
Queue Stats
20W - 17L
1,498 Elo+
Solo
Neith
Neith
Im1up
Neith
Level 136
God Stats
54W - 45L
1,494 SR
Queue Stats
650W - 617L
1,511 Elo+
Solo
Surtr
Surtr
arcticfox107317
Surtr
Level 171
God Stats
1W - 0L
1,828 SR
Queue Stats
108W - 107L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
iTzzMawcus
Baron Samedi
Level 139
God Stats
21W - 15L
1,569 SR
Queue Stats
275W - 257L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 2 / 0
6,601
508
2,753
8,964
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 4 / 2
5,581
429
5,606
14,840
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
EBTNorman
Thanatos
11
4 / 5 / 0
6,482
499
5,895
12,187
4,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Montimer2612
Cernunnos
11
0 / 4 / 1
6,584
506
2,279
8,136
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 3
6,395
492
11,752
8,711
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Goutti
Nu Wa
11
2 / 3 / 5
6,952
535
5,590
8,592
2,020
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Hannink
Medusa
14
3 / 0 / 3
8,139
626
7,992
3,318
1,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Im1up
Neith
14
2 / 0 / 8
8,511
655
7,323
7,941
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
7 / 5 / 3
7,800
600
8,229
16,422
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
iTzzMawcus
Baron Samedi
12
3 / 0 / 7
7,266
559
6,818
10,647
8,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
8
Kills
17
17
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
0
1
L
0
4
2
0.25
L
Thanatos
EBTNorman
Thanatos
4
5
0
0.8
W
Nu Wa
Goutti
Nu Wa
2
3
5
1.5
W
Medusa
Hannink
Medusa
3
0
3
4.5
W
Neith
Im1up
Neith
2
0
8
6
L
Cernunnos
Montimer2612
Cernunnos
0
4
1
0.13
W
7
5
3
1.7
W
Baron Samedi
iTzzMawcus
Baron Samedi
3
0
7
6.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
35,952
52,838
Taken
46,920
25,482
Mitigated
20,357
17,748
Healing
19,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,753
1,300
80
3,963
8,964
5,997
0
797
8,167
0
39,875
L
5,606
410
0
3,366
14,840
9,853
0
5,097
9,743
21,922
0
L
Thanatos
EBTNorman
Thanatos
5,895
1,444
0
6,314
12,187
4,611
0
2,540
9,647
0
39,512
W
Nu Wa
Goutti
Nu Wa
5,590
1,660
161
3,168
8,592
2,020
1,731
4,684
3,908
41,334
1,770
W
Medusa
Hannink
Medusa
7,992
2,843
0
1,307
3,318
1,195
1,387
946
2,372
0
62,065
W
Neith
Im1up
Neith
7,323
1,938
0
3,452
7,941
2,213
1,095
1,739
6,025
0
59,538
L
Cernunnos
Montimer2612
Cernunnos
2,279
934
76
831
8,136
2,626
671
973
7,163
0
45,410
W
8,229
3,515
0
7,570
16,422
6,881
0
4,770
11,548
777
48,485
W
Baron Samedi
iTzzMawcus
Baron Samedi
6,818
485
352
3,205
10,647
8,048
270
5,206
5,441
21,687
0
L
11,752
5,194
0
3,118
8,711
2,395
0
3,242
5,469
51,832
2,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
38,668
301
Minions Killed
378
0
Camps Cleared
0
1,194,005
Distance Traveled
1,199,129
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,601
508
54
4
0
210,824
2
L
Geb
5,581
429
17
1
0
283,413
6
L
Thanatos
6,482
499
68
5
0
248,040
0
W
Nu Wa
6,952
535
82
6
0
188,002
0
W
Medusa
8,139
626
91
7
0
261,484
3
W
Neith
8,511
655
102
8
0
243,517
0
L
Cernunnos
6,584
506
89
7
0
222,806
0
W
Surtr
7,800
600
74
6
0
251,600
0
W
Baron Samedi
7,266
559
29
2
0
254,526
3
L
Nu Wa
6,395
492
73
6
0
228,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role