Player Matchup

Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
 
Eset
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold II
CC KRYT3RIA
Geb
Gold II
Level 128
God Stats
2W - 1L
1,384 SR
Queue Stats
93W - 86L
1,566 MMR
Solo
Ravana
Ravana
Gold IV
Ethnobalt
Ravana
Gold IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,655 MMR
Party 1
Tyr
Tyr
Gold II
Tyrrorem
Tyr
Gold II
Level 172
God Stats
1W - 2L
1,542 SR
Queue Stats
112W - 99L
1,613 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,485 SR
1,567 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,562 SR
1,578 MMR
Ne Zha
Ne Zha
Diamond V
Calo1026
Ne Zha
Diamond V
Level 162
God Stats
18W - 16L
1,670 SR
Queue Stats
243W - 219L
1,562 MMR
Party 2
Ymir
Ymir
Gold II
Puedoirabano624
Ymir
Gold II
Level 66
God Stats
6W - 11L
1,428 SR
Queue Stats
55W - 56L
1,564 MMR
Solo
Skadi
Skadi
Gold I
ToxicGrandmaster
Skadi
Gold I
Level 90
God Stats
5W - 6L
1,537 SR
Queue Stats
452W - 468L
1,536 MMR
Solo
Cthulhu
Cthulhu
Gold III
TzICON
Cthulhu
Gold III
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 193L
1,549 MMR
Solo
Agni
Agni
Platinum I
Xxkevin03
Agni
Platinum I
Level 195
God Stats
44W - 29L
1,675 SR
Queue Stats
237W - 224L
1,679 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 4 / 1
8,771
627
4,924
8,048
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
 
Eset
14
3 / 2 / 3
8,276
591
2,785
6,241
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
4 / 5 / 7
7,573
541
10,020
12,508
6,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Ethnobalt
Ravana
16
9 / 1 / 7
9,280
663
13,069
5,884
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 2 / 3
8,252
589
4,494
11,603
9,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Nu WaKumbhakarnaHou YiAh PuchMulan

VS

Bans
AwilixBastetKuzenboOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Calo1026
Ne Zha
13
4 / 6 / 2
7,251
518
8,622
16,811
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
2 / 6 / 9
7,009
501
5,545
14,021
12,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
6 / 3 / 1
8,026
573
5,808
7,541
2,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TzICON
Cthulhu
4
0 / 1 / 0
4,675
334
698
2,154
865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
12
2 / 6 / 2
7,122
509
7,344
8,748
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
22
Kills
14
14
Deaths
22
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
4
1
0.88
W
Eset
 
Eset
3
2
3
2.25
W
4
5
7
1.5
L
Ne Zha
Calo1026
Ne Zha
4
6
2
0.83
W
Ravana
Ethnobalt
Ravana
9
1
7
12.5
L
2
6
9
1.08
L
6
3
1
2.17
W
3
2
3
2.25
L
Cthulhu
TzICON
Cthulhu
0
1
0
0
L
Agni
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,292
Damage
28,017
44,284
Taken
49,275
22,512
Mitigated
24,290
11,021
Healing
12,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,924
2,559
0
2,391
8,048
2,898
0
1,504
6,544
0
69,098
W
Eset
 
Eset
2,785
0
0
279
6,241
1,484
0
2,993
3,248
41,416
173
W
10,020
1,257
0
2,094
12,508
6,020
0
5,104
7,404
24,724
656
L
Ne Zha
Calo1026
Ne Zha
8,622
2,760
0
7,975
16,811
6,179
0
4,146
12,585
0
60,063
W
Ravana
Ethnobalt
Ravana
13,069
4,654
0
1,643
5,884
2,948
0
1,524
4,360
0
80,273
L
5,545
1,562
0
2,221
14,021
12,425
0
3,746
10,195
16,031
0
L
5,808
2,388
0
880
7,541
2,492
0
1,792
5,749
0
52,712
W
4,494
477
0
4,614
11,603
9,162
0
3,207
8,396
0
53,444
L
Cthulhu
TzICON
Cthulhu
698
229
0
927
2,154
865
0
0
2,154
6,689
0
L
Agni
7,344
103
0
520
8,748
2,329
0
2,606
5,982
42,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,152
Gold Earned
34,083
433
Minions Killed
306
0
Camps Cleared
0
1,505,496
Distance Traveled
1,153,494
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,771
627
127
9
0
284,958
2
W
Eset
8,276
591
89
6
0
261,422
1
W
Geb
7,573
541
31
2
0
299,870
6
L
Ne Zha
7,251
518
105
8
0
291,513
0
W
Ravana
9,280
663
106
8
0
367,961
0
L
Ymir
7,009
501
26
2
0
258,296
6
L
Skadi
8,026
573
78
6
0
250,808
5
W
Tyr
8,252
589
80
6
0
291,285
0
L
Cthulhu
4,675
334
11
1
0
74,973
0
L
Agni
7,122
509
86
6
0
277,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role