Player Matchup

Bellona
Bellona
Dark-Hunter5600
Bellona
Level 26
God Stats
16W - 14L
1,588 SR
Queue Stats
54W - 55L
1,394 Elo+
Party 1
Nemesis
Nemesis
Dashingjoker24
Nemesis
Level 32
God Stats
4W - 5L
1,547 SR
Queue Stats
7W - 20L
1,283 Elo+
Party 1
He Bo
He Bo
IMUTEVGS
He Bo
Level 143
God Stats
2W - 2L
1,702 SR
Queue Stats
129W - 127L
1,481 Elo+
Solo
Skadi
Skadi
OnnGawdd
Skadi
Level 36
God Stats
1W - 2L
1,176 SR
Queue Stats
37W - 47L
1,321 Elo+
Party 1
Ares
Ares
TheAverageT
Ares
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 11L
1,127 Elo+
Party 1
Team Averages
Level 51
1,502 SR
1,321 Elo+

VS

Team Averages
Level 123
1,468 SR
1,462 Elo+
He Bo
He Bo
ChRiSss619
He Bo
Level 152
God Stats
10W - 6L
1,589 SR
Queue Stats
371W - 361L
1,461 Elo+
Solo
Pele
Pele
CryptoDegenApe
Pele
Level 106
God Stats
51W - 54L
1,403 SR
Queue Stats
529W - 521L
1,472 Elo+
Solo
Nu Wa
Nu Wa
GeN x CRoNiN
Nu Wa
Level 129
God Stats
63W - 80L
1,528 SR
Queue Stats
556W - 542L
1,501 Elo+
Solo
Sol
Sol
JoeCB
Sol
Level 104
God Stats
1W - 2L
1,323 SR
Queue Stats
91W - 82L
1,432 Elo+
Solo
Amaterasu
Amaterasu
PoisonLord63
Amaterasu
Level 126
God Stats
2W - 2L
1,498 SR
Queue Stats
155W - 149L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,496
591
9,111
11,232
10,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

6
0 / 7 / 1
4,620
420
1,557
9,263
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
IMUTEVGS
He Bo
11
3 / 4 / 0
6,403
582
6,460
8,969
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
OnnGawdd
Skadi
10
1 / 1 / 0
5,387
490
3,735
6,084
1,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 8 / 0
4,344
395
509
9,603
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
6 / 1 / 3
7,010
637
6,236
7,321
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 1 / 2
6,932
630
3,897
7,139
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
4 / 1 / 9
7,783
708
9,299
4,602
1,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
JoeCB
Sol
11
6 / 1 / 5
7,138
649
6,279
6,895
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Amaterasu
PoisonLord63
Amaterasu
12
1 / 3 / 0
6,805
619
4,209
11,916
5,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
7
Kills
21
23
Deaths
7
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
6
1
3
7.5
W
4
1
2
5
L
3
3
0
1
L
0
7
1
0.07
W
4
1
9
8.5
L
He Bo
IMUTEVGS
He Bo
3
4
0
0.75
W
Sol
JoeCB
Sol
6
1
5
8.5
L
Skadi
OnnGawdd
Skadi
1
1
0
1
W
Amaterasu
PoisonLord63
Amaterasu
1
3
0
0.33
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,372
Damage
29,920
45,151
Taken
37,873
20,511
Mitigated
13,237
7,434
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
6,236
231
0
3,908
7,321
2,022
0
1,967
5,116
42,827
0
W
3,897
735
0
1,444
7,139
2,068
0
1,361
5,568
0
46,511
L
9,111
3,408
0
2,674
11,232
10,928
0
2,529
8,703
0
45,100
L
1,557
761
0
1,222
9,263
2,276
0
3,773
5,490
0
19,344
W
9,299
4,221
0
1,340
4,602
1,717
760
1,826
2,656
40,303
1,714
L
He Bo
IMUTEVGS
He Bo
6,460
280
0
1,270
8,969
2,007
0
5,117
3,852
32,710
383
W
Sol
JoeCB
Sol
6,279
4,041
0
2,676
6,895
1,821
774
904
5,949
42,943
0
L
Skadi
OnnGawdd
Skadi
3,735
1,207
0
2,113
6,084
1,381
0
5,375
709
0
29,056
W
Amaterasu
PoisonLord63
Amaterasu
4,209
2,314
0
3,708
11,916
5,609
0
275
11,083
0
43,281
L
509
438
0
155
9,603
3,919
0
4,898
4,705
9,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
35,668
235
Minions Killed
360
0
Camps Cleared
0
1,080,647
Distance Traveled
1,195,617
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,010
637
75
7
0
265,306
0
W
Pele
6,932
630
81
7
0
261,664
0
L
Bellona
6,496
591
74
7
0
224,323
2
L
Nemesis
4,620
420
36
3
0
181,183
0
W
Nu Wa
7,783
708
53
5
0
228,957
0
L
He Bo
6,403
582
64
6
0
217,807
2
W
Sol
7,138
649
75
7
0
235,401
0
L
Skadi
5,387
490
51
5
0
232,620
0
W
Amaterasu
6,805
619
76
7
0
204,289
0
L
Ares
4,344
395
10
1
0
224,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role