Player Matchup

Baron Samedi
Baron Samedi
Diamond II
JustinBiebur
Baron Samedi
Diamond II
Level 129
God Stats
39W - 11L
1,897 SR
Queue Stats
156W - 37L
2,113 MMR
Party 1
Fenrir
Fenrir
Diamond I
Ropefist
Fenrir
Diamond I
Level 165
God Stats
1W - 1L
1,487 SR
Queue Stats
156W - 37L
2,188 MMR
Party 1
Jormungandr
Jormungandr
Diamond II
WhoTookGumyum
Jormungandr
Diamond II
Level 158
God Stats
115W - 27L
1,751 SR
Queue Stats
155W - 38L
2,149 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,711 SR
2,150 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,537 SR
1,736 MMR
Izanami
Izanami
Diamond V
Bboy_Quest_9
Izanami
Diamond V
Level 169
God Stats
35W - 44L
1,499 SR
Queue Stats
445W - 445L
1,847 MMR
Party 2
Ix Chel
Ix Chel
Diamond I
MerCy-_-Mercury
Ix Chel
Diamond I
Level 144
God Stats
1W - 3L
1,518 SR
Queue Stats
205W - 215L
1,773 MMR
Party 2
Chaac
Chaac
Silver I
SA1-NTz
Chaac
Silver I
Level 141
God Stats
1W - 2L
1,594 SR
Queue Stats
9W - 10L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustinBiebur
Baron Samedi
14
4 / 0 / 7
8,367
930
7,140
7,549
4,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Ropefist
Fenrir
15
4 / 0 / 8
8,936
993
7,577
12,151
11,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
WhoTookGumyum
Jormungandr
15
5 / 0 / 8
8,912
990
11,253
10,287
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
AtlasSerqetVulcanFafnirKuzenbo

VS

Bans
AchillesCthulhuTiamatGebHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bboy_Quest_9
Izanami
12
0 / 4 / 0
6,606
734
4,519
8,533
2,904
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 0
6,453
717
7,980
8,814
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
SA1-NTz
Chaac
11
0 / 3 / 0
6,349
705
3,898
10,909
7,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bboy_Quest_9
Izanami
0
4
0
0
W
Baron Samedi
JustinBiebur
Baron Samedi
4
0
7
7.5
L
0
6
0
0
W
Fenrir
Ropefist
Fenrir
4
0
8
8
L
Chaac
SA1-NTz
Chaac
0
3
0
0
W
Jormungandr
WhoTookGumyum
Jormungandr
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,970
Damage
16,397
29,987
Taken
28,256
24,305
Mitigated
13,497
19,811
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bboy_Quest_9
Izanami
4,519
2,416
0
1,412
8,533
2,904
0
5,231
2,662
0
20,769
W
Baron Samedi
JustinBiebur
Baron Samedi
7,140
309
1,992
4,810
7,549
4,579
793
2,242
4,975
21,779
0
L
7,980
213
909
1,598
8,814
2,862
0
4,345
4,005
17,183
0
W
Fenrir
Ropefist
Fenrir
7,577
1,011
481
6,237
12,151
11,766
1,252
2,492
9,074
0
29,114
L
Chaac
SA1-NTz
Chaac
3,898
245
0
1,814
10,909
7,731
0
7,152
3,187
0
14,840
W
Jormungandr
WhoTookGumyum
Jormungandr
11,253
1,282
325
5,966
10,287
7,960
785
2,653
7,198
43,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,215
Gold Earned
19,408
129
Minions Killed
96
0
Camps Cleared
0
549,603
Distance Traveled
465,544
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,606
734
46
5
0
141,496
3
W
Baron Samedi
8,367
930
38
4
0
175,709
0
L
Ix Chel
6,453
717
26
3
0
153,622
0
W
Fenrir
8,936
993
34
4
0
191,800
0
L
Chaac
6,349
705
24
3
0
170,426
0
W
Jormungandr
8,912
990
57
6
0
182,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role