Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Manure_Massacre
Maui
Level 206
God Stats
3W - 2L
1,662 SR
Queue Stats
206W - 235L
1,482 Elo+
Solo
Lancelot
Lancelot
PapaaaDragon
Lancelot
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
398W - 403L
1,487 Elo+
Solo
Horus
Horus
Rainstrom99
Horus
Level 117
God Stats
1W - 1L
1,267 SR
Queue Stats
97W - 103L
1,417 Elo+
Solo
Anubis
Anubis
SyanStormtamer
Anubis
Level 153
God Stats
11W - 3L
1,761 SR
Queue Stats
751W - 325L
1,689 Elo+
Solo
Team Averages
Level 153
1,538 SR
1,515 Elo+

VS

Team Averages
Level 136
1,550 SR
1,515 Elo+
Ganesha
Ganesha
KeePWishinG3
Ganesha
Level 196
God Stats
8W - 2L
1,765 SR
Queue Stats
380W - 392L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
Madara8289
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,547 Elo+
Party 1
Medusa
Medusa
ReapUrSoulz
Medusa
Level 44
God Stats
0W - 6L
1,072 SR
Queue Stats
128W - 147L
1,464 Elo+
Party 1
Ah Puch
Ah Puch
THEhungryB34R
Ah Puch
Level 145
God Stats
16W - 7L
1,615 SR
Queue Stats
328W - 332L
1,475 Elo+
Solo
Terra
Terra
saintandsin
Terra
Level 171
God Stats
5W - 6L
1,797 SR
Queue Stats
624W - 597L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 9
6,421
1,070
6,403
4,115
1,325
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 12
6,563
1,094
3,668
7,094
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
PapaaaDragon
Lancelot
1
0 / 0 / 0
1,900
317
0
0
0
12
0 / 1 / 12
6,746
1,124
3,048
11,335
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
10 / 2 / 1
7,942
1,324
7,018
5,831
2,825
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KeePWishinG3
Ganesha
13
1 / 2 / 3
6,526
1,088
2,968
6,866
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Madara8289
Danzaburou
12
3 / 2 / 0
6,682
1,114
4,552
4,227
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Medusa
9
0 / 4 / 2
5,349
892
3,767
4,613
1,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
11
0 / 2 / 2
6,064
1,011
7,164
3,665
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5
0 / 2 / 0
4,717
786
627
2,474
692
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
12
Kills
4
4
Deaths
12
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
9
6.5
L
Ganesha
KeePWishinG3
Ganesha
1
2
3
1.25
L
Danzaburou
Madara8289
Danzaburou
3
2
0
1.5
W
0
0
12
6
W
Lancelot
PapaaaDragon
Lancelot
0
0
0
0
W
0
1
12
6
L
Medusa
0
4
2
0.25
W
10
2
1
5.25
L
Ah Puch
0
2
2
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,137
Damage
19,078
28,375
Taken
21,845
15,930
Mitigated
12,461
14,652
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,403
1,178
411
1,068
4,115
1,325
337
1,496
2,619
16,245
0
L
Ganesha
KeePWishinG3
Ganesha
2,968
325
168
1,479
6,866
7,591
0
4,695
2,034
7,189
0
L
Danzaburou
Madara8289
Danzaburou
4,552
1,266
308
1,064
4,227
1,661
290
3,112
1,001
0
13,827
W
3,668
601
837
2,005
7,094
5,560
58
3,553
3,541
5,785
0
W
Lancelot
PapaaaDragon
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
3,048
1,476
2,654
6,292
11,335
6,220
166
3,724
7,611
0
7,229
L
Medusa
3,767
2,280
0
0
4,613
1,488
430
3,395
1,104
0
7,134
W
7,018
357
659
726
5,831
2,825
246
1,986
3,845
15,006
0
L
Ah Puch
7,164
41
92
766
3,665
1,029
0
3,248
259
18,536
0
L
627
77
861
68
2,474
692
0
2,023
358
627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,572
Gold Earned
29,338
68
Minions Killed
61
0
Camps Cleared
0
458,077
Distance Traveled
477,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,421
1,070
28
5
0
99,153
0
L
Ganesha
6,526
1,088
0
0
0
116,007
0
L
Danzaburou
6,682
1,114
23
4
0
102,572
0
W
Maui
6,563
1,094
11
2
0
115,749
0
W
Lancelot
1,900
317
0
0
0
0
0
W
Horus
6,746
1,124
13
2
0
139,214
0
L
Medusa
5,349
892
11
2
0
117,621
0
W
Anubis
7,942
1,324
16
3
0
103,961
0
L
Ah Puch
6,064
1,011
24
4
0
99,450
0
L
Terra
4,717
786
3
1
0
41,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role