Player Matchup

Hercules
Hercules
RevolutionGR293
Hercules
Level 127
God Stats
0W - 2L
1,293 SR
Queue Stats
163W - 166L
1,456 Elo+
Party 1
Da Ji
Da Ji
VenatusGM
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,391 Elo+
Party 1
Kukulkan
Kukulkan
XxMarios29xX
Kukulkan
Level 16
God Stats
0W - 4L
1,172 SR
Queue Stats
3W - 14L
1,274 Elo+
Party 1
Team Averages
Level 53
1,322 SR
1,374 Elo+

VS

Team Averages
Level 130
1,547 SR
1,488 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChartreuseBlue
Mercury
Level 128
God Stats
10W - 8L
1,549 SR
Queue Stats
193W - 189L
1,534 Elo+
Solo
Mulan
Mulan
Frao-84-
Mulan
Level 136
God Stats
13W - 8L
1,593 SR
Queue Stats
65W - 69L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 4 / 7
8,060
733
8,265
13,966
9,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
VenatusGM
Da Ji
14
5 / 5 / 2
9,338
849
6,709
8,119
4,235
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
XxMarios29xX
Kukulkan
14
2 / 5 / 6
8,594
781
2,800
8,182
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 2 / 6
9,814
892
4,038
5,576
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 2 / 3
11,317
1,029
13,716
6,964
2,799
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mulan
Frao-84-
Mulan
15
2 / 4 / 7
9,529
866
5,835
10,795
9,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
8
Kills
14
14
Deaths
8
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
6
2.5
W
10
2
3
5.75
W
Mulan
Frao-84-
Mulan
2
4
7
1.38
L
Hercules
1
4
7
1.13
L
Da Ji
VenatusGM
Da Ji
5
5
2
1.2
L
Kukulkan
XxMarios29xX
Kukulkan
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,774
Damage
23,589
30,267
Taken
23,335
16,965
Mitigated
14,169
3,889
Healing
4,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,038
299
0
1,536
5,576
1,694
396
579
4,986
29,151
0
W
13,716
7,902
0
651
6,964
2,799
2,565
794
6,154
0
38,167
W
Mulan
Frao-84-
Mulan
5,835
652
0
2,522
10,795
9,676
120
1,707
9,088
0
29,376
L
Hercules
8,265
3,584
0
2,499
13,966
9,245
0
2,703
11,193
208
20,029
L
Da Ji
VenatusGM
Da Ji
6,709
1,888
0
250
8,119
4,235
0
1,159
6,889
0
23,329
L
Kukulkan
XxMarios29xX
Kukulkan
2,800
858
0
1,140
8,182
3,485
244
246
7,924
24,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,992
Gold Earned
30,660
99
Minions Killed
138
0
Camps Cleared
0
580,754
Distance Traveled
615,798
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,814
892
46
4
0
200,528
0
W
Mercury
11,317
1,029
54
5
0
219,395
0
W
Mulan
9,529
866
38
3
0
195,875
3
L
Hercules
8,060
733
29
3
0
198,118
2
L
Da Ji
9,338
849
31
3
0
204,185
0
L
Kukulkan
8,594
781
39
4
0
178,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role