Player Matchup

Yu Huang
Yu Huang
Gold V
Agusta__Atomica
Yu Huang
Gold V
Level 158
God Stats
14W - 14L
1,504 SR
Queue Stats
180W - 184L
1,237 MMR
Solo
Artemis
Artemis
Silver I
KainOz
Artemis
Silver I
Level 146
God Stats
30W - 32L
1,510 SR
Queue Stats
310W - 325L
1,122 MMR
Solo
Amaterasu
Amaterasu
Silver I
Schrankwand2a
Amaterasu
Silver I
Level 69
God Stats
12W - 14L
1,538 SR
Queue Stats
90W - 118L
1,232 MMR
Solo
Serqet
Serqet
Gold V
Sir_TiddyMilk
Serqet
Gold V
Level 149
God Stats
4W - 4L
1,124 SR
Queue Stats
129W - 144L
1,234 MMR
Solo
Sylvanus
Sylvanus
Silver I
SlimyTentacles
Sylvanus
Silver I
Level 84
God Stats
16W - 15L
1,637 SR
Queue Stats
157W - 170L
1,149 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,462 SR
1,195 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,587 SR
1,187 MMR
Ra
Ra
Silver I
 
Ra
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
Cristiansiito
Kumbhakarna
Gold III
Level 74
God Stats
12W - 14L
1,488 SR
Queue Stats
30W - 35L
1,436 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
JPH22
Sun Wukong
Silver III
Level 147
God Stats
1W - 4L
1,381 SR
Queue Stats
113W - 132L
1,180 MMR
Solo
Neith
Neith
Silver V
NelyCruz
Neith
Silver V
Level 68
God Stats
2W - 2L
1,902 SR
Queue Stats
47W - 81L
638 MMR
Party 1
Nemesis
Nemesis
Silver I
patrick-star433
Nemesis
Silver I
Level 127
God Stats
3W - 5L
1,661 SR
Queue Stats
635W - 676L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
2 / 0 / 4
9,431
629
6,951
5,585
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
KainOz
Artemis
14
2 / 1 / 6
8,403
560
6,988
9,376
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Schrankwand2a
Amaterasu
14
0 / 1 / 2
8,512
567
5,721
11,316
9,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 1 / 4
9,198
613
5,872
7,635
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
13
3 / 0 / 6
8,623
575
3,706
9,519
6,352
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
FenrirGaneshaAnubisArachne

VS

Bans
SurtrThanatosAwilixChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 3 / 1
7,884
526
2,425
7,872
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Cristiansiito
Kumbhakarna
10
0 / 4 / 1
5,607
374
2,618
10,595
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
JPH22
Sun Wukong
14
0 / 1 / 1
7,746
516
7,364
12,072
9,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Neith
NelyCruz
Neith
10
0 / 4 / 1
6,072
405
3,002
5,927
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

14
3 / 2 / 0
7,347
490
3,671
7,182
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
1
0.17
W
Yu Huang
2
0
4
4
L
Kumbhakarna
Cristiansiito
Kumbhakarna
0
4
1
0.13
L
Sun Wukong
JPH22
Sun Wukong
0
1
1
0.5
W
Artemis
KainOz
Artemis
2
1
6
5
L
Neith
NelyCruz
Neith
0
4
1
0.13
W
Amaterasu
Schrankwand2a
Amaterasu
0
1
2
1
W
7
1
4
9
W
Sylvanus
3
0
6
6
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,238
Damage
19,080
43,431
Taken
43,648
23,823
Mitigated
19,976
20,816
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,425
56
256
2,460
7,872
1,881
0
4,367
3,187
58,689
0
W
Yu Huang
6,951
552
0
2,512
5,585
2,045
0
1,826
3,685
79,240
2,725
L
Kumbhakarna
Cristiansiito
Kumbhakarna
2,618
190
0
1,208
10,595
5,230
0
4,034
6,445
17,840
0
L
Sun Wukong
JPH22
Sun Wukong
7,364
2,374
0
1,584
12,072
9,515
0
171
11,761
0
68,370
W
Artemis
KainOz
Artemis
6,988
2,619
0
2,896
9,376
3,125
1,078
700
8,603
0
58,662
L
Neith
NelyCruz
Neith
3,002
845
0
825
5,927
1,353
0
488
5,091
0
28,648
W
Amaterasu
Schrankwand2a
Amaterasu
5,721
3,739
0
6,010
11,316
9,154
157
0
11,316
0
61,274
W
5,872
897
0
1,084
7,635
3,147
0
808
6,760
0
66,077
W
Sylvanus
3,706
973
3,823
4,491
9,519
6,352
380
2,124
7,179
26,595
2,236
L
3,671
1,489
0
3,110
7,182
1,997
0
889
6,193
0
56,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,167
Gold Earned
34,656
500
Minions Killed
436
0
Camps Cleared
0
1,404,221
Distance Traveled
1,518,356
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,884
526
136
9
0
300,624
5
W
Yu Huang
9,431
629
167
11
0
278,485
2
L
Kumbhakarna
5,607
374
26
2
0
310,073
2
L
Sun Wukong
7,746
516
115
8
0
288,779
5
W
Artemis
8,403
560
83
6
0
243,635
2
L
Neith
6,072
405
52
3
0
290,837
8
W
Amaterasu
8,512
567
119
8
0
265,511
2
W
Serqet
9,198
613
98
7
0
367,483
0
W
Sylvanus
8,623
575
33
2
0
249,107
2
L
Nemesis
7,347
490
107
7
0
328,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role