Player Matchup

Vamana
Vamana
Habeebees
Vamana
Level 142
God Stats
1W - 2L
1,514 SR
Queue Stats
221W - 239L
1,456 Elo+
Solo
Khepri
Khepri
IPlayForBlood
Khepri
Level 83
God Stats
2W - 1L
1,759 SR
Queue Stats
218W - 145L
1,609 Elo+
Solo
Kuzenbo
Kuzenbo
Inder9222
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 257L
1,537 Elo+
Solo
Ra
Ra
Legnaz
Ra
Level 128
God Stats
1W - 3L
1,406 SR
Queue Stats
127W - 126L
1,514 Elo+
Solo
Geb
Geb
MR HERO THO
Geb
Level 112
God Stats
1W - 1L
1,819 SR
Queue Stats
39W - 35L
1,533 Elo+
Solo
Team Averages
Level 116
1,599 SR
1,530 Elo+

VS

Team Averages
Level 134
1,543 SR
1,487 Elo+
Chang'e
Chang'e
 
Chang'e
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
BigSimpin666
Charon
Level 129
God Stats
7W - 3L
1,622 SR
Queue Stats
406W - 428L
1,420 Elo+
Party 1
Hun Batz
Hun Batz
CharTheRedComet
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,621 Elo+
Solo
Medusa
Medusa
LXAPartyBoi69
Medusa
Level 115
God Stats
12W - 7L
1,595 SR
Queue Stats
263W - 261L
1,470 Elo+
Party 1
Loki
Loki
PokeMattie
Loki
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Habeebees
Vamana
1
0 / 0 / 0
1,240
248
0
0
0
9
0 / 3 / 1
5,028
1,006
1,218
5,340
2,717
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Inder9222
Kuzenbo
8
0 / 3 / 0
4,705
941
1,460
4,626
3,403
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
10
0 / 3 / 1
5,251
1,050
1,274
4,312
1,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 3 / 0
5,333
1,067
3,246
5,470
4,915
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 7
6,295
1,259
2,824
2,761
1,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon
11
2 / 1 / 8
6,223
1,245
1,707
4,511
3,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
11
5 / 2 / 7
6,879
1,376
6,872
3,931
2,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 0 / 9
6,151
1,230
3,297
2,816
1,080
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

11
2 / 0 / 9
6,305
1,261
3,956
2,352
908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
2
Kills
12
12
Deaths
3
2
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
7
5.5
W
Charon
2
1
8
6
W
Hun Batz
5
2
7
4.25
L
Vamana
Habeebees
Vamana
0
0
0
0
L
0
3
1
0.17
L
Kuzenbo
Inder9222
Kuzenbo
0
3
0
0
W
1
0
9
5.5
L
Ra
0
3
1
0.17
L
2
3
0
0.67
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,198
Damage
18,656
19,748
Taken
16,371
12,553
Mitigated
8,466
2,802
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,824
355
3,101
1,778
2,761
1,257
931
2,053
708
8,176
0
W
Charon
1,707
175
230
1,278
4,511
3,010
260
1,056
3,455
4,485
1,287
W
Hun Batz
6,872
1,425
0
133
3,931
2,211
0
1,480
2,451
0
12,295
L
Vamana
Habeebees
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
1,218
0
588
224
5,340
2,717
0
1,204
4,136
5,805
0
L
Kuzenbo
Inder9222
Kuzenbo
1,460
500
93
164
4,626
3,403
0
1,036
3,590
3,214
0
W
3,297
1,615
0
564
2,816
1,080
1,274
1,609
1,207
0
9,758
L
Ra
1,274
47
625
921
4,312
1,518
0
760
3,552
11,415
0
L
3,246
48
0
187
5,470
4,915
0
1,439
4,031
5,443
0
W
3,956
472
1,427
534
2,352
908
207
1,000
1,352
0
13,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,557
Gold Earned
31,853
37
Minions Killed
72
0
Camps Cleared
0
375,952
Distance Traveled
533,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,295
1,259
12
2
0
102,126
0
W
Charon
6,223
1,245
5
1
0
93,796
0
W
Hun Batz
6,879
1,376
18
4
0
95,450
0
L
Vamana
1,240
248
0
0
0
0
0
L
Khepri
5,028
1,006
5
1
0
89,765
0
L
Kuzenbo
4,705
941
3
1
0
105,151
0
W
Medusa
6,151
1,230
17
3
0
124,256
0
L
Ra
5,251
1,050
27
5
0
84,266
0
L
Geb
5,333
1,067
2
0
0
96,770
0
W
Loki
6,305
1,261
20
4
0
118,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role