Player Matchup

Rama
Rama
EcoKame
Rama
Level 152
God Stats
18W - 1L
2,048 SR
Queue Stats
232W - 40L
1,873 Elo+
Party 1
Ares
Ares
KusanagiSlayer
Ares
Level 144
God Stats
4W - 0L
2,083 SR
Queue Stats
219W - 37L
1,870 Elo+
Party 1
Sun Wukong
Sun Wukong
TheRealArticuno
Sun Wukong
Level 148
God Stats
3W - 0L
1,940 SR
Queue Stats
187W - 47L
1,827 Elo+
Party 1
Vulcan
Vulcan
nomeprohibeporfa
Vulcan
Level 83
God Stats
1W - 0L
1,972 SR
Queue Stats
83W - 15L
1,825 Elo+
Party 1
Cthulhu
Cthulhu
rcpftw27
Cthulhu
Level 157
God Stats
3W - 1L
1,660 SR
Queue Stats
90W - 11L
1,877 Elo+
Party 1
Team Averages
Level 137
1,941 SR
1,854 Elo+

VS

Team Averages
Level 141
1,517 SR
1,512 Elo+
Loki
Loki
 
Loki
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
MichaelTai
Jormungandr
Level 158
God Stats
1W - 4L
1,243 SR
Queue Stats
104W - 123L
1,478 Elo+
Party 2
Charon
Charon
coolestkid
Charon
Level 118
God Stats
2W - 2L
1,712 SR
Queue Stats
64W - 74L
1,505 Elo+
Party 2
Jing Wei
Jing Wei
iMerps
Jing Wei
Level 157
God Stats
2W - 4L
1,395 SR
Queue Stats
330W - 334L
1,571 Elo+
Party 3
Merlin
Merlin
slzsck
Merlin
Level 132
God Stats
1W - 1L
1,737 SR
Queue Stats
113W - 124L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
EcoKame
Rama
14
3 / 1 / 10
8,470
847
8,556
5,843
2,768
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
4 / 3 / 6
8,835
884
3,637
9,491
10,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sun Wukong
TheRealArticuno
Sun Wukong
12
2 / 1 / 10
7,857
786
6,316
5,641
4,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 1 / 11
8,948
895
8,634
3,056
1,352
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
rcpftw27
Cthulhu
15
6 / 2 / 8
8,768
877
6,470
10,236
9,663
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 5 / 3
7,841
784
3,160
7,527
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
MichaelTai
Jormungandr
14
2 / 3 / 3
8,012
801
4,805
11,431
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
coolestkid
Charon
12
0 / 3 / 4
6,946
695
3,047
7,097
6,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Jing Wei
iMerps
Jing Wei
12
2 / 3 / 1
7,173
717
4,499
5,359
2,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
slzsck
Merlin
12
2 / 4 / 3
7,238
724
4,429
5,448
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
17
Kills
7
8
Deaths
18
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
5
3
0.5
W
Rama
EcoKame
Rama
3
1
10
8
W
4
3
6
2.33
L
Jormungandr
MichaelTai
Jormungandr
2
3
3
1.17
W
Sun Wukong
TheRealArticuno
Sun Wukong
2
1
10
7
L
Charon
coolestkid
Charon
0
3
4
0.67
L
Jing Wei
iMerps
Jing Wei
2
3
1
0.83
W
2
1
11
7.5
W
Cthulhu
rcpftw27
Cthulhu
6
2
8
5
L
Merlin
slzsck
Merlin
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,613
Damage
19,940
34,267
Taken
36,862
28,797
Mitigated
24,672
11,130
Healing
7,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,160
287
242
1,097
7,527
3,381
0
2,831
4,696
0
12,649
W
Rama
EcoKame
Rama
8,556
6,808
690
1,921
5,843
2,768
2,866
1,857
3,986
0
20,141
W
3,637
40
0
1,195
9,491
10,254
187
2,757
6,734
4,136
442
L
Jormungandr
MichaelTai
Jormungandr
4,805
396
724
3,148
11,431
10,138
0
5,214
6,217
14,387
467
W
Sun Wukong
TheRealArticuno
Sun Wukong
6,316
649
956
1,098
5,641
4,760
297
1,748
3,893
0
10,117
L
Charon
coolestkid
Charon
3,047
65
117
954
7,097
6,896
0
3,862
3,235
9,400
0
L
Jing Wei
iMerps
Jing Wei
4,499
2,638
0
673
5,359
2,306
0
3,426
1,933
0
13,994
W
8,634
120
392
321
3,056
1,352
1,180
1,166
1,890
22,323
474
W
Cthulhu
rcpftw27
Cthulhu
6,470
30
1,516
3,041
10,236
9,663
98
4,286
5,950
17,776
315
L
Merlin
slzsck
Merlin
4,429
167
115
209
5,448
1,951
0
2,901
2,547
12,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,878
Gold Earned
37,210
102
Minions Killed
90
0
Camps Cleared
0
998,980
Distance Traveled
788,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,841
784
20
2
0
166,431
0
W
Rama
8,470
847
33
3
0
194,193
0
W
Ares
8,835
884
6
1
0
189,719
0
L
Jormungandr
8,012
801
22
2
0
160,463
0
W
Sun Wukong
7,857
786
5
1
0
214,293
0
L
Charon
6,946
695
2
0
0
186,808
0
L
Jing Wei
7,173
717
21
2
0
146,538
0
W
Vulcan
8,948
895
44
4
0
204,430
0
W
Cthulhu
8,768
877
14
1
0
196,345
0
L
Merlin
7,238
724
25
3
0
128,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role