Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum IV
 
Bakasura
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond I
LURF
Chaac
Diamond I
Level 144
God Stats
116W - 91L
1,630 SR
Queue Stats
711W - 693L
2,447 MMR
Solo
Chiron
Chiron
Platinum IV
Lasqqlol
Chiron
Platinum IV
Level 161
God Stats
6W - 7L
1,509 SR
Queue Stats
346W - 349L
1,821 MMR
Solo
Geb
Geb
Platinum V
Saaammm9z
Geb
Platinum V
Level 90
God Stats
1W - 1L
1,294 SR
Queue Stats
53W - 47L
1,534 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,486 SR
1,760 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,514 SR
1,656 MMR
Serqet
Serqet
Diamond I
 
Serqet
Diamond I
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Joshbuc
Medusa
Gold II
Level 157
God Stats
13W - 7L
1,602 SR
Queue Stats
99W - 102L
1,473 MMR
Solo
Eset
Eset
Platinum III
NasthtyCanasthta
Eset
Platinum III
Level 176
God Stats
6W - 10L
1,454 SR
Queue Stats
465W - 453L
1,989 MMR
Solo
Achilles
Achilles
Platinum V
TonyM0ntana7608
Achilles
Platinum V
Level 126
God Stats
4W - 3L
1,469 SR
Queue Stats
527W - 526L
1,522 MMR
Solo
Ymir
Ymir
Platinum V
VenomousKangaroo
Ymir
Platinum V
Level 193
God Stats
5W - 6L
1,543 SR
Queue Stats
243W - 235L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 2 / 2
5,699
633
2,225
4,540
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
 
Bakasura
10
3 / 2 / 3
5,484
609
4,058
7,641
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
LURF
Chaac
12
4 / 2 / 2
7,263
807
7,191
10,984
5,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
Lasqqlol
Chiron
9
0 / 1 / 1
5,050
561
2,827
4,612
1,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 0 / 3
4,984
554
2,106
4,757
2,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Cu ChulainnSusanoNeith

VS

Bans
ShivaKing ArthurCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 1 / 2
6,156
684
4,905
7,205
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Joshbuc
Medusa
11
1 / 1 / 0
5,620
624
3,815
5,858
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 0
5,934
659
3,992
3,839
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
7
0 / 4 / 1
4,512
501
3,755
5,973
2,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 3
5,555
617
3,606
7,066
4,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
9
Kills
7
7
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
2
1.5
W
Bakasura
 
Bakasura
3
2
3
2.25
L
Serqet
 
Serqet
4
1
2
5
L
Medusa
Joshbuc
Medusa
1
1
0
1
W
Chaac
LURF
Chaac
4
2
2
2.5
W
Chiron
Lasqqlol
Chiron
0
1
1
0.5
L
1
1
0
1
W
0
0
3
1.5
L
Achilles
0
4
1
0.13
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,407
Damage
20,073
32,534
Taken
29,941
13,326
Mitigated
13,115
13,184
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,225
45
0
1,585
4,540
1,169
0
1,020
3,328
38,036
0
W
Bakasura
 
Bakasura
4,058
2,359
0
3,355
7,641
2,143
0
1,260
6,064
0
22,240
L
Serqet
 
Serqet
4,905
1,265
0
1,727
7,205
2,810
0
1,265
5,800
0
43,412
L
Medusa
Joshbuc
Medusa
3,815
1,319
0
1,410
5,858
1,610
0
561
4,857
0
49,297
W
Chaac
LURF
Chaac
7,191
2,499
0
4,926
10,984
5,930
174
2,700
7,572
0
50,743
W
Chiron
Lasqqlol
Chiron
2,827
1,195
139
1,900
4,612
1,188
0
672
3,940
0
31,319
L
3,992
182
58
1,512
3,839
1,430
0
1,334
2,495
47,446
0
W
2,106
317
0
1,279
4,757
2,896
0
1,296
3,233
13,328
0
L
Achilles
3,755
1,041
0
1,989
5,973
2,393
0
0
5,588
797
18,000
L
3,606
737
0
2,303
7,066
4,872
0
1,171
5,567
12,397
3,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
27,777
302
Minions Killed
319
0
Camps Cleared
0
1,067,671
Distance Traveled
987,883
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,699
633
76
8
0
212,590
5
W
Bakasura
5,484
609
58
6
0
236,355
1
L
Serqet
6,156
684
69
8
0
253,783
0
L
Medusa
5,620
624
84
9
0
192,604
0
W
Chaac
7,263
807
96
11
0
208,740
1
W
Chiron
5,050
561
56
6
0
194,591
2
L
Eset
5,934
659
106
12
0
205,210
1
W
Geb
4,984
554
16
2
0
215,395
0
L
Achilles
4,512
501
33
4
0
130,261
0
L
Ymir
5,555
617
27
3
0
206,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role