Player Matchup

Hun Batz
Hun Batz
EdMcFred
Hun Batz
Level 148
God Stats
1W - 1L
1,708 SR
Queue Stats
28W - 17L
1,604 Elo+
Solo
Kuzenbo
Kuzenbo
Have-A-Snicker_
Kuzenbo
Level 107
God Stats
1W - 0L
1,648 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
TimoryStart
Ix Chel
Level 88
God Stats
63W - 32L
1,687 SR
Queue Stats
315W - 292L
1,533 Elo+
Party 1
Guan Yu
Guan Yu
TristanAdler
Guan Yu
Level 160
God Stats
5W - 3L
1,789 SR
Queue Stats
281W - 245L
1,611 Elo+
Party 1
Olorun
Olorun
UwU_Tickler
Olorun
Level 137
God Stats
2W - 1L
1,482 SR
Queue Stats
333W - 294L
1,549 Elo+
Solo
Team Averages
Level 128
1,663 SR
1,559 Elo+

VS

Team Averages
Level 112
1,477 SR
1,501 Elo+
Janus
Janus
I Pour Tris
Janus
Level 88
God Stats
43W - 57L
1,465 SR
Queue Stats
274W - 272L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
I Pour Wock
Cthulhu
Level 61
God Stats
0W - 2L
1,518 SR
Queue Stats
49W - 54L
1,468 Elo+
Party 2
Serqet
Serqet
Jlrsnake
Serqet
Level 145
God Stats
25W - 23L
1,582 SR
Queue Stats
746W - 652L
1,537 Elo+
Solo
Lancelot
Lancelot
Stepper385
Lancelot
Level 120
God Stats
0W - 3L
1,234 SR
Queue Stats
205W - 196L
1,464 Elo+
Party 2
Izanami
Izanami
Yandere chan174
Izanami
Level 146
God Stats
14W - 13L
1,584 SR
Queue Stats
151W - 136L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EdMcFred
Hun Batz
14
5 / 4 / 4
7,731
552
8,140
11,144
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
4 / 0 / 13
8,587
613
6,743
11,298
9,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
TimoryStart
Ix Chel
14
7 / 3 / 6
8,623
616
6,543
7,841
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
TristanAdler
Guan Yu
14
4 / 1 / 0
9,085
649
3,439
6,222
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
14
4 / 2 / 5
8,224
587
9,791
8,568
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 5
7,245
518
4,946
8,586
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
I Pour Wock
Cthulhu
11
1 / 5 / 3
6,601
472
7,275
11,916
9,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
Jlrsnake
Serqet
14
2 / 4 / 0
7,667
548
5,464
10,921
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Lancelot
Stepper385
Lancelot
13
6 / 5 / 1
7,811
558
6,990
10,469
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 5 / 1
7,105
508
5,539
10,663
3,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
24
Kills
10
10
Deaths
24
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
EdMcFred
Hun Batz
5
4
4
1.75
W
4
0
13
10.5
L
0
5
5
0.5
L
Cthulhu
I Pour Wock
Cthulhu
1
5
3
0.5
L
Serqet
Jlrsnake
Serqet
2
4
0
0.5
L
Lancelot
Stepper385
Lancelot
6
5
1
1.3
W
Ix Chel
TimoryStart
Ix Chel
7
3
6
3.33
W
Guan Yu
TristanAdler
Guan Yu
4
1
0
4
W
Olorun
4
2
5
3.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,656
Damage
30,214
45,073
Taken
52,555
24,995
Mitigated
21,321
15,148
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
EdMcFred
Hun Batz
8,140
2,536
0
3,133
11,144
3,614
0
2,434
8,454
0
59,451
W
6,743
2,232
0
2,430
11,298
9,928
0
4,448
6,421
20,891
0
L
4,946
153
0
1,168
8,586
2,303
0
4,720
3,866
41,182
982
L
Cthulhu
I Pour Wock
Cthulhu
7,275
203
42
1,624
11,916
9,068
0
6,391
5,525
28,804
791
L
Serqet
Jlrsnake
Serqet
5,464
739
0
3,786
10,921
3,280
0
2,124
8,463
0
49,003
L
Lancelot
Stepper385
Lancelot
6,990
608
0
2,127
10,469
3,523
0
3,027
7,392
0
47,383
W
Ix Chel
TimoryStart
Ix Chel
6,543
837
903
1,627
7,841
2,559
0
2,326
5,093
41,235
100
W
Guan Yu
TristanAdler
Guan Yu
3,439
977
0
2,288
6,222
6,009
0
0
6,096
0
58,254
W
Olorun
9,791
4,503
450
4,317
8,568
2,885
775
2,217
6,289
61,373
1,597
L
5,539
3,696
0
3,274
10,663
3,147
1,009
6,649
4,014
0
53,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,250
Gold Earned
36,429
394
Minions Killed
392
0
Camps Cleared
0
1,409,166
Distance Traveled
1,435,838
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,731
552
88
6
0
319,345
4
W
Kuzenbo
8,587
613
20
1
0
305,568
0
L
Janus
7,245
518
84
6
0
273,738
6
L
Cthulhu
6,601
472
35
3
0
280,245
0
L
Serqet
7,667
548
95
7
0
306,220
2
L
Lancelot
7,811
558
81
6
0
320,815
0
W
Ix Chel
8,623
616
82
6
0
272,889
0
W
Guan Yu
9,085
649
104
7
0
253,268
0
W
Olorun
8,224
587
100
7
0
258,096
3
L
Izanami
7,105
508
97
7
0
254,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role