Player Matchup

Achilles
Achilles
Gold I
GSsix
Achilles
Gold I
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,847 MMR
Party 1
Medusa
Medusa
Platinum III
Nervoedd
Medusa
Platinum III
Level 57
God Stats
5W - 6L
1,488 SR
Queue Stats
157W - 173L
1,849 MMR
Solo
Tiamat
Tiamat
Platinum I
yesnt-T_T-
Tiamat
Platinum I
Level 84
God Stats
8W - 7L
1,647 SR
Queue Stats
53W - 49L
2,114 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 103
1,545 SR
1,937 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,680 SR
1,767 MMR
Ravana
Ravana
Diamond III
 
Ravana
Diamond III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Platinum I
RaduAvram
Hachiman
Platinum I
Level 108
God Stats
7W - 6L
1,689 SR
Queue Stats
149W - 152L
1,712 MMR
Solo
Cthulhu
Cthulhu
Diamond II
VlazZz
Cthulhu
Diamond II
Level 209
God Stats
106W - 39L
1,851 SR
Queue Stats
989W - 597L
2,089 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GSsix
Achilles
14
3 / 4 / 0
8,809
734
9,087
16,253
13,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Nervoedd
Medusa
13
0 / 5 / 3
8,182
682
5,612
9,983
3,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tiamat
yesnt-T_T-
Tiamat
15
0 / 3 / 2
8,676
723
7,398
9,515
5,367
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Hou YiBakasuraNe ZhaKuzenboFafnir

VS

Bans
SerqetAnhurPersephoneXbalanqueGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
3 / 2 / 7
9,583
799
9,776
12,514
9,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
RaduAvram
Hachiman
16
6 / 1 / 5
10,741
895
8,642
7,931
2,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
VlazZz
Cthulhu
17
3 / 0 / 9
10,909
909
13,860
12,407
10,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
2
7
3.25
L
Achilles
GSsix
Achilles
3
4
0
0.75
L
Medusa
Nervoedd
Medusa
0
5
3
0.3
W
Hachiman
RaduAvram
Hachiman
6
1
5
8.5
W
Cthulhu
VlazZz
Cthulhu
3
0
9
7.5
L
Tiamat
yesnt-T_T-
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,097
Damage
32,278
35,751
Taken
32,852
21,612
Mitigated
22,860
6,152
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,776
2,531
0
2,838
12,514
9,633
1,227
2,457
9,631
654
25,632
L
Achilles
GSsix
Achilles
9,087
1,864
0
789
16,253
13,111
0
5,058
10,394
2,287
16,448
L
Medusa
Nervoedd
Medusa
5,612
2,493
0
2,173
9,983
3,134
0
3,628
5,641
0
28,341
W
Hachiman
RaduAvram
Hachiman
8,642
6,907
0
3,034
7,931
2,836
2,412
1,901
5,857
0
48,169
W
Cthulhu
VlazZz
Cthulhu
13,860
189
904
2,938
12,407
10,391
279
3,290
8,631
40,541
2,057
L
Tiamat
yesnt-T_T-
Tiamat
7,398
654
0
3,190
9,515
5,367
0
4,075
4,980
29,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
31,233
127
Minions Killed
157
0
Camps Cleared
0
643,486
Distance Traveled
713,950
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,583
799
28
2
0
231,103
1
L
Achilles
8,809
734
21
2
0
207,332
0
L
Medusa
8,182
682
36
3
0
222,718
0
W
Hachiman
10,741
895
58
5
0
224,006
0
W
Cthulhu
10,909
909
71
6
0
258,841
4
L
Tiamat
8,676
723
70
6
0
213,436
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role